Instead of allowing players to build in there, perhaps it would be better to have respawn checkpoints. Clear a section of the dungeon and make it to the next “checkpoint” for respawning rather than always at the beginning. That way, you won’t lose that much progress and it would still keep the exploiters from building in there.
Now i remember having a weird experience after i died a week ago in SP. My character respawned actually in the cellar. I just had to run down to where i died (skeleton boss at the small obelisk), my thrall was still there only the boss was gone. His corpse should have been there, since my thrall had him almost finished.
But to respawn at the start of the dungeon was extremely useful…
Hey, the game actually asked me at the respawn menu, if i wanted to respawn in the cellar. Why did i forget, that was new! Since when do we have this feature!
It’s a feature they implemented to respawn in the dungeon, and not at your base. Least we have that now and don’t have to return to the dungeon to get our stuff back.
I think that is ok. The dungeon is not that big if you think of it imho.
lol. It feels like spoiled. A year ago when my corpse would just vanish in the black keep and i lost all my legendaries and expensive armor, every dungeon was a risk, i am such a tough guy now… please don´t take me serious
And you play singleplayer anyway or? Can admins not build anywhere?
I died there 2/6 runs… Running back to my corpse without any torch was not even that hard… You can practically run naked to the endboss.
But still, I was never angry there… I was careless and I was happy that a Lvl60 can die so fast in there. Even with a thrall, its a challenge… Alone against this 2h-sword skeleton is probably a nightmare (or you somehow stun-lock him)
And its 10000% better than dying at the hands of the arena champion, because THERE you need a spare key.
Or can you place a bedroll behind the door where you need the golden key?
PS.: Yes, many dungeons are made for more people. Funcom even said that. Try Jebbal sag dungeon ALONE, without a thrall… 90% of the time you will be blocking and every bose fight will be ~30mins. Warmaker is even harder…
PPS.: !!Better idea!!
New item - dungeon bed roll.
Does ONLY work in dungeons. You can have only ONE active in a dungeon. Does NOT land claim. CANNOT be removed or put back in inventory. Will be deleted as soon, as you exit the dungeon and/or after ~12hours.
So people have to be careful when they place their bedroll or have to exit the whole dungeon to remove it.
This sounds like a good idea. Since we’re discussing the Wine Cellar specifically, how about an option to respawn at the last torch you lit on your way? In all likelihood the enemies you cleared around that one haven’t respawned yet.
This would probably be easier to implement than trying to figure out how to make building in the place possible in a limited fashion.
Thankyou to all who have posted already.
Yeah as Shadoza has already said jot29 we cannot. Otherwise I wouldnt have even created this thread.
The ptoblem I have is not with navigating my way to him. It is because I spend an age wearing his health down, then when I die, by the time I get back there his Health is completely full again. And this repeats itself over and over again.
I disagree. I csn place a Bedroll (almost) anywhere in the Warmakers Sanctuary. This includes inside the Warmakers Champions round chamber he occupies.
I have done, and have beaten it many times on my own. Because I can place Bedrolls in there, I simply put one down before passing through one of the coloured energy gates before facing one of the ‘Brother’ bosses. Their health doesnt have time to refill before I get back there.
Even that wouldnt bother me. Bear in mind I am not asking for the enemies to be weakened here, only that I dont have to traverse the entire length of a dungeon only to discover that a half dead bosses HP are full again…every time I die.
I wouldnt object to this approach either Bodin. But just for the record, the reason I went with the ability to build Bedrolls instead was primarily so that the players who did want to run the dungeon without respawn points would still have that option on the table. Also Im not sure which would be easier to implement hypothetically speaking, but I was errring towards the building/Bedroll option. I wouldnt even mind if a Bedroll was the only single object which which could be placed inside there.
Even 1 foundation block in diameter at the halfway point, and 1 right outside the library where the Smoke Demon is would shut me up. I would even settle for just the one outside the library.
It is funny you should mention that Kapoteeni, as I was going through the dungeon I thought the same thing myself. It is certainly a cool concept.
No Im not asking for him to be made easier, you are putting words in my mouth. And my issue isnt with “getting killed in 2 or 3 shots”. You wouldnt have to build a Bedroll and put it down if you didnt want to. In fact you wouldnt have to do anything at all. I would be the one who would have to do something. People should have options. “The option which presents more options is usually the better option”.
Ok allow me to make a comparison to Skyrim here. SPOILERS AHEAD!
So if I am fighting Alduin in Sovengarde and die. By that logic I should have to go back to Skuldafin Temple and rerun it before I can face Alduin at full health again every time!? Yeah…thats much more sensible than just saving outside of the Hall of Valor.
I do not care what other members do or dont think of you Shadoza, as far as I am concerned you are in extremely high standing with myself, and many other Singleplayers and PvE players too for that matter. In fact you are probably right up there among the best ‘forum buds’ I have; put it there pal! I like that you give voice to Singleplayers in times of uncertainty, that we not be left behind at times. Kudos friend.
For me personally, a solution such as that would be perfect. I would ask for nothing further.
Didnt know that. You play on PC? Try Multiguns less restriction mod.
Didnt know that… Then it is really strange. Can you build other things in Warmaker? Or just bedroll?
40 strength 40 vitality, flawless heavy, Croms Hammer and healing arrows. Bring a Relic Hunter thrall.
Done the dungeon several times and the only time I came close to dying was the 1st time through when I didn’t see the end boss spawn the blue skeletons and they surrounded me and stun locked me.
Rest of the mobs, get agro onto your thrall them smash away.
Using the admin panel is cheating for me. I am a single player and a game where i touch the admin button is ruined. After playing for a long time i set the gathering rate to 2.9 (the grind is boring), made the night shorter (again boring), but no spawning in stuff!
Agreed, I think checkpoints would be the best solution. However, I don’t think allowing bedrolls to be exempt from the no-build areas would be too terrible either. They would decay pretty quickly without any permanent structures around, so I don’t think they’d junk things up too much.
Unfortunately I am a ps4 player jot29, so I dont have mod capabilities.
I have never really tried. All I have ever really needed or for that matter wanted to build in dungeons is a Bedroll. I think I put one of the Giant-Kings statues down in there to see if they could be used as placeables (for any who did not already know, they can be). Again I will test some other objects when I finish work for the day and and upload some pics for you guys ok.
The grind is part of the game as boring as it is that’s sort of “cheating” although I don’t think it’s but according to u so why not spawn items that u lost n u probably gonna have to grind for to regain ? Rare items such as SoC take quite a bit of that “boring” grind tbh. I dont see anything wrong with that if u have the option to ease things up why not, precisely the reason why u boosted the gathering right? Yet again I don’t see anything wrong with that but why reject the chance as if it makes u less of a person if u do. I just dont get it but that’s me n hey im very slow so yeah
Well, a certain amount of grind is ok and feels rewarding. Many games have it, but the CE grind is to much for one person. My opinion is, SP and MP each have advantages and disadvantages and need different settings …which CE has not. So it is ok to tweak the gathering, in MP, i think people specialize. If i bring like 20 workstations into full action my fingers begin to hurt.
Of course my settings are my personal opinion. But starting to fiddle around during game doesn´t feel right, and i know from long experience, it destroys the fun. My brain may be weird, but i am not the only one.
And i don´t need SoC. Teliths Sorrow is enough, and if get Adventurer Blade i am already very happy. But i could do with any legendary sword.
SoC was an example of rare item but yeah to each their own
Here are some images I posted in a seperate thread illustrating that it is possible to build Bedrolls in other dungeons. I know that some other members were curious and hoping to see this themselves.