Officels server shall they be wiped

i7 4.0, 32gig, 1060 6g that the game runs smooth on, at 60fps and medium to high settings most of the time? sure. Still hit 100fps in many places. But the issue isn’t client side.

that was a good setup in 2015, probably a bit older…do you have the game on a SATA SSD or some other solid state harddrive?
Those DDR3 RAM are also probably on the slower end.
What I’m trying to say is, you are playing even below current minimal requirements on an empty public beta server with slow RAM, slow 4th gen. CPU and slow harddrive. Runs smooooooth, no wonder.

100fps on a 1080 resolution and probably mid to low settings has nothing to do with loading in assets of “hoarder bases”. That should be eliviated by faster RAM and faster harddrive.

My suggestion: Get faster harddrive, although SATA connection will probably be the issue. If you are still on HDD, I can guarantee you better performance if you go SSD, even with SATA.

For me, that did it. Went from my MSI laptop with similar specs as you (although with SSD hardrive and HDD backup) to a 2023 Lenovo Legion 5 Pro.
Having the game on the HDD caused a few issues already, compared to having it on the SSD.

The only issues I encounter these days are when 15+ people are on the server (rarely) and they are minor input delays.

The problem here is they surpassed minimum even after the first announced update to system requirements back in 2017:

Then this can be found on https://buy.conanexiles.com/:

Then it was updated again but we were never advised when (or at least I can’t find anything about this anywhere, and I have honestly looked), this is Steam’s current min and max:

So, I can appreciate that they and probably a lot of players, think their computers are just fine and dandy because unless they look at Conan Exiles on Steam how would they know?

Further to this, how does this translate to consoles? Are they being optimized enough to handle the game or is this the reason why, especially PS4, are suffering?

Do you understand what server lag is?
I honestly don’t think you do.

Then we need to elect you to saint hood. Your miraculous machine made the server run better.

I was dealing with sinkage and rubbewrbberbberbbebbr banding at log in, that me starting a fresh character solved, but what I should have done was drop a few hundred dollars I don’t have in to a rig that wont help me connect when the server is down because 8 people on it crashed it.

Please explain how me getting a new rig is going to fix the server lag everyone on the server in chat is griping about, I’m all ears.

Some of the lag you experience is client side rather than server side. This is why upgrading your PC to at least meet the updated minimum - or - using a gameplay streaming service, will alleviate some of your issues.

I had a barely met minimum prior to my upgrade. Now I have a rig that save for one thing, meets recommended. There is a BIG difference.

No thank you

what are you say no thx you to?

This :grinning_face_with_smiling_eyes:

okay :slight_smile:

I don’t think you do actually…because you literally quoted me

describing the server lag issues I have when 15+ people are playing simultaniously.
And again you are mixing server based issues that are based on too many people playing simultaniously with YOUR issues caused by your ancient computer.

I say it again: loading assets like base pieces etc. is not a server issue, it is an issue with your memory speed.

what players do on the server, input output and synchronisation is a server issue that your computer can’t fix.
As you said, you alone on a public beta is definitely smooooth running. Might aswell play single player.

At this point your inability to find a working server to play on where you aren’t basically alone, is simply karma.
But hey, you do you…never change anything about yourself…let everybody around you change. All the others are most likely wrong anyway. /sarcasm

can i hear why not? (just curious) want to hear everyones opion take on it :smiley:

if its okay

Players who have invested significant time and effort in their characters and bases on official servers may find wipes undesirable as they result in a loss of their progress and creations

i allso textet they could do it with 2 servers for some time to test only on does 2 servers to see how it did.

IF I wrote alone I miss wrote, there were 5-9 on a fresh wiped server.

I’m having no login or loading issues on this server I’m playing.
If I’m having lag issues, the chat lights up with people griping about the server lagging. So just how is my rig making EVERYONE ELSE lag?

Am I not explaining that well enough?

Me getting a new rig is not going to fix the server struggling with everyone and everything on. That server is going to lag whether I’m on it or not.
Why is that so hard to understand?

If you think your new rig makes the SERVER run better, I’m waiting on an explanation for that one.

na, I’m stopping here: last thing I write, because you are willfully ignoring what I wrote about “hoarder bases” making problems and server related input issues I too experience.

“hoarder bases” don’t cause server issues…they cause client side issues when you have an old PC, especially slow memory. You complaining about this issue constantly while having a below minimum computer specs is basically proof.

worst server issues I ever had was the day the new purge went online. 20+ people doing purges…server was toast. 5 to 9 people, ain’t an issue for servers and since it was a “clean” server you didn’t encounter any “hoarder bases” either which would have caused your client based issues. So you experience was good.

If you can only find official servers with lots of buildings (causing issues due to your hardware) AND 15+ people online (causing issues due to server lags) you are shooting yourself in the foot by choice at this point or you got really bad karma.

If you still can’t aknowledge that at least half of your problems with this game can be solved by upgrading, it is your choice to be frustrated.
Yet, another data point would be interesting: Do you choose official server near your country? Because ping can be an issue. I wouldn’t want to play on a NA server from EU. Even if the ping is below the 200 thrashold.

Of coarse you are going to stop there because you know you’re wrong.
If hoarder bases were causing my issues how did ME starting a fresh game on the same old over build NA public servers fix those issues for me?

Are you actually reading what I’m writing?

How is a hoarder base on the other side of the map going to effect my PC. It WONT. If I’m not in render range my PC does not know it even exists. But the server sure feels it.

I’d ask you to explain but I’m still waiting for the last 3 explanations.

Never going to happen. An over whelming majority of the time a server with 10 on is above a 200 ping. And if I could get on my game would run for crap BECAUSE OF THE SERVER LAG.

I don’t know what server you are playing on that can actually be up and running with 15 on, but if I’m not on the server because the ping is to high how is me having a better rig going to fix that?

Let me stop you right there it wont, period.

WHAT PROBLEMS? I have said repeated repeated repeatedly. Since I started a fresh character, NOT ON A FRESH SERVER; same old over build NA public servers, I am not having loading issues.

DO YOU GET THAT NOW!

I know the difference between client side and server side lag, which you obviously do not. If it’s client side lag

NOT EVERYONE ON THE SERVER IS GOING TO BE HAVING IT WITH ME.

Do you understand now? Or do I need to brake out the crayolas?

Have you ever checked the amount of players online when the “server lag” starts?
I’d assume that if the server is so overpopulated then a lot of people will be playing during peak hours. My servers were flooded with new and returning players after the “bug fix” patch hit and simultaniously there was a steam sale (6€ fo base game). That’s when I experienced some minor server lag too.

20+ players definitely will be causing problems especially if a few are doing purges. So next time you have server lags, check the number of players online and ask what they are doing.

Interactions with building pieces and other stuff will cause issues with the server, so much is clear. The more players on the server doing it, the more the strain on the server, naturally. I mean 20+ people opening full boxes in their bases simultaniously will even cause issues, but I’d say this is a problem with too many players online simultaniously rather all of them having full boxes. You seem to think it is an issue of the full boxes (hoarding).

Playing on servers, not on your continent will already put you at a disadvantage though, since the synchronisation will cause server lag for you and others physically distant from that server’s location. Solution: Use a server near your country.

Then you’d be wrong.

I’m going to assume you meant the public servers you are on, NOT your own servers. Other wise this argument is moot. because then it’s a comparison of server hosts and we all know Gportal is bad.

Please don’t assume I don’t check. Seems a lot of your argument is based on your missassumptions.

The server feels the weight of those chest whether any one is even in the room. The just need to be logged in.

It’s more then just thought. If I’m playing along and then…
and then everything is back to normal and the chat lights up with “Bob just logged in”. So just how would people on that server know who logged in by a server lag spike?

Step in to the last year machine and look at fall through. On the server I had been on when this 1 player logged in everyone on the server fell though what ever foundations they were on. You know what fixed that? This persons builds all decaying away, not a funcom update. You could literally feel the change in the gravity of the server.

No, server lag is more dependent on WHO is on then how many. I’ve seen the server run at 190 with just 4 on and 80 with 9. And why is that? Reams of accumulation loot.

Yes, if you have log in issues it may very well be your older slower out dated machine having client side issues loading in your game. But if everyone on the server feels you log in it isn’t all client side.

Other players do not experience your client side lag. But they do feel the server stress of you logging in.

I CAN DRIVE TO THE NA SERVERS IN A FEW HOURS.

What is with you and the nonsolutions? Seems you are doing a lot off misinformed assumptions to make your narrative work.

Complete server wipes would solve 2 of the causes of lag for players on the public servers.
1: It would clear there characters memory allocation, no ton of crap to load with you no log in rubber banding or foot nailed to floor.
2: It would remove the shit ton of over builds and vault hoards so the server runs smooth for everyone.

if all your anequdotes were true and factual it would affect pretty much all servers that exist. Yet it does not. It almost seems it is exclusively on servers you are on…
And that is that, the server issues you so vehemently attribute to hoarders I have NEVER experienced in over 4 years playing on 3 official servers.
Your “solutions” are always centered on things other people should do differently, while you literally play on a 10+ year old PC.

yeah, right back at you, because I’m not taking your anequdotal evidence as facts.

There isn’t even evidence to support that the issues you name here are correlated to server lags. I mean the rubber banding upon log in can be waited out, which would rather point to a client based issue.
And #2 is just based on your assumptions and anequdotes of what causes the problem in the first place.

Only if you are pushing a narrative.

I’m not taking your anecdotal evidence as facts.

And how many more times do you need me to say that before you realize I agree with you on that?
It’s like you’re not actually reading what I write.

Prove me wrong.

You do get “anecdotal” is a double edged sword right?

Please explain why the server ping here all to the same server from me, very so wildly dependent on players on or is it? I don’t see a correlation here. Unless it is more dependent on what player is logged in and what their serve load is, THEN it makes sense.