Ok testlive peeps

NPCs were OP already. Now they are even more OP.

Greystam from archer after 3 hits with blunted arrows.

50 VIT and 1.2k armor you die with 4 hits from T4 archer.

Pure Antifun.

EDIT: “Greystam” is a PvP term for running out of stamina (grey stamina bar).

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PvP is now thrall VS thrall meta:

Hammer of whale in thralls hands is probably also kinda horror :smiley: That thing removes your stamina too…

Archers are subpar due to their lack of range. Im not sayin they r not worth it if you build your base correctly. However, me and a buddy easily took out a clans defense of atleast 50 archers by just shooting them with serpent arrows from far away.

Thats just poor gameplay, Realistic, but poor gameplay

Now what will be the best named Thrall fight and archer?

There wont be one. Whenever they scale purge thralls those SHOULD (by commom sense atleast) be superior but as for normal t4s from what i gather are all rng

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just checked, no there is no number neither on the thrall pot nor on the clan page

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They atleast had higer hp. Atleast the ones i had did.

Why im stocked up on Erris and Daicas :blush:. btw dont place ur last of ur boxed valuables /eg thralls There will be changes, and might want to keep some boxed…

That would be so simple to implement… At least at the thrall pot… It knows the amount of thralls anyway which it feeds. Why not show a number… facepalm

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Yes but you have also Relic Seekers thralls. I didn’t tried the test live, but actualy, they one shoot all players no matters the stuff you have. Players are raiding a base, they are inside the base. That thralls appears in front of you by magic because they are bugged and can teleport themselve (follow issue), you have no time to do anything, and before to understand what happen, your are already dead.
That is a real situation that facing many PvP players.

I don’t want to make a war against PvE players, or RP players or what you want. Each players need to play this game as they want. But with that, the PvP is dead…

so the vitality on @Mikey 's different thralls is about 118. 8. I will confirm tonight by putting th same armor on 4 different thralls with HP starting points that are diffferent. this will verify if it is a static 118.8 or a % based on the base (Base HP + (Vit * (Base HP * n%))).
right now if it is % based, then it looks like 2.4% of base per vit.
So for 4950 based thrall in pic it would be
4950+ (59*(4950*.024))= 11959

If it is static the it is Base HP + (Vit * 118.8)
so 4950+ (59*118.8) = 11959.

I will also check the agility bonus…as it looks like each point is 10 armor.

The good thing is i can test just using 3 base level 0 thralls, throw armor pieces on them and see how the numbers play to figure static vs Base % based per point.

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Well if the thralls are that much stronger and pack that much more of a punch then i see another reason for a cap. Unless u cam still outrange them. Maybe the made the aggro area twice as big too?

I decided to just camp at sinners refuge and get all the non purge exile clan thralls before moving forward. I’m gonna roll with Frigga and Deirde and see how they fair max level vs all the level 0 thralls we’ve been using for endgame.

For science!

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