Before getting down to my gripe, I do still want to shout out a quick thankyou to Funcom for an aesthetically cool, and delightfully challenging dungeon. It is atmospheric and engaging. Unfortunately, that is where the pleasantries come to an end, and I must now present my grumble about it, and most people around here who know me will know I am not one to complain constantly, and hate doing so. However, this is one such time in which I feel I must.
I am here today to voice my extremely strong opposition to the innability to build and place items in the Wine Cellar dungeon, and the profound impact it has on certain modes. As a purely Offline Singleplayer, the innability to build in there is pure hell, and Im not just being melodramatic here. A number of the enemies in the dungeon, such as the Armoured Skeletons are literally two hits=death. And that is for a lvl 60 character in Flawless Epic Armour with Vitality 30+. However, it is not how hard the enemies hit, or how much damage they take to kill which ruins this for me, it is having to respawn at the very beginning of the dungeon EVERY-SINGLE-TIME-WE-DIE. Its ridiculous! Running from the very beginning of the dungeon to the end boss every time you die, which when you are Solo/Singleplayer is a lot believe me, is the height of tedium. It not only makes us develop a near perfect recollection of how to clear the dungeon on the first run through, it makes the whole exploration process feel like a repetitive chore and kills the immersion. Furthermore, when you are battling a Boss or Smoke Demon Boss at the end and die, half of the time by the time I get back there his health points which I have spent a huge amount of time wearing down, are back at full again!! And their little master of stun locking minions are back too! Im sorry but this is utterly terrible. But what could be worseā¦? How about if my thrall dies right before I do, and his body and posessions which I built are all gone too before we get back there. A T4 Thrall with Flawless Armour and Weapons are ALL gone in one fell swoop. Yaaay! It is utterly maddening. As an Offline Singleplayer, I dont have a whole clan to back me up, and this āno buildingā decision, and therefore dungeon feels weighted against Single and Solo players to me.
So could someone please explain to me why I cant put a Bedroll down in hereā¦!? Look I can understand Funcom not wanting to make the area a free for all building area; trolls would have a field day. But cant we just have a few tiny pockets along the way (say around 1 Foundation piece in size) where we can put a Bedroll down? Even just one at the halfway point, and one near the Smoke Demon would go such a long way to solving this problem. It was exactly the same bad design with The Black Keep dungeon, which is probably why I never replay it. We can build in other dungeons such as the Sunken City, The Midnight Grove, The Dregs, The Warmakers Sanctuary and the Well of Skelos, so why on earth cant we build hereā¦!? Frankly this is poor design decision, and if nothing changes, this will be the first and only time I ever run this dungeon, which is a tremendous shame. Im frustrated, grouchy and confused right now, and it feels to me, right or wrong, like Solo and Singleplayers got shafted on this one.
I will close with two items here; 1) Will Funcom consider changing the no building policy for this dungeon? and 2) Does anyone else agree with me on this one? End rant.