No clan has been able to enter my base, but the purge has appeared inside and they have destroyed everything

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Sadly that’s how it is at the moment and we have to live with it. It sucks and should be fixed, for sure, but for now we have to deal with it and prevent it from happening, placing defenses inside or making fake bases to be purge target, then hope it doesn’t happen.
On the other hand, you can never be too safe in world of conan, so i guess you can call it a natural disaster, lol.

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I am pretty sure from day one when they rolled out the purge they have said if the NPCs cannot access your base they will spawn inside it.
The thing is, nobody really took the purges seriously, but I believe they have ramped up their damage output.
The base next to mine was completely wiped out to the ground, a huge tier 3 base.

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Well that’s what they say that purges are supposed to do. Clean up server’s. I don’t play on official server’s any longer do they have a minimum of players who have to be on the server for a purge to happen?

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This, its been one of main features of Purge to counter anti-purge bases or those who build in locations players/npc can not get to.

Its both a major blessing and a curse.

I’ve had stacks of foundations, (uneven ground) 2-3 high. And purge picked one of foundations under floor.
They all spawned on top of it, and made a mess of place which was also my fault for not luring them out and dragging out 30min timer. -_-’

Cause wave 2 started and spawned a 3skull scorpion boss who basiclly 2-3 shot every wall, floor, object in its wide swing radius… XD

Lost neaarly 50-60% of my base and storage, lost my thralls from early days who were still topless…

I quit game, reloaded a back up save. =p

It hasnt happen yet on live server… thou i don’t have much left form old days outside some potions and few thralls.

As alot of topics on this go, my adive is pretty much same, Keep Base in good location, keep guards on inside and be ready to lure one or 2 out of base and play keep away for 30mins to prevent more waves. =3

Its price you pay for building in off locations =(

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I endured one purge in single player a few months ago, that was a really horrible experience. My base was not in a weird spot, just standing there in the open with easy access from ground level and they still somehow managed to spawn on my roof, under my floor (because in some areas I built 2 foundations high and covered it with ceilings) and god knows where else. First and last time I did a purge, disabled it afterwards because that was just a mess.
The only thing that was out of the ordinary was the fact that my base was not a big box or square like you see it on official servers.

I hope they somehow fix and update the purge in one of the upcoming updates because I really like the idea, it’s the technical realization that is simply not good at the moment.

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I tend back up my save on SP. I and set timer to 2000, and 5min ticks so it fills up back to back.

And i sit on top of a “Purge Built” Base. So this way, its most likely spot to hit do to me being in loaded area. (I can sometimes hit another location, but pretty rare(which seems to be last area I visited, so its still in ps4 memory)

I’d say… Purges hitting main base suck, specifically if its in cool spot.

20+ others at a Purge base? Fun awesome, and other wise amusing and reworks they’ve done to it shows.

I do maybe 10+ a week when I’m playing pretty heavy. Gotten alot more done do to Covid.

I’d say with How purge selects a target in mind, I’ve had very high working rate.

I’d say main faults when building a (don’t take this wrong way) Base right way.

  • Certain locations Archers will back up, and then fall thru map. (if you ghost under map, there alot of items under ground, torches, branches and bushes, so seems to be trouble area)
    Ghosting thru map, can’t seem find them, so have wait out purge)

  • Some locations with alot of Rocks (breakables mostly) enemies can spawn inside.
    Which means you may need break rocks to find some enemies.

  • Some locations still spawn inside unbreakable objects. (do to nerf to poison and explso arrows hittign thru them) You can no longer gas them to death.
    However Ghost + fly has been nice counter.

Other then those 3 main things (any that slip my mind) the purge system works pretty well.
Again with a “proper base” set up for it.

I guess a 4th would be certain spots with water, thralls spawn in “walkable water” but are in deep enough they tread water… and there AI has no “Swim” function, so there stuck there.

5th would be… some of waves on 2nd level spawn 3skull enemies right off bat. 0_o
Nest of Snakes on eastern newbie river scared hell out of me this morning after 2 imps purges and exiles. XD

Lol, you might want to change your thralls settings to “defend me” or minimize his attack radius in the dungeons. Mine kept doing that when I raided New Az. I had no idea where he would go until 6 or 7 NPCs came charging at me…lol

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The wine cellar is definitely not easy for solo’s. I dont bother with the berserkers anymore, I level up relic treasure hunters. Easy to farm, decent stats and they level up pretty fast.

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The purge spawning inside your base is by design, especially when there is no clear way for the purge to get to you.
Even if it seems there is a way, there are things we cannot see or may not notice that can cause this action. It could be as simple as a boulder or a tree, even some collision box we cannot see.
Nothing is perfectly defensible or inaccessible to the purge.
If you’re not there to defend it, you will lose things you value regardless of all of your hard “work” in gaining them.
So, never delude yourself into believing your base is inaccessible. You are never safe and secure.
It is partly why some have taken up ways to build under mesh which the developers are trying very hard to combat.

but I lost everything, I had 20 slaves, you can see the massacre in the photos,
I only have a vault with explosives today I had to raid, I don’t like to steal from others but funcom forces me to do that, this is sh,it to lose all my work, one thing is that they rob me and another is that they have destroyed me

Depends on what kind of defenses you build. If your defenses are thralls, walls, palisades and stuff like that, then I agree with you.

If your defense is “I see a defect or a lack of capability in the AI pathing algorithm and I’ll use that to make my base unassailable”, then I see nothing wrong with the devs coming up with a way to discourage that. Sure, trying to “opt out” of all Purge difficulty by building a base the AI can’t reach is clever, but I can’t fault the devs for not wanting people to do that.

Things get crappy when you build a normal base that should be reachable by the AI, but the AI pathing is buggy and the game decides to spawn the Purge inside your base. That really, really sucks. And the worst thing is that you can’t really be 100% sure it won’t happen until you’ve built the damn thing and had at least one Purge there :frowning:

I wish the team would fix the pathing, but it’s not going to happen if things stay the way they are. They need detailed data about the sport where these incidents happen and they’re not gonna get it if they don’t give players a better mechanism to report bugs, instead of “come to the forums and write a post”.

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That could very well be a hidden PVP base, no? Most are small, secluded and hard to access, its in the nature of PVP servers :frowning:

True, but I don’t play on PVP servers, so I haven’t even thought of that. And honestly, I get the feeling that the devs haven’t thought that one out either.

From what people say about PVP servers, building hard to reach bases is a common practice and a reasonable defense from other players. That’s likely to cause problems with the Purge. To make things worse, they made Purge-only thralls a desirable award, so they can’t just “solve” the problem by taking the Purge out of PVP servers. :man_shrugging:

Maybe a good solution would be to offer a server setting that controls whether a Purge will ignore unreachable bases or spawn inside them, and configure official PVP servers to ignore unreachable bases. That way, people on PVP servers could still get Purge-only thralsl by building a specific outpost for that purpose, but wouldn’t have to worry about getting their main base wrecked by a Purge.

Then again, I don’t play on PVP servers, so I don’t know how PVP players feel about it – maybe the majority doesn’t think this is a problem at all?

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haven’t played on officials either, but saw many bugged purges and the mess they cause in private servers. Perhaps most PVP players already have a ton of thralls inside walls for defense, so if it ever spawns inside those defense tralls simply do the job.

Still, doesn’t feel like a fully thought out mechanic, but as you mentioned seems very unlikely to change in the near future

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They do… It one of there worst features…

I don’t mind new Ai, but I miss archer pelting me, and when i went to hide.
They would be “Oh HELL NO!” chases to pew pew pew me more

Now they stand there staring at there friends dieing… and then go back to sitting at campfire as scream behind tent are going on. XD

Now they just back up, and keep firing… and its like… come on. --’ I try to ignore them now, little reason to try and run over there know they’ll back up another 30 feet. --’

I think the problem is that we dont realy know wher and how the purge mobs spawns. Maybe as so when you use TAB or repar hammer you can se the spawn area a purge can come up on?

Nah, we have pretty good idea of how it all works and requirements that trigger it.

Which is like I said. If you build with knowledge of how purge works, it… well works. And can be planned for.

When you “sadly” build a better spot for anti-player… or just a cool spot. You kinda get punished. =/

Also if you build to mutch defens it seams.

And not that clear how to fill the purgemeter on the best ways.

And most player dont know how purge mobs spawns so quite a hany tool. Also so you can se what area you have clamed and so on to.

and not the one time use mines we have now?

This video show how complicaded the spawning is so to have a tool to se wher purge will spawn is a werry needed tool to se wher they come. its one thing to be an adning testing by a click but as player you need to waist a week farming to trigger a purge just to test and risk losing all by a system miss!