Officels server shall they be wiped

That data has to be stored somewhere. I dont believ it is a client side save file. Because then one could edit file with the right tools (see Valheim, simple hex editor could edit invemtory stacks). So you dont load ot, but it is still there in th db, taking up space. Again small by itsepf, but enough smalls add up to a large pretty quickly.

And it still doesnt evlxplian if loading (render) are on my PC, then why does everyones loading affect me as well.

You honestly do not know how servers work do you?
I do.
Think of them as a PC, when you log in all you information, character builds chests ect goes from ROM to RAM the more the needs to be transfer the longer it is going to take. The more RAM taken up by a players inventory{builds and such} the less RAM there is to run the game, so thralls and NPCs start getting stupid. The more players on the more RAM in use.

The way the game works it renders in as you run by, the game doesn’t load the body vault, but it still takes up server ROM.

Why? You have made it abundantly clear you don’t know what server side and client side lag are. WE are talking about server lag and you keep going on about client side lag.

Please explain what is going on with that one server. Please tell me how my brick is causing all that server lag, I’m still waiting on any one of, is it up to 6 explanations now?

I mean if you can get on and play fine with 20 on why is the server with just 13 on lagging so bad it’s unplayable? Guess none of those 13 got a nice new PC right?

And it’s not my connectivity you can clearly see the ping to 2 other servers on the same shard.

Client side.

Server side.

It really is that simple.

No, you don’t. You are just guessing what your client communicates with the server and what it doesn’t.

And I joined one of the servers you mentioned just to see if it would affect me too
lvl 20 so far. Not a single hick up of the server. Even though I have high latency.

Kilobytes to Petabytes
I mean how you’d even consider that these files would somehow slow down the server is the real question. It doesn’t and deleting them would have literally ZERO impact on the performance of the server sending and receiving data.

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yeah. I was asking for the explanation of why in parts of his post he says it is pc issues, then states more players on can cause it. It cant be both (either the pc does the heavy lifting or the server). From my experience render is mainly assets and are client side. Graphics mainly. The dynamic data, building and foliage states, chests etc are server side. Client side only so much can be dome to optimize loading the assets, server side cleaning up old dynamic states would be the way to start imo. Thus wipe every so often.

Do you? No? Then you have no idea if I’m right DO YOU?

THAT ISN’T SEVER LAG. Seriously set there and prove you have no idea what it is.
I can play all day with out server hick up, DOES NOT MEAN THEY DO NOT HAPPEN.

I give up, there is a layer of ignorance here I just can not get past.

More data that leads to server storing alotvof info. Offlinenraiding. Means that my building data is there even thoigh i am offline. Same for body and invemtory. And why uackers can technically delete any player or bv, because they have acces thru the.server side.

so, no gamebreaking server lags after all. Good.
And poor Bob ain’t at fault after all.

You just can’t get past your own Dunning-Krueger. You think your mediocre knowledge and your experience with these issues somewhat elevate you to somewhat that is “knowledgeable”.
When in fact after questioning how you come to your conclusion all I got was guesswork and “urban legends” on your part.

of course the server stores a lot of data and that data can be tempered with. How exactly does that impact server performance if 10%, half or 2/3 of the server storage is occupied? It doesn’t, yet @DeaconElie and you (@biggcane55) for some strange reason think it does and can’t explain why it would.

A definitive correlation exists between server lag and NPCs and Thrall interaction (purge).
Statements like:“the server is loading in all boxes, body vaults, etc at once when you log in” is pure speculation. It is always about proximity and permissions. Maybe this is an issue on PVP servers where you have access anyway. But even then the data ought to be rather massive, not by quantity, but quality. The server just sends out itemnumbers, that isn’t a lot of data, even if you have lots of.

Hell I think I got in like 7 hours in yesterday, no issues.

Which was 5X the explanations you ever offered for anything.
And you have yet managed to disprove have you?
HAVE YOU?

YOU not comprehending the explanations does not mean none were given.

What happens when 2/3 of your ram is taken up and you start an app the needs half?
Right you LAG. That is why slow cards and low ram cause client side lag.

No different for server. That RAM keeps getting load up with more and more activity and files, eventually it’s going to lag. What PC you’re on wont make any difference.

Yes, but not in the way you think.
Too many people on, with to much weight; as in there is so much player content loaded on the server for active players that it is leaving little ram for AI, is what causes NPCs to get stupid, thralls to skip/teleport.

And I’d bet the thought of that being self descriptive never entered your mind did it?
Which is part of the working theory.

Seriously if, while studying the Dunning-Krueger effect, you didn’t start to wonder if it was about you, it’s about you.

Now there are a few people on here I will defer to the expertise of.

The last time I experienced server lag was last Saturday night. The usual hop skip stutter teleport, all of 9 people on and I had RL things to so so logged out. Couldn’t log back on later because the ping was well over 400 with just 7 people on. Watched a movie came back ??? 9999. I’m sure it came back up but I wasn’t up by then.

That is server lag. Not connectivity because there were plenty of servers I could have logged in to but didn’t have a game on. No matter how new or nice a rig I have it wouldn’t make a damn bit of difference with that server lagging to the point of being unjoinable.
IT SIMPLY WONT.

And if you say direct connect read on.

Yes that is how the internet works. But we are talking a shit ton of data for a crowded over build being transferred.

Oh lets try this. You live in a house hold with several family members, you do not have unlimited band width, so when one person goes online to stream a movie it fine. What happens when 5 try streaming movies? Right everybody lags. Too many people transferring too much information at the same time.

If you still think that your shiny new PC is some how going to make a loaded up server run better you truly have no clue.
The server does not care about your PC.

Are you going to feel my PC lagging as I run past some old large vault infested keep, with lots of dancers and torches?
No, that is client side lag. You are not going to feel my client side lag.

If you’re running along and things start to stutter, you skip frames, beasts and thralls teleport, that is server side lag. And on these crap NA servers it doesn’t take much.

Could be some one has started a “purge” with too many people on. Could be Bob logging in to make sure he still has his 7 years of loot. Could be at actual server limit is 10 and the 12th person just logged in directly by bypassing the ping limit. Take your pic.

Now of late when I log in my character is up to their knees in foundation. Just started when I went from a smallish level up base to a larger more permanent base, set up all T2 benches, got thralls on most, couple good archers, pets, chests, radiums, ect.

I don’t have to wonder the cause of that, and since the chat doesn’t light up when I log in, I can assume my logging in doesn’t drag the server down. Because after all, what I have might slow down my brick, but the server never notices my few weeks of playing loot.

When did I ever say that?
If some one is active on the server their content is loaded in, the more people active on the more content is loaded in.

When you download the game how much of that is game content? DLCs, battle pass items, bazaar content? That just bullets on to your SSD right? So if some one has actually built all that, in game it’s not a matter of a quick verification, the server has to load it in for you when you log in; even what you have in storage.

Everyone on the server is going to feel that massive transfer of information as the weak server struggles to load it in. At least funcom has fixed us falling through when that happens.

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well,everything is on your HD, even assets you haven’t bought (hope you knew that, because from reading your statement it seems you are under the impression that your HD only holds assets you own, which is so utterly false)
the only info the server provides are the ID numbers of the asset and where it is and where you are. That is NOT a huge amount of data, even for large bases. It also is a one way stream which is not difficult for a server to do.
What is “hard work” for a server is an endlless back and forth (synchronisation) especially with many active NPCs, like purges and Al Merayah apparently.
I’m certain (and this is my guess) they rermoved it because the endless NPC spawn and fighting with wildlife near it was a too heavy load on the server, especially during peak hours.
THAT is what causes problems, not people having lots of stuff.
And your household example is completely removed from the reality of a purpose build server farm. That is the problem with your arguments: You think you make smart “guesses” but in reality they completely fail to connect with the actual application.

pure guesswork


so you have hard numbers on the capacity of that server? Na, you are guessing


double guesswork
 is it massive? just because a structure is big doesn’t mean it is big as a data stream. Weak servers? What, you armwrestled with one?

And again: You explaining, doesn’t automatically make it correct or even logical. When you explain how you come to your conclusions and at the heart of it, it is based on guess work and anequdotes, IT IS NOT FACT. It is your opinion.
I fully comprehend your opinion, I simply disagree because it is born out of guesswork.

Straight up, I’ve probebly forgotten more about PCs then you know. I’m well area how all this works. You trying a gotcha just makes you look the fool.

And thank you for proving me right.
You really have no idea how any of this works do you?

And thank you for proving me right.
You really have no idea how any of this works do you?

No different then anything else you have said so far.

Dude if no one is there it’s not rendered in, there for nothing is going on.

Oh no I’m sure it wasn’t because the area became everyone favorite build zone, so in no short order it was surrounded by large builds and began to get as bad a noob river or serpers. The area became a huge lag zone for anyone trying to walk by at bases rendered in and archers got aggroed so if anyone was in render range the keep went in to auto siege mode till enough bodies piled up to crash the server.

How?
That would be explanation number 8 I’m waiting on.

And you have yet managed to explain how.

You are guessing, I’m making educated assumptions. There is a big difference.

And how is you thinking they are not, the same?
You really have no idea.

And how are you not?

You consistently fall over you own arguments, maybe because they are as weak as tissue paper.

How, you keep saying crap like that but you can not in any way prove it can you?
Hell you can’t even manage a bad explanation.

And it would have to be or you’d be wrong. And that just can not passably, be can it?

It’s not guess work. That is the part you just can not except. You don’t know so you have to assume I don’t or you could be wrong.

You really need to open up to the possibility you could be wrong, I could be, I’d concede to any one I regarded as educated or experience with the subject. Which leaves you way out.
Would you do the same?
Don’t even, I’ve watched you argue with people I know were well educated on the subject at hand in said threads.

If you can not prove a theory wrong, it’s a sound theory not a guess. But I’d bet you don’t get the difference do you?

your condescending tone doesn’t make your opinions anymore fact, than repeating the same “guesswork nonsense” you did up to now.

That is not how science actually works. You’d need to varify your theory through experiments
so far, that fails on all fronts.
So try to proof yours right first. Again, you giving out guesses is not a sound theory. I mean you even admit it:

You ARE wrong, based on simple observation. None of your observation are replicable, unless I use my own 2011 PC


The diffeerence between me making statements and guesses like you do, is simple: I do not propose radical solutions to problems that only exist for some people with lower end PCs.
When you are a hammer all problems are nails
 meaning that the only problem seeing and solving for you involves wipes.

Crappy NA server farms? Well, how exactly would a wipe solve that?

Issues with never used again player data on the server? How is data lying on a server actually impacting in and out traffic of said server? It doesn’t.

Server wipes because too many people are playing simultaniously? Where’s the logic in that?

My 2010 computer can’t load large structures without significant frame rate drops?
Well, obviously a server wipe will sove it! /sarcasm

4 people are using my limited bandwith internet and I have lag spikes? Wipe the servers!

you basically say it hear anyway what the problem is: the interaction any synchronisation of too many NPC’s actions.
A wipe would have solved nothing in this regard, the concept of the content was the problem and it got removed because of it.
Al Merayah and its removal is the nail in the coffin for your “hoearders bad, we need server wipes” theory. It ain’t the chests, it ain’t the lights, it ain’t the blocks

it is just the amount of interaction in a given area. And it is double bad for a 2010 PC.

Please explain to me how, some one walking by Al Menorah causing the builds around it to get active, effects me; on my 2020 rig, way up north juggling my balls waiting on meteors.

Can’t wait for this bit of assumptive guess work.

before I answer your question: I’d like to introduce my friend that was whispering to me the whole time why and what is the problem:

Ah, so if the server itself isn’t the issue, and you’re still experiencing lag, then the problem could be somewhere else in the chain. Here are a few possibilities, especially if you’re on an older computer:


:magnifying_glass_tilted_left: Client-Side Causes (Your Computer)

If you’re just a user connecting to a server:

  • Slow CPU or GPU: Older processors or integrated graphics can struggle with rendering modern UIs, games, or web apps, making it feel like lag.
  • Low RAM: If your computer is using most of its memory, it’ll start using the hard drive as virtual memory, which is much slower.
  • Old HDD vs SSD: If you’re on a spinning hard drive, everything from loading assets to caching files can be much slower.
  • Background processes: Antivirus scans, updates, or even bloatware can eat up resources.
  • Browser or app bloat: Using modern web apps or games on outdated browsers or software versions can cause slow performance.

Network Issues (Your Side)

Even if the server is fine, your connection to it might not be:

  • Wi-Fi interference: Old computers often have weak or outdated Wi-Fi cards.
  • Slow internet: Either your ISP speed, bad routing, or overloaded local network can cause issues.
  • High ping or packet loss: Can make it seem like the server is unresponsive when it’s actually your connection.

say hello to ChatGPT

to your question:
The actions of somebody interacting with Al-Merayah have an impact on the server, since it costs processing power and bandwith (although, not being endless should be the last thing at fault, especially with low simultanious server population). Further there can be synchronisation issues too, high ping etc.
That would ofcourse impact you on the same server wherever you are.
But, this is general information, while your specific claims for lags are not chests and building pieces. The size of Al-Merayah wasn’t the problem, the population and their endless spawn ins were.

Yes because that is such a dependable source of information

Thing is your just posting very well established facts I am not disputing.
More over if the chat lights up with people complaining about the lag it’s not a network issue on my end.

You mean server lag, I thought the only cause of that was my weak PC.

Agree all the crap the server had to load in and maintain; active thralls, was the issue. And yes a temp solution would have been a wipe. But this is why we can’t have nice things.

your arrogance is beyond any measure. Just because you can’t promt engineer properly, doesn’t mean the AI is bad.

further on the issue, though

My question to the AI: can an old computer connected to a game server slow down the server for everybody else?

Yes, an old computer connected to a game server can slow down the server for everyone else.

Explanation

  • Slower processors: Older computers with slower processors can slow down your connection.

  • Outdated software: Outdated software can have bugs and incompatibilities that slow down your internet connection.

  • Temporary files: The longer a device is on, the more temporary files and random bits of data pile up. This can cause problems, including higher ping.

  • Viruses: Viruses can cause problems with your internet connection.

Sorry, but I kind of trust that AI a whole lot more than you
especially when my observation and experience fits the AI’s answer.
A computer below the minimal requirements can run the game sure, but I have a hunch that they put those higher requirements there for a reason.

So get comfortable with being wrong.
Op, damn, to late.

Thing is this

Is not an explanation to this

I’m sorry but you thinking that proves your point is sad.

And you are confusing confidence with arrogance, put that on the list of thing you don’t get the difference in.

in your case, FALSE confidence and that is arrogance


I knew from the start of this back and forth you wouldn’t aknowledge that YOUR server problems might be connected with YOUR computer, but to a degree it certainly is


but that wasn’t even the scope of my response. It simply was to show you that your “Serverwipe wet dreams” would have no impact on anything other than making you happy and the rest unhappy. But would do virtually nothing for server performance.

So next time you spout that server wipe nonsense, we’ll probably have that back and forth again, until you stop spreading that nonsense.

I’ve been playing since early access.
Funcom deliberately wiping the servers, or some kind of cataclysmic event like a botched patch that does it, is the one thing guaranteed to make me quit playing Conan Exiles immediately and permanently.
Same goes for just about all of the oldskool players I know. They would quit.

Which might not be a bad thing for me, since I wouldn’t waste any more of my time in this game.
Not sure it would be a good thing for Funcom to lose a massive portion of their playerbase overnight.
But hey, ping might be better for those of you asking for wipes for a few weeks, so it would be worth it, right? Just keep in mind that it’s a lot of the veteran players that are “keeping the lights on” by buying the overpriced Bazaar items. I wonder how long Conan Exiles servers would stay up if Funcom lost a large portion of their already decimated playerbase - and revenue.

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Things were put into perspective for me when he explained that he likes to purchase complex model kits, spend weeks meticulously building them, and then throw them in the garbage when he is finished.

I would never presume to tell someone how to live their life or enjoy their hobbies, and if doing that makes him happy then that is the only thing that is important. He apparently enjoys the build>wipe>build>wipe process.

But apparently, he has no problems trying to apply this same philosophy of his to Conan Exiles, and it is hopeless trying to explain to him that the average player does not “enjoy” being slapped down and having all of their progress wiped every x weeks.

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Hi, I’m Deacon, been playing since the game dropped.

Tell me how setting up a couple/few annual or biannual wipe servers would do that? Just stay on the one you are on.

No one is asking for all public servers to be wiped regular, just have some as an option.

Please do not make it sound like it’s being forced on you.

Once again why would there being the option of playing on annual wipe server going to cost funcom players?

I didn’t start this thread, not the only one in favor of it so don’t even try to play it off like it’s just me.

Seriously, no one has asked for all the servers to get periodic wipes, just that if they were available people would play on them.
What is wrong with you all that seem to think some of us shouldn’t have the option?
Just how is it being an option effecting your game?

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