I went back and forth in my head over whether or not to even write another reply, half the reason I deleted my old forum account years ago was because every single thread that is even tangentially related to PVP gets derailed by people with absolutely nothing to add who, nevertheless, pretend PVP’ers are the real toxic ones. To my surprise, ages later, the same thing is happening - with even some of the same people involved! I suspect more than a few conan enthusiasts really are trapped in a version of the exiled lands, time stands still with this game. Same people on every server, same cheaters, same people on the forums. Depressing.
In any case, I’ve got a strong feeling a lot of people commenting in this thread aren’t even aware of what the problem is in the original post. Pyramid caps, like many pointy bazaar pieces, have collision that makes it impossible to place explosives on them. Many of the DLC/Bazaar gates and building pieces are similar. Without being able to bomb a base, raiding can be exponentially harder. If you’re forced into using arrows, it’s easier for a defender to repair as well.
This isn’t to mention the many new DLC/Bazaar items that can be overlapped to produce honeycombing with over 800k health per foundation space, considerably more than default methods.
Additionally, unless this has changed (I haven’t played in a long time, I’ve finally broken free from cleetus…) you’re not able to loot bazaar items from other players, even if it’s gear. Some bazaar items have launched with unreal damage levels compared to base items.
Imagine then, 2 clans are fighting - one with mommy’s credit card, one with default setups. Identical numbers, strength, skill, etc… even identical bases. In open world pvp, often clans will fight until one side runs out of gear to fight with. Except, one side can’t lose their gear because it’s mostly bazaar items, and those bazaar items hit harder. Naturally, by attrition, the team that doesn’t pay real money will inevitably lose.
So the team that doesn’t pay has to back off and lick their wounds. They decide maybe they can get some of their gear back with a cheeky raid, except they show up with bombs and guess what - the entire base is bolstered with bazaar honeycomb and caps that can’t have bombs on them. So, their base is just functionally harder to raid, and if you find an angle it’s gonna be more expensive, slower and risky.
Torch durability aside, can people see the issue? It’s like playing against a toddler, “y-you’re not allowed to take my gear… but I can take yours! Oh and my spear does a hundred damage! And no bombs on my base, that’s toxic! OH and also my base has like a BAJILLION health because mommy’s credit card says so!!!111!!!”. It’s kind of a problem.
That said, I almost wish I could post without bumping the thread, since it’s a moot point anyhow. Nothing will change, so the thread will just go in circles even if it does somehow stay on topic.