Not liking new updates on pc

Yep, I’m with @Frillen - I like the new healing system. Food needs a bit more work, sure, but it really isn’t as ‘wiped out’ as some people seem to think - different foods give a sated buff that ranges from 1HP every 3 secs (eg bugs) up to 15 hp per 3 secs (iirc) - that’s still a pretty wide spread of different values. We could do with a bit more variety to make food more ‘interesting’, but the previous system didn’t actually give that much greater variety of effect - there was just a little more ‘this gives slightly more health, this gives slightly more thirst-quenching’ etc.

Certainly there still needs to be some work to make Specialist Cooking more worthwhile - at the moment it’s primarily useful for making specific foods for different pets - but I really don’t understand the frequent claim that ‘food is worthless now’. That seems to be a hold over from just after the update was initially released (when there was only one sated buff), as if people saw how it worked then and never bothered trying different foods again after the sated buff was changed.

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I still think the fix would be to remove the feats, remove the stove and improved stove, and let all cooking come from the campfires.

Maybe not delete it entirely, but add back in as a developer mod on the workshop for the RP servers to use.

This would get everyone off the wasted food recipe kick they’ve been on. Let them spend their feats on something else.

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Advanced cooking as a developer mod might work - certainly there’s game modes that don’t need the added ‘complexity’ (it’s not really complex, I just can’t think of a better word).

That said, I can see one issue with your suggestion - for PVE the ‘specialist cooking’ quest is a ‘target’ to aim for - PVE needs these little quest lines to fill out the content, that’s a part of what makes the Exiled Lands so ‘full’. So in that sense, anything that removes or reduces the value of elements like finding all the specialist cooking recipes is reducing the available PVE content (or maybe not the content per se, but reduces the number of things to be done in a playthrough before it is ‘finished’, if that makes sense?).

To some extent, players can obviously set their own ‘quests’ - things they want to complete - for example, this time round I decided I want to collect a greater version of each of the cats - unimportant, fairly meaningless, but it gives me another reason to go back to places I might otherwise not bother with - but it’s good for the game to have as many of these things as possible built in.

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Ooooo ! Good idea ! Getting all the greater versions of the kitties ! I might do that on my playthrough too ! My cat would approve I think ! :slight_smile:

I do agree with you too, the more content the better. I don’t RP but I do enjoy going around collecting all the recipes for everything in game. I have no reason to use most of them but it is an endgame goal for me to work towards and gets me to explore areas I might not have otherwise xD

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Right just delete it all, really what kind of fix is that so all the work to find, get the feats for most of us just wasted time and points. Why not make it so its worth while to cook or to search for the recipes.

Just throwing away work by removing things from the game is not the way to fix an issue, different buffs or special foods give your buffs a longer time limit but removing seems a bit harsh in my mind.

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I’ve found the bandage lock is a great time to do inventory management.

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Yes of course, took it all the way to 50. I should have made that clear, I’m not just talking from a player point of view but as a server owner that also went and tested at least some of the new mechanics to see if they’d change playability. And as you can imagine, a change to healing metrics certainly does.

Now that’s a concrete suggestion! How about if we had “traders” perhaps in Sempermaru that Bought rare recipe items for something more practicable.

In a RP setting that’s easily achievable via Pippi Quest Thespians but I am not trying to advocate Mods here even one as central as that, but ways the base game can be shuffled around to enhance it in the light of the new changes.

While a bit hyperbolic I think the OP here had a point worth a serious discussion - provided we can come up with some civil well reasoned alternatives.

One thing I know is the louder and more aggressive posts are the ones most easily dismissed by the Funcom chaps that monitor the forums.

Now if they looked some more at the Survival aspect of the game adding (perhaps optional) health hazards in the forms of disease and longer lasting poisons that either foods or Potions could cure there would be more reasons for hidden recipes to be more desirable. But sadly that’s a whole separate additional game mode (which TBH i was surprised didn’t feature much in this “survival” game??) to be added.

But maybe that’s what’s needed ADD some content as they have otherwise nerfed a perfectly good subsystem for minimal or no gain from what I can so far see?

I mean, u cant say the FC actually are good at balancing stuff. It took them 3-4 years to balance PVP so it actually was pretty good. Then they implemented horses into the game, and now it’s more unbalanced since… yeah ever?

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I didn’t say that. I said Franszn isn’t any better at it. Not to mention that they play on PS4 where the changes are not even implemented so they haven’t even tried the new healing system.

Yes but for me I just had to see how the healing worked I didnt even have to test it out. Luckly ambrosia is there and make it possible to have a decent option for healing. It’s slower than herbal+haunch but for me that’s actually one of the good nerfs.

BUT. I dont play official servers, and there I can see it’s even more unbalanced than before. Since u got the horses.
It was almost impossible with herbal+haunch and should be even worse now since u need some distance to pop one of those potions. And even if they heal through damage, that’s not gonna help. :slight_smile:

So there u got it, it’s not balanced in the way game is developed right now, from a PVP perspective.

And will never be, there will be always something to whine about.
But to think that quick healing by pressing only one button was balanced… maybe it was easy, but not really balanced.

U can call it whine if u want. But the healing is not a problem. It’s still the horses. The horses is making the balance in this game very unbalanced right now. Even if you like it or not, it’s the truth.

The Devs think by making harder to stay alive, it makes it a better survival game. It just makes its more tedious.

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