PC Hotfix (02.07.2019) - Further balancing and general bugfixes

Hold on. Wait a second. Who on earth would complain, get PO, over a cripple effect on an item they couldnt use before during combat, for the most time neither while moving, AND now gets rid of bleed right away…

Some people baffle me. If anyone got annoyed at the cripple when they are getting 3 things back in return for it then idk what to say anymore.

Some people are trying so hard to nitpick they have nothing left to nitpick on so they are nitpicking on the silliest of things.

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I think this might be true, but ultimately this is unfortunately the best way to go about it. There is nothing worse than playing with other people while they are exploiting broken mechanics. And there is nothing worse than a “meta” which forces you to play a game a specific way as opposed to what you enjoy.

It might be the unfortunate nature of it all, but putting PvP first is very important.

I’ve also noticed many mention that PvE is getting the rough end of it thanks to PvP. This is true many times.

On the one hand, its kinda ok cause personally I like the more hardcore nature of the game like that. On the other, some things are too much.

With regards to this PvE vs PvP balancing, I still consider that one of the best ways to fix most of the complaints is pretty much the simplest thing on the planet. An increase in player damage in PvE servers. Its literally a slider that can be tweaked at any given time.

This way, PvP wont have op weapons, and PvE wont feel like its punishing us either.

Some mechanics are downright broken though. So the whine sometimes is warranted. On the other hand, it can also go overboard, with said whiner simply being of a mindset the likes of “I dont like X weapon or using it, NERF it, I don’t want it to be viable!”

My frustration levels with such kind of behaviour are beyond my patience at this point. As a long time player for another game to bring into the example, Warframe, the amount of nerfs things have gotten there has made me want to find these people and cast an endless plague on them. In what is actually by the way a PVE GAME in which they are just salty their TEAM-MATE HAD MORE KILLS!!!

So yes, although I understand that some of the complaints are not just whining, but warranted feedback, at the same time I can’t turn a blind eye to those that overdo it.

Im always more of a mind of buffing things to balance everything out than to nerf things, but there are occasions of broken things which will then mean after a buff everything will be broken :smile:

I think in general some mechanics need to be reworked. Im actually writing up my suggestions for this atm to open up a new thread for it, see peoples opinions on it.

It’s not hard to apply bandages to your arms or torso while moving in real life.

In the middle of a fight ?

Running from a fight.

Certainly no more difficult then eating a full course meal, swapping weapons, or, in the case of the cleansing bp, armor while on the run. Aka no one is questioning these things, only the bandages.

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the mechanic of the spear was intended, those who are baby are those who complained about how op it was, now simply remove this useless spear to be logical… if you think you have to listen those who are complaining about everything.

Yes entirely! Pretty much any thrall seems to be a nightmare to get them involved but 100% almost unplayable with a sword of crom.

Additional data point after the Warmaker’s Sanctuary patch: all my ladders appear to have lost stability. I only noticed recently as I don’t often visit the parts of my bases that have them. Checked multiple locations and they’ve all gone.

All of them were single ladders attached to Hatch Frames. I’ve put some of them back and they at least survived a single restart of my single player game.

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It was in the patch notes that ladders would disappear when the Warmaker patch was installed. But after you replace them they should persist and not disappear.
If they do disappear then please report as a bug as that’s not intended.

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New patch is out!