PC - Age of War Chapter 2 Update Discussion Megathread

The new placement visuals for chests and stuff are terrible. Before the update I was able to perfectly line my chests. Now its literally trial and error every time. You are either getting a white or green outline that is way bigger then the actual chest. You can´t see if its lining the wall or the chest underneath it.

Can you guys at Funcom not leave one thing alone? You are getting on my nervs with all that nonsense changes.

Oh and by the way: 1764 crom´s for 5 decorations? Are you out of your mind? In what fantasy world do you live in that you think such prices are ok?

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Anyone else getting crazy ass Dysnc? like lagging and teleporting? Our clanmate couldn’t even see us during

They were announced during the live stream.

Does anyone know what the 3.5GB download / 6.5GB install was this morning? There’s no mention of a patch on the forums.

I’m not entirely sure what was meant by “missile weapons”, but other than the Riptide and javelins, all other agility weapons seem to have their stats unchanged. I looked at mine, I have everything except Riptide. The Javelins were given a strong buff, their damage increased by one and a half times, which I am incredibly happy about.

yea the desync after teleporting is really bad.

Is suppose Throwing Axes and Javelins, as well as the Unwelcome Gift (which is a throwing axe with a shield appearance)

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I hope you all aren’t angry about my amusement. ALL of this was reported while the game was on test. The only bug that got fixed was quite literally a game crasher that gave an autobug report. Everything else went live.

Have to wonder how many DUNE fanatics will still be after the games release?

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Yesterday I saw something different than in the corporate stream. There were no waves as such, so that the first wave passed and there was a break, and so on. The base was formed directly opposite my gate, and the attack was continuous, the attackers were constantly spawning to replace the dead, and this bloody mess did not stop for a second. Perhaps the program counted the waves; in theory, there should have been 10 of them, but in fact they were not noticeable.

Precisely, constant output, and massive respawn-rate…
It was a bloody mess on my end :notlikethis:

Didn’t find it fun at all, nothing interesting neither in the gameplay nor in the rewards :roll_eyes:

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And tralls are just a mockery. Judge for yourself:

  1. Bearer III
  2. Stygian Archer III
  3. Three named dancers.
    In the end we had to let them all go, including the dancers.
    Greed knows no bounds! Couldn’t they add at least one named fighter???
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I still cant join my home server 1040. Nice job @funcom this bug happends sometimes since 1 year no it happends every time i try to join this server.

What exactly do we need to do to trigger the Homesteader journey step now it’s back? Level 60, official, done most journey steps, including first one as per change notes, that one still not visible. Do I need to go back to investigate the smoke or something near one of the start points?

I do like that I can shift-click things straight from my inventory to the dismantling bench queue again, was so annoying having to drag and drop everything into the queue.

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And the loot from chests/NPCs at Mounds is frickin awesome

Have you done a proper bug report?

Got excited to see Black Ice Pickaxe is now craftable… but it’s just a naming error. Sloppy.

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This is how bad it is with the desyncing and lag Both pictures taken at same time.

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Ah, Pandemonium / 1518 players.

The lag is most definitely strong on that particular private server…

Can we get a status update on the Official Isle of Siptah decay timer?