Officels server shall they be wiped

usually people don’t disprove something that hasn’t been proven. Also the ping number in that menu is rather uninformative since it only changes when you refresh and your theory lacks even correlation to be honest. You: “The ping numbers don’t make sense - ergo my hypothesis must be true” statement is nothing more than a guess.

I do not make wild guesses on why one ping is higher when it should not be, and definitely don’t call my guess a fact and propose radical remedies based on it, unlike you. I hope you are not a physician, you seem to be the guy that cuts off limbs on a hunch.

I will now show you what you wrote on that, not 3 posts above:

I highlighted it for you in bold letters. You don’t make sense then, you state here pretty clearly that server wipes would clear rubberbanding upon log in…
Then you declare that it is a client issue you want to solve by server wipes?

My anequdote that contradicts yours: I play on a Russia based server with a very active and very large hoarder clan…basically two of them are “always” online, for years now.
No server issues when either of them joins the server, no significant frame rate drop when near one of their “cities”(although I had that with my old computer).
Ping is usually around the 100 to 120 mark in the server select window, even with 10 players online (I just checked, and yes one of them was playing). I’m about 1500 km away from the supposed server location.

In other words, your hypothesis doesn’t apply, when it clearly should…can you explain that?

Yup. Never said it was more then a theory.

:rofl:

And offer no counter explanations :+1:

:weary_face: Dude you said it yourself, old systems, lotOcrap to load in so rubber banding while you wait.
Wiping the character removes all that crap you have to load in, so no rubber banding.

LIKE YOU SAID. Just take the win on that one. I’ve handed it to you 3 times now.
FORNICATE.

SERVER SIDE, SERVER SIDE, SERVER SIDE, do you hear me now?

funcom fixed that what 7 months ago. Does not mean server lag is fixed, just log in lag.
My story was from BEFORE they fixed it. Does not mean people do not experience horrendous server lag when too much is going on or too many have logged in.
And you have admitted to experiencing your self.

IS CLIENT SIDE so fornicating yes a new rig would fix that, 5th fornicating time I have agreed with you on it. Once again you win, a new rig would solve peoples CLIENT SIDE ISSUES.

So couldn’t possibly be the NA servers are on crap machines or anything right?

And I have tried REPEATEDLY to explain but I guess I haven’t found the right shade of crayola yet.

I feel bad for hiveshadow.

Can this get back on track instead of some slight mentions of the original topic?

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Hey Hiveshadow, what’s up :smiley:!

In order to avoid wipes Funcom does maintenance to all their servers every year. They even created a Zendesk department to wipe unhealthy situations to their official servers.
I ain’t going to analyze if maintenance or Zendesk is working correctly, that’s another story, but surely they didn’t choose the easy way like “wipes” could be.
The player who started on an official server years ago (2018) may still posses character and builds for reasons. If this player however all these years hasn’t exceed the limits (like only Funcom understands) , this player shouldn’t be wiped, it would be unfair.
Like @Kikigirl i encourage wiped servers in a logical period of time and like @Raudl said and @DeaconElie agreed, a wipe on each age has more logic for a pve experience. For pvp it could be less, but even on each age it wouldn’t be bad. A year is more than enough to go sick and tired of your progress, let’s do it all over again.

There for i encourage the creation of at least one server to each region to be wiped on a “certain amount of time”. Funcom has already done merges in the past, so there’s no reason to add more servers, they can use one of the plenty they have on their list of each region on each console.

I know it’s the hell of a lot of job for something that will have just a tiny difference of better performance, but there are times in this game that this tiny difference is what that separates fun from frustration!

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i see you point, they could do like we talked futher up on instead of wipe the server just wipe the map its self so you still have your max lvl character, becuse go so many years 4-7 years with out a wipe is so dump and yes they should have wiped the serves frome each new age that will have being a good idea, right now people have a hard time to join the offciels becuse of the lag it couses that can be many thing thir making it lack like @Kikigirl mentioned around with the PC spec, PC spec have alot to say about how much you need to requerments just to run the game smooth iths not for fun we have does PC spec. but when it comes to a server where you not wiping a server over long time of period that can cause alot of trouple for the server its self, its the same if you never restarts a server and let it run forever you can clearly feel its bad very fast after 1-2 days. im not want every server to be wiped at once but they way they keep 4-7 years of wipe a server is not healthy for any server in any game, yes can funcom help but look more into the server YES they have the time now to do it now they try to fixing all the bugs. as for @DeaconElie and @Raudl specs have alot to say when it comes to pc games if your pc is not live up to the pc spec for the high and low pc spec you will never get a good experience even if you play on the officelse.
sorry the photo is on danish yes my steam is on danish

anyway its nice to see we talking about all of this and thx for still keeping a good tone on the topic

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If i let this impression i apologize.
No i didn’t mean this. A wipe is a wipe and it’s wipe only if everything will be wiped, characters too!
I don’t fancy to keep progression or knowledge of character, there’s less to play after a restart. Other than that lvl 60 makes you “fat”, the feeling of restarting cannot be compared, i love it.

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yearh i agree their is less fun in having a maxed charcater on the server their just wiped, thats why they should aleast try bothe things out on a 2 wiped servers see what people want and can i contain new players and kep them on the server.

only a test

server 1: first 4-6 months we gonna wipe it complately and you no maxed character.

server 2: gonna be like you can keep you maxed lvled character.

and see how it goes with both servers over maybe 2 wipes se if people are still interrestet in them but have the 4-6 months server wipes,

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but you just agreed with me that problems with loading in large bases is a client based issue…what is it?
But your solutions is a server wipe? I seriously can’t follow your “logic”.

what is it with you and blaming everything and everybody else? Really, the server farm is at fault now? Russians and Europeans have better servers? I think that is the most outragous guess yet you made.

You haven’t explained anything so far, you just made wild guesses on why your decade old computer is just fine to run CE,when it clearly isn’t.

For Raudl

It’s got to be the way I write. You can’t follow my logic because you still do not know the difference between server and client lag.

So,
Wiping the server will solve server side lag.
Wiping the character will solve client side loading lag/rubberbanding. Loading in someone else’s build when you come in range is still loading lag.

A better PC will solve the CLIENT SIDE LAG. But will have no effect on server side lag.
If a new rig solves your issues that would be CLIENT SIDE ONLY. Because that is the only issues it could solve. That is what client side means.

Your new PC is not going to fix the servers, it wont make them run better, fast, or run more dependable. I’m sorry it just is physically impossible for your better PC to make the servers run better. It just isn’t.

Where am I blaming anything on everyone? I think you need to get a new translator because apparently you are not reading what I write.

Do you understand what a question is? You see that “?” that designates a question. It means I was proposing a possibility not stating a fact. Do you understand now?

And how do you know they are not? You actually don’t do you? You just have to have it that way or your argument fails.

You failing to comprehend my explanations doesn’t mean I didn’t make dozens.

And you have yet to explain how my brick causes server lag when I’m just looking at the list.
Still waiting on that explanation of how my brick causes everyone on the server to lag.

One last try, if you got a new rig and it solved your lag problems the only problems it could have solve was CLIENT SIDE, Period.
YOU said it yourself when there are too many on or too many people are doing to much serve stressing activity you feel the server lag.
If you can play fine with 20 on that is the server you are on, not the rig you are running. There is no possible way your new rig allowed the server to run better with more people on, it simply can’t, it’s not physically possible.

Here quite a while back neebs gaming ran a fan night server, got to play with the guys. First come first servered to 100. Yes 100 players. And we all got on, were doing fine, having a good old time just leveling, armoring, weaponizing ect. Everything was fine, running smooth, not a fresh server. Not over built either because it was the show server so had months of neebs crew’s builds. Everything ran fine till they started spawning in mini bosses by the dozen, then it got hairy. When they started spawning in the event bosses, well we crashed the server twice.

Took 100 people on and dozens of mini bosses to even start to lag the severer. We wouldn’t be experiencing server lag if the game was on decent servers. So I have no reason to believe you being able to play with 20 on and everyone on the server with me having lag issues at 10 or 12 on, isn’t about the quality of the host server.

Could you at least entertain the idea that Gportal servers are not the same quality across the globe and NAs may be bricks themselves?

For everyone else.

None the less, I’d prefer full wipe. I wouldn’t be playing for hours a day since the 6 month old hot fix, if I hadn’t started a fresh game. For me the best part of the game is between 1st and 60th level.

I loved the battle pass because it gave me a reason to play past level cap.

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Just an FYI they no longer use Zendesk ticket services. They’re now using Helpshift.

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At some point in your life you need to realize that when you try to explain things and somebody says:“That doesn’t make sense” it means that you are wrong and not that the person didn’t understand.
I know you think you make perfect sense, but you simply do not in this case. And again, I can comprehend what you write, but your conclusions and solutions are nonsensical and you, further explaining does not change that simple fact.

There definitely exist server lag, but not for the reason you think it does. And you admit that you are simply assuming it is hoarding, because you see a correlation. Correlation is not causation.
And the ping shown in the menu is far from an indicator for many reasons, one being that it doesn’t refresh. It is a snapshot when opening the menu without automatic refresh.

A concouring theme in your explanations simply is: It is the fault of others. While playing on the lowest of low specs PC for even a 2018 game.
That actually does factor into the synchronisation with the server, google it.

@AndyB when does the next wipe on the officels gonna be?
is it possible to make 1 or 2 servers to have a shorter wipe plan like 4-6 months or 4-12 months?

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But I’m not, so your point is?

Still waiting for an explanation as to why.

No, I can assure you that’s an opinion.

No it’s more of a working theory.
I mean as far as I know storage is one of the biggest server drags, so the more there is the bigger the drag.
That new state of the art PC will solve your client side load in lag, but it wont change how much your estate weights on the server.
Do you understand what I am saying there?

You use the term but I’m not sure you understand the meaning, considering you have fallen to it your self multiple times.

Ya that is why we have a refresh button :face_with_raised_eyebrow: And yes that ping is yet another funcom misnomer. It’s neither a good measure of connectivity nor server… health?

What I know is if it’s over 200 I wouldn’t want to connect if I could, even with your machine.

After alpha testing racing games for a few years I don’t need to google it. Do you understand how little it matters in this sort of game?

@DeaconElie @Raudl

A good test you guys can do, is both of you go onto the same server, with relatively similar ping, and walk around together and see where and when things lag out for the both of you. It will nail down if its server side, client side, or potato PC that is the issue.

It would be interesting to see results, since I know when I did my test with my new graphics card, the two heavily built spots that people complained about on the server I tested on loaded with zero issues.

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Once futhermucking again

LOADING LAG IS CLIENT SIDE.

I swear it’s like holding up a billboard to blind men.

Could you get your own server and wipe it as you are pleased? Its an option available to you and whoever wants to be starting fresh.

You could also join any private server and not knowing when the owner of server will shut down. Resulting in instant wipe.

For that exact reason many do not want to join private servers. Even they run better then official.

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i can yes but i will not pay for a server where i most of the time play alone thats why im asking the question to him, its becuse the 2 serves pushis the game, and allso waiting 4-7 years for a server wipe is way to long for officels serves to keep running. and yes i could join a private servers but most of the private servers is filled with mods i dont want to donload to play with other people.

beside that people can bearly play on the servers, sorry to drag you into here i just wan to hear you way about the officels servers @Hansel iknow you have played alot of officels how is the expiercen on the officels servers how many can play and how is it in general the experience on does servers. :slight_smile:

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So if rendering on a “potato” causes my issues with lag and desync, then why does anything loading on the other side of the map affect the entire server. You say multiple people running a purge can lag a server, but if those 10 people are in entirely different map sectors loading only for thier pc, that are not loading for me, then how is it client side “potato” issues?

This. The statebof foliage, player builds has to be stored server side so i can pull the data for render etc. The more there is, the more time for my “potato” to find and render. This inckude 10000s of possible body vaults stashed. The invemtories of every container, body, station. The crafting state of every thing crafting (timestamps etc.) So 7 years of data just accumalated for body vaukts, player charcacyer, which by themslef alone is nothing, but totaled can be a resource drag. It is why you defrag yourbpc. A wipe would defrag the server imo.

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but does the server actually do that, and how it does it to be more precise. That is the question at hand.
Why would a body vault from 5 years ago be synched with me loading onto the server? That is what I highly doubt and for a fact I know, you and Daecon are just guessing too.

Player builds etc. yes sure, that is provided by the server to render, but the rest you are claiming here, like the inventories of every container etc…pretty sure the server only does that when you either get close or even when you look or open it.

Also, a defrag would defragment the data on the server, a wipe would wipe the data…there is an obvious difference.

but in any case, I already created a character on one of his NA servers. I’m going to play around a little to see for myself.