Officels server shall they be wiped

none of YOUR anequdotes and guesses proove anything either…you still haven’t noticed that. Contrary to you though, I took the time to do some digging online and the info didn’t support your ideas in the slightest. Especially your theory about wiping servers increasing server performance, which it seems you are slowly moving away from anyway.
The minute you have a certain amount of players online simultaniously, the server will slow down, no matter what these players have built.
You fail to see that your “ping theory” correlates to MANY factors influencing the ping, none of them is how much people have built on the server.
According to what I found out over these days, it might actually depend more on what PCs, internet connection, etc THEY have.

I can only suggest why ping can be high…it ain’t just one reason. Yet you continuously and vehemently deny certain reasons and overexagerate others, basing it on your subjective experience on a 4th gen I7 from 2011 with DDR 3 RAM and SATA drives.
Just a joke though, but I’d like to suggest something radical for ones: Why not prohibit access to officials to users with low end, sub minimal requirements PCs?

Not exactly theories, pure guesses, at least say you are guessing. Or google ALL the possible causes once in your life, like I did. The info is out there, you just choose to ignore it out of arrogance.

With your attitude you won’t ever get the info anyway, since it is literally contradicting your “theories”.

I find it naive of you to assume “they” can run out of RAM and you’d assume this again is an explanation. They aren’t anything like your little 32 GB RAM server you run for your family at home.

Reading comprehension ain’t your strength, but I’d say your machine would have made my 0.5 sec delay on opening chests into a 15 minute load-in cigarette break, with fall through death or rubberband show on your PC.

Opening chatGPT and doing A search is not “digging online” it’s absurd to think it is. More over chatGPT is well known for… mistakes. It’s rather foolish to take it as gospel.

I also pointed out at the time it did not prove what you so desperately wanted it to. I’m sorry but it simply doesn’t.

Yes and the more space they take up, the more content the server has to have loaded in for them to play, makes a difference. And I’m really not sure how to get the understanding of that through to you, I’ve tried everything and none of it seems to click. The family watching movies was the simplest I could come up with and you still blew it off.

And you have yet to explain how me not even being on a server with my brick, is causing obvious server lag as seen in the server select menu. Please explain how, if I’m not logged in exchanging information, I can set here as see servers lag?

My PC is just, and I mean just 5 years old. Now set there and lie some more.

That would cost more players then server wipes :rofl:

Apparently you do not understand ALL theories are educated guesses.

But I’m not ignoring it, I keep agreeing with the proof of client side lag, but for some reason you keep ignoring it.

But you do not know that do you, DO YOU? No matter how desperately you need it to be a fact, you really have no way of knowing.

So you think Gportal provides unlimited ram
giphy
If they did no one would ever have server lag, and thralls/NPCs would never get stupid.

Explain, I clearly comprehended you were alluding to having a less then smooth time playing. From there it’s a measure of how bad.

And there it is, with a huge scoop of bias. If you had said 1.5 seconds I’d have agreed with you, my brick would have made the server lag for me MARGINALLY worse.

The game is a sandbox, everyone has a foot print in it, some much bigger then others. How many people can be in and walking around that sandbox at the same time depends on how big their feet are. The bigger the feet the fewer that can be on before they start tripping over each other. And if your feet are big enough it doesn’t take many on before everyone is tripping over them. So my shoes are old, uncomfortable, wears on my bunions, so I walk slow and can trip over peoples foot prints easy. But it’s not going to matter what shoes people are wearing if everyone is tripping over Bob’s big feet. Now my old feet and wore out shoes may trip much harder over Bob’s big feet, but everyone is tripping over them when Bob is walking in the sandbox.

And that is my best crayola.

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you certainly are gifted in the creativity department…never fail to come up with new fantasies.

but to correct your analogy of big feet here: it is not about how big they are, but how much they do that requires the server to do more work. Also the more feet are around, the worse it gets, regardless of their size. Their size is the least amount of worry for the server.
30 little feet can and will clog up the server severely, if the server provider doesn’t adjust the server resources (which is handled dynamicly and not staticly like in your days). Which is what is usually referred to as the “launch experience”.

let me correct that: “my brick would have made the server lag for me SIGNIFICANTLY worse and MARGINALLY worse for everybody else on the server.”

Sorry I don’t consider a 1 second delay as significantly worse.
And you really have no idea how bad it may be for others, because yes, once the server starts to lag how bad it lags is dependent on how fast your PC/card can processes the information.

And let me add to your vocabulary.
analogy noun a comparison between two things, typically for the purpose of explanation or clarification.

pretty subjective, considering this is “normal” to you…

neither do you. I mean, you did use “may” in that sentence…

in other words, you again counter with subjective conclusions and guesswork, but you consider it objective reality.

and since you now seem to play Mr. Smartypants on the English language too, I will have to ask you to explain to me the difference between “than” and “then”, because you not once spelled “than” correctly in this whole thread.

And you’re different how?

Subjective is normal for every one :face_with_raised_eyebrow:

Spell checker says otherwise.

But I honestly don’t think “fantasy” is a misspelling of “analogy”.

in that I don’t suggest solutions to non existing problems and assume my opinions are objective reality…

I thought AI was too dumb for you…
Have a read at your own spelling shortcommings: [quote=“DeaconElie, post:102, topic:275065”]
The game is a sandbox, everyone has a foot print in it, some much bigger then others.
[/quote]
not 2 posts above, took me 5 seconds to find it. You are not as bright as you think you are. I also hope it ain’t your first language, because that would be truly embarrassing.

facts aren’t subjective…guessing is and you do that primarely in your arguments.

No you offer a solution that isn’t and can’t be convinced it isn’t

giphy

I’ve got dyslexia ftrd. Happy with yourself now?
Real proud? Do you need a pat on you back?

I was talking about what amount of lag you feel is “significant” which is SUBJECTIVE, not a fact.
I may not spell for shirt, but I know what SUBJECTIVE means. Which quite apparently you don’t.

that is by far not the only cognitive condition you have… it even is the least restricting, imho.
Also, why pretend you use a spell checkere then? I wouldn’t have bothered if you weren’t starting to be a smartypants about English. Not my first language anyway.
I know the answer…arrogance. And being arrogant from a position of ignorance is double embarrassing.

a 1.5 delay on server interaction is not subjective significant, it is definitely objectively significant, because as I stated it impacts others on the server as well. Synchronisation issues and package loss impact everybody around you.

I have firefoxe’s spell checker going all the time, if I didn’t you wouldn’t be able to make head nor tales out of what I write. You do know how spell checker works right?

My reading level has been measured repeatedly at college graduate, spelling is pure 5th grade. I can read and understand 90X more words than I can spell.

And notice how I, knowing English isn’t your first language, didn’t jump on it as an excuse for you not understanding various English terms DID I?
Yet you jumped on it with both feet. And was wrong.

:mirror:

Not arrogant, confident, but hey its just another term you clearly do not know the meaning of.

IN YOUR OPINION.

How? If I’m way the fornicate up in the north, nothing around, just waiting on meteors, the server starts to lag, HOW THE FORNICATE AM I CAUSING THAT?

I might feel it more but we are both GOING to feel it regardless of proximity.

I love when the only red line under a word I see is in your quote.

you might have to go back to the statements way up where I explained how old hardware can slow down servers you are on. I’m done repeating myself. You can also dig around the internet yourself to learn about it.

Impressive CV you have there, 90 times more, simply WOW! /sarcasm

also you:

As I said before, I understand ALL the words you are throwing around here, problem is they don’t actually address the underlying issue, which is you basing everything on a framework of guesses and opinions, seasoned with a pinch of ignorance.

When you start quoting dictionaries, to look smart, while obviously having severe deficiencies yourself, don’t expect sympathy. Usually men don’t start throwing punches without expecting to get a few too… nobody seems to have told you, apparently.

Where. Like I said you provided some chatGPT crap you THINK proves your point, but it actually doesn’t.

Still not using fantasy when I mean analogy, it was quite clear you didn’t know the right term.

And you have yet to explain how your new rig fixes the lag for everyone on the server.
Lets here it, how does you new rig make the server run better for everyone?

Or how my old rig way up north that does not need syncing to any one or anything because none of it is in render distance, has any effect on server lag?

Yet another explanation I am waiting on.

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Server-side lag can be caused by a variety of factors, including hardware limitations, network issues, and server overload. Specifically, inadequate processing power, insufficient RAM, or a slow hard drive can all contribute to server lag. Network problems like high latency, packet loss, or congestion can also lead to delays. Furthermore, excessive server usage due to a large number of players or computationally intensive in-game activities can overwhelm the server, resulting in lag for everyone

  1. Hardware Limitations:
  • Processing Power (CPU):

If the

server’s CPU

is struggling to process the workload, it can cause delays in game updates and calculations, leading to lag.

  • Memory (RAM):

Insufficient RAM can cause the server to slow down

or even crash when it runs out of space to store data.

  • Storage (ROM):

A slow hard drive can also impact server performance,

especially when loading large amounts of data or dealing with frequent file accesses.

  1. Network Issues:
  • High Latency (Ping):

Latency refers to the delay between a player’s action and the server’s response. High latency, or a high ping, can cause noticeable lag.

  • Packet Loss:

Lost data packets can cause interruptions and delays in the game’s flow.

Network Congestion:

If the network is experiencing high traffic, it can slow down the transmission of data to and from the server.

ISP Throttling:

Your Internet Service Provider (ISP) may intentionally throttle certain types of traffic, including gaming, which can lead to lag.

  1. Server Overload:

  • Too Many Players:

A server with too many players simultaneously can be overwhelmed, leading to slower performance.

  • In-Game Activities:

Certain game activities, like complex builds, large numbers of entities, or computationally intensive processes, can strain the server.

  • Server Software Issues:

Bugs or performance issues within the server software itself can also cause lag.

There , something you trust more then me. AI, google AI explanation for server lag.

Note just in case I didn’t point it out hard enough that is

SERVER HARDWARE not my PC.

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Hey, you know what might help to reduce server lag?
Eliminating the large amount of data it needs to load.
You know what else might reduce it?
Removing complex builds.
You know what relieves game boredom?
Having a nice fresh new game to play.

I’d love to see how the game plays on a wipe server. And since any one can hit level cap in a month with out trying, most everyone ought to be able to do all there is in game in 6 months. Then what serial refresh? Become an anchor on the server? Wipe.

I wouldn’t be playing now if I hadn’t started a fresh game. And even though I may be a real piece of uniqueness, I doubt seriously I’m the only one that periodically starts a new game.

I’d enjoy playing on a public server, vanilla, no mods, will still be here 6 months form now with annual or biannual wipes.

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Doing research just to confirm your predetermined opinion is disingenious, called “confirmation bias”, you know…
Have you even tried to see how your own old hardware can slow down servers? Plenty of info out there too.
Yes, if you use AI for the first time, you probably be satisfied with its answer…that is bad prompt engineering. Rookie mistake, and probably the reason for your negative bias towards AI.

If you stop your researchng at the server side, you literally ommit half of the equasion.
But you do you, anyway.
Can lead a horse to the water, but can’t make it drink.

I already gave you client side issues relating to server lag…you ignored it, because of your ego.

mostly depends on how many play on it simultaniously, and all the issues you listed plus the ones your client may cause…
Server could be completely empty, brand spanking new, yet 20 people being busy will lead to the same server lag issues regardless.

This and servers that get periodic wipes that people are aware of and have gameply reasons, like wipe on a PVP server to level the playing field, HAVE NEVER BEEN AN ISSUE.
As I said: Servers that last an Age with special rewards (like the battle pass stuff, just from ingame content, unlocked account wide) would be perfect, imho.

THE ISSUE, and we go through this now really the last time, is simply, THAT YOU are just GUESSING that server wipes improve server performance, yet you continuously try to sell it as a miracle medicine for server performance.
Even YOUR OWN research lists 50 different reasons, ONLY on the server side.

But it’s not. It was a simple google search any one can do. I know you have to have it be that way because it prove you wrong, but I can assure it’s not.
I did a “what causes server lag” search that is what I got so please tell me how that is “Doing research just to confirm your predetermined opinion” please explain, oh wait that makes 9 explanations you have yet to offer up.

Dude, you did the very same fornicating thing. You are coming down on me for something YOU did a while back. If it’s ok for you and not me THAT IS BIAS.

You gave me your biased chatGPT, how on earth is that any different then what I provided?
Don’t even, it’s not. And I’d bet if you just put up the entire chat GPT thing we’d see the parts you left out that do not support your argument. All you gave was cherry picked bits and pieces.

Oh my futhmucking goat. We are not talking about client side lag why can you not get that out of your head?

I’d bet you good money you’re wrong. I’ve seen well over 20 on the fresh beta servers with no issues.
Hell I’ve seen 100 on a private server.

No I’m not. I know you desperately need for that to be true because then… you might be wrong :sob:

I honestly do not understand why you think a full server and an empty server run the same, they simply do not.

:person_facepalming: Maybe because I did a search for what causes server lag not what causes lag.
And it’s like 5 reasons, like most of your “facts” that number 50 came straight out your ass.

AI overview:
A fresh server generally runs better than a full server, at least initially, due to lower server load and fewer accumulated issues like lag or bugs. A fresh server offers a clean slate with no existing problems, while a full server may have accumulated issues over time.

but why are you ignoring the 49 other issues capable to cause the server to lag? Why are you fixated on the data stored on the server?

pretty sure this is referring to the reboot of the server, not specifically a wiped one.
Also, it even says here: “… at least initially…”.
Also, what is “full” in this context. Full of users?

I truly think you were infomring yourself about storage servers instead of gaming servers…
here’s the difference:
The difference between a gaming server and a storage server comes down to their purpose, hardware requirements, and network performance needs. Here’s a breakdown:


:video_game: Gaming Server

A gaming server is designed to host multiplayer online games, handling real-time interactions between players.

Key Features:

  • Low latency: Fast response times are crucial for a smooth gaming experience.
  • High network throughput: Needs to handle a lot of simultaneous connections and data exchanges.
  • Powerful CPU: Often optimized for single-threaded performance to process game logic.
  • Less storage-intensive: Game state data is usually small compared to file storage.

Examples:

  • Hosting Minecraft, CS:GO, or Ark servers.
  • Running matchmaking or world simulation.

:file_cabinet: Storage Server

A storage server is designed to store, manage, and serve large amounts of data to users or other systems.

Key Features:

  • High storage capacity: Often equipped with terabytes or even petabytes of disk space.
  • Redundancy and backups: Uses RAID, snapshots, and backups to protect data.
  • Moderate CPU needs: Not as CPU-intensive unless performing operations like encryption or deduplication.
  • Network performance: Needs good bandwidth but less concern for latency.

Examples:

  • File servers (e.g., for documents, photos, videos).
  • Backup systems or NAS (Network Attached Storage).

Emphasis on: “Game state data is usually small compared to file storage.”
Addressing the least impactful part of a game server to increase performance is your solution?
Like trying to safe money by using toiletpaper twice.

again, having the necessary experitse to be able to properly prompt an AI, is the key to valid results. You’ll eventually get around to it.

another wonderful anequdote… you do have a lot of those. Keep em’ coming. :joy:

I’d be more agreeable if you’d quit pulling numbers out your ass.

The topic is periodic SERVER WIPES.
What would be one ONE of the reasons for a server wipe? A fresh server.

But it would have to be for you not to be wrong, wouldn’t it?

And I think you’re clutching at straws.

I have no idea what that is, are your to write anecdote?
And the issue with that is?
Do I need to quote all of yours from this thread?
So what’s your point?

But, we’re done, you have out suborned me. You are incapable of even alluding to the possibility of being wrong. As stubborn as I am even I have to admit defeat in the face of this sort of self imposed ignorance.

Let me preface this with, I have no opinion about server wipes. I’m not taking sides.

But let me tell you about the official server wipe I experienced back in 2017 in EA.
This was not a blitz server, just a regular PVP official.
There were around 20 daily players, so moderately populated.

FC announced the incoming wipe, everyone logged out saying “see you after”
Two actually logged back in, Two as in myself and one other. The next day it was just me.
and I was alone for the next week. Then I too moved to another server.

All of these people on that server were friendly and got along, even the rivalries were cordial.
One player had 1000 hours on that server, that’s 1000 hours in 2017 in EA, It is hard to understand today with people clocking 10x that, But I was putting in around 40-60 hours a week And didn’t have anywhere near that amount of time accumulated.

The wipe killed that server, and I never found another like it.
That server was the most fun I ever had in this game, and it ended before launch.

After that is when I moved to testlive and met @Barnes

I’m not against wipes, I think they can be a good thing. I moved to testlive knowing it would wipe occasionally.

I just posted this to illustrate what can and did happen, and how other people could and did react.

Well his rig is better than yours, so his ChatGP is better as well. Potatos you know :wink: