Not showing who raided you = making me quit

Not showing which player or tribe raided your base is by fare the dumbest purposeful mechanic I’ve ever seen. You claim its to prevent solo players from being immediately griefed yet here i am a solo player being griefed because i cant retaliate without a billy butcher scorched earth tactic on my server. This mechanic is dumb and i know your company is too stubborn to change it so i bid you farewell. Im sure im not the first quitting this game upon finding this out and wont be the last. What a dumb way to lose players on a game already hurting to retain people but again this is the same company that made dude and massacred its pvp player base so i shouldnt be surprised.

Funcom made this asinine move about 7 years ago and had to reverse it after a poll showed 82% wanted to see it back (61%) and/or didn’t care (21%) and yet, here we are again.

Too many pve-minded players wanting to offline raid on pvp officials that are whining for this protection crying about the big bad clan that they cannot raid legitimately that they need to hide their ID to raid offline.

The asinine anonymity in player logs once again is not only exacerbating offline raiding and the targeting of new and progressing/leveling players, we are seeing an increase in hackers in the last week that are running around emptying only loot vaults while leaving empties untouched and using ESP to target only well ‘properly’ hidden chests (including those in undamaged completely sealed bases) while making it extremely difficult (no name, only generic time stamp which we know Funcom will not take the time to look into) for legitimate players to report these hackers and exploiters because they are once again being given a cloak of anonymity by Funcom.

As mentioned, clans are also once again having to ‘guess’ as to who might have hit them and are now going after new players in T1 shacks and lower level progressing players that would not have been otherwise targeted, as clans are now forced to play the shell game in trying to blindly search out who hit them.

This one foolish move by Funcom (as if they did not learn lesson last time) has made the official pvp servers more aggressive and hostile toward all new and progression players, has increased offline raiding, and is exacerbating the issues with hackers and exploiters.

I know people that have already stopped playing due to this one single move on Funcom’s part (server performance did not help) and as I have mentioned in a post I made on this a week or so back, I can handle the lag and bugs but I am with you, this asinine pve-minded decision that literally creates havoc rather than good on official pvp servers is something many of us will leave over if Funcom does not do the same reversal they did last time they attempted this asinine move.

If Fucom’s intent was to promote offline raiding, hacking/exploiting and an environment where every new player is look at as a suspect and repeatedly attacked and raided due players and clans having to guess as to who hit them, kudos Funcom, you are succeeding.

Is it really pve mindset though? Raiding is a part of pvl. Only raiding for revenge is sort of “mutually agreed pve” to me. Dont wait to be raided. Just raid when you feel like it. Offlining doesnt figire in to this as much as people say. Offlining usually results in wipes anyways. If they offlined you and didnt wipe you, then consider this the fun pvp and not toxic kill the server type.

Also, easy workaround if they bring back tattle take log is have a alternate account log in, do all the offlining you want, then give loot to main, and voila!!! Not in the logs.

Is it really pve mindset though?

Yes, you are removing risk from intentional player actions on a pvp server that adversely impact others.

Only raiding for revenge is sort of “mutually agreed pve” to me.

I am not certain anyone can get through your bias to make you actually see valid points which is evident by your choice of phrasing.

It is more than revenge, players are making a point and possibly curtailing future attacks on their clan and base, potentially retrieving stolen loot and if lucky, the opposite of the former with potentially setting up more pvp content.

Dont wait to be raided. Just raid when you feel like it.

Weird suggestion as most players already do but some prefer to not be aggressive with others until they have a reason to be, and most would not attack newer players or smaller clans without a reason, like suspecting looting/raiding where they now no longer have a name and need to guess.

Offlining usually results in wipes anyways. If they offlined you and didnt wipe you, then consider this the fun pvp and not toxic kill the server type.

Your bias and lack of understanding of real pvp is once again showing through…

Also, easy workaround if they bring back tattle take log is have a alternate account log in, do all the offlining you want, then give loot to main, and voila!!! Not in the logs.

Your responses here comes across as if you are new to the game. Not sure where you have been but this has been going on for 9 years but it does not mean that you throw out the baby with the bathwater and remove the event log identifying information which promotes more offline raiding, exploiting/hacking, and more server-wide aggression toward smaller clans, solos and newer players.

My 10,000 plus on official are definately a newb number. Maybe its the Exile in me, but i have a bad history with trolls who dress up like pvpers on officials.

Any real vet knows you can farm up faster than loot in raids.

My final say is this, my clan pays attention to chat, talks with other players, vets and noobs alike. And we dont need a tattle takmle log to tell us who hit us. We usually have a very solid idea. People will show thier colors if you pay attention enough.

I see this one flew right over your head too. :woman_facepalming:

You mentioned ‘revenge only’ and I gave examples of how an eye for an eye raid is more than revenge including retrieving stolen loot.

If you do not understand the difference between going out farming new loot and raiding and getting your stolen loot back from the clan that took it, I can’t help you any further as it is not productive to attempt to explain pvp to non-pvp-minded people. Most real pvp players do not farm, we raid for loot and can go to a new server and get started with very little farming.

Lol. You love to talk about loot. Pixels. PvP is player vs player. Not get loot vs get loot. The pvp is thete. The post wanting a mommy tattle tell to do thier work for them is sad tbh. Being raided is part of pvp. The real problem is how to make ot about pvp, not get loot. Thatvis why i want smaller raid windows to lessen the effect f offling or DBD 24/7 and drive the game to pvp.

And i already gave a blueprint to avoiding showing up on the old snitch logs. Something real vets know how to do if they are trolling Alphas or toxic clans.

Not showing names just encourages offline raiding which is the biggest problem for PVP in this game. It just promotes player vs building. Wait for someone to be offline, wipe their base in 30 min or less, grab all their loot, and (on a busy server) low risk because they can’t tell who did it… If the server pop is small them probably easier to figure out who did it but on a busy server? Good luck

Actually as offline base raiding increases it will cause the population to crash on a given server so I guess it would be easier to figure out who did it in the future lol

Lol. You love to talk about loot. Pixels. PvP is player vs player. Not get loot vs get loot. The pvp is thete. The post wanting a mommy tattle tell to do thier work for them is sad tbh.

I talk about actual valid points and core mechanics of this game and provide examples and reasoning to support my opinions.

PvP is player vs player. Not get loot vs get loot.

You are taking it a bit too literal as pvp just means there is human to human interaction vs human to NPC and yes, obtaining your loot back from someone that raided you is definitely part of pvp.

I too would like the raid window lowered but while this will help lessen offline raiding simply due to less hours to offline raid, it does not solve the issue nor does a lesser raid window have anything to do with why the majority of players have always supported the event log providing the player and clan names of those that raid/loot/do damage.

And i already gave a blueprint to avoiding showing up on the old snitch logs. Something real vets know how to do if they are trolling Alphas or toxic clans.

You seemed clueless on some of these things the other day so glad you have found some ways to be ‘sneaky’ which I mentioned the other day that many of us have been doing for 9 years both solo and in smaller clans while the event log listed player/clan names. :wink:

My 10,000 plus on official are definately a newb number. Maybe its the Exile in me, but i have a bad history with trolls who dress up like pvpers on officials.

I could not help but notice that your 10k claimed hours are generically listed simply as occurring on official.

While I would be embarrassed to cite all the hours on all my accounts, I can say without hesitation that all of them have been on official PVP servers only. :wink:

No need to response to now suggest your hours are also pvp servers or that you won the Nobel Prize or any other claim as your last reply and combined posts so far have told me all I need to know. Thanks for the entertaining projection in that last sentence, the levity is appreciated.

Its pvp. Can you also site the source where you have the actual data of “majority” for your points and opinions? I post about my opiniin, and know i dont speak for everyone else. Your ego that you speak for a majority just proves you have no pvp experience. Which is why I apply logic to the discussion. Logically pvp should be about the combat and not about the loot. Pixels are just icing on the cake during raids, even taking the kits after winning a duel is. The pvp is the combat. Not reading a log and just waiting in base for a “reason” to raid.

I will say this, I almost never hear of players who prefer not being able to see who raided them. and the biggest issues with having it how it is now is it makes it so much harder to repeat the hackers.

Can you also site the source where you have the actual data of “majority” for your points and opinions?I post about my opiniin, and know i dont speak for everyone else. Your ego that you speak for a majority just proves you have no pvp experience.

It would be helpful if you actually quote the statement you are referring to rather than tossing out generics like you keep doing as I am not going to run around guessing at what you might be referring to every time you post.

If you are referring to my repeat comment of the majority of players wanting to see the player names in logs, I already provided this reference and you can easily search out the Funcom poll showing the stats I already gave you of 82% wanting it or not caring and these stats resulting in Funcom returning the names on the event log shortly after removing it 6-7 years ago.

I almost never hear of players who prefer not being able to see who raided them

This

I love the concept of not knowing. It adds actual realism into the game. You want to know who broke into your house when you were away? Get to know the other players on the server better.
What this does is to make you have a level of distrust in everyone on the server that is not of your clan. That’s actually a good thing to have in a PVP server.

Fair points. Just that as you also state, it will increase mistrust and I’d argue the smaller clans will be the ones who suffer most from that mistrust. My fear is that it will just cause the PVP servers to die out quicker (the established clans will just mistrust anyone new to the server). In the past I didn’t care about the solo player who had a base near to mine who, per events, I could tell was leaving me alone. Now if I start getting hit by offline raids and I don’t know who did it, I’ll just start wiping those solo players who are near my base. Granted that will increase PVP in the short run but ultimately just kill the server.

From my own experience with PVP, the smaller and solos suffered regardless as body vaults popped back in and wiped these the first day and used their loot to tackle the larger clans the next few days.