Comrades I personally have come to feel that Sinners Refuge needs a wee bit of an overhaul, at least in the visual aesthetics department. One who is not a seasoned player or owner of a Devkit could easily be forgiven for not even realising that this is indeed a faction capital (it should have the bright orange marker). Look peoples I do understand that the ‘Exiles’ faction are largely seen as recent arrivals in the Exiled Lands, and stricken by poverty with the barest of essentials. But surely their faction capital must have a number of seasoned veterans who have been building Sinners Refuge up over time. I mean the poor sods have only 1 Tent, 2 Bedrolls, a small Campfire and a catwalk between some 16+ of them…!? Its not even very well lit after all this time.
Considering how high the ceilings are in there, I feel that there is so much creative potential just waiting to happen. So what could (hypothetically speaking) be added? Well some basic signs of it being a larger settlement. For example, maybe a ramp leading to a second level above the wooden catwalk surrounding the central column in the main chamber. A Bonfire, some more Campfires, a Large Campfire, more Bedrolls, more than just 1 Tent, an Artisan Bench, Fur Rugs, rudimentary Stone Slab table, Chairs, a Grinder, Dryer. Maaaybe even a Merchant…? The specifics of what exactly the overhaul should be are not important to me; they would be better left to the creative minds at Funcom. But I feel that if this area were given a facelift similar to the fantastic jobs done on Flotsam and The Summoning Place, among others, it could really be a truly memorable, standout location.
Does anyone else share my sentiment on this one…?