When starting up the game, it says “Connecting to Funcom Live Services…” Then I can choose ‘Play Online’, then PVE, but as soon as it tries to pull up the list of servers, I get the same error message: “Connection Lost. You Must Be Connected to the Internet to play Online”. I cannot choose a server from the list or refresh or anything. I have seen others that are having this same issue. Is this being investigated??? Thanks
Oh and for christ sake, please add a button to skip the intro. Sick of seeing and hearing conan talk. I hate going into the script to turn this off every single time I bring up a new server.
Dont feel too bad, this is the longest its ever been off-line.
Whilst nearly every update messes the game up in some way, its normally very playable.
As for the intro, press ESC to skip it
$200 seems a lot however, Im sure I paid about £15 for my game
this is what happens when u AGAIN push a patch to the game only a week after it hits test live like really u would think if a kid burned hi’s finger on the stove that he would learn.
The ping latency seems to have sky rocketed. I can no longer connect to the server where I have been playing for the last year.
Ever since new patch all my servers are showing ??? ping and servers I used to have sub 100 ping are now 200-300 or higher. I can’t access any of my characters or servers I did play on it. The hotfix did nothing to fix these issues. Seriously need help or a fix.
Roll back to last month maybe? Welp, I’m off to play other games for a few months again. I’ll check back and see where Conan is in the Fall.
I had some gifted improved fish traps that went to normal traps after the patch. Is that intended or a bug?
I have been trying to log in for three days now. At first, my servers were double populating as ping 9999 or ping ???. I verified my files. I waited for the “hotfix” and no changes. Luckily, I have some friends in my clan, but at this point, I would start worrying about my stuff decaying. One of my clan mates lives 4 miles away and uses the same internet connection, so we are baffled. Why can he get on but I am stuck. Any assistance logging in would be great.
Are there coming a fix for the servers soon then? I’m renting a server at Nodecraft, and the server won’t even start. This patch did nothing to fix that problem.
Allways no Chance to log in via Geforce Now.
The Baseproblem is the fu****g FunCom ID
Useless hotfix all still the same, as i cant loggin any server a friend that plays in the same pvp server manged to get online and before he was kicked out due to fatal error he confirmed to me that my base was raided and most of my stuff gone, ty Funcom hours and hours of gathering materials for nothing.
By the way for your information decay time is still running.
Its enough I give up il play something else.
Exactly the same issue. my server login shows: [2020.06.19-07.38.52:738][537]LogNet: Login request: /Game/Maps/Startup?Password=Monkey?Ping=80?Name=Kimuriel%2305755?dw_user_id=76561197995634276?IdentityToken_Data=6f8b72ab16d0ecf35540b2e28a3c16b10927641e8f486eb0ebc12ae23b045e5a2e658c90c69a0e048e5fc1f486c833a694531a4cd585a1bc632799ffb45391472a87044271a864970bae4223623020d9e39e8bea749523b3246bdc5ecf4992ccee5be7eb7540f671957e34f651b5bd5a4351bcf5c25790f23d74eac3b9f4641f41e7a1a0aed625e7a51fc55d61?IdentityToken_IV=cc3ce1270465b0414a153b057a7b8109?FLSPlayerIds_TitleID=F461ED5A8E3BE38?FLSPlayerIds_MasterID=F1E0645B25B3B987 userId: 76561197995634276
[2020.06.19-07.38.52:738][537]LogDreamworld:Display: PreLogin: 76561197995634276
[2020.06.19-07.38.52:738][537]ConanSandbox:Display: User 76561197995634276 logged in from unknown country
[2020.06.19-07.38.52:738][537]LogOnline:Warning: STEAM: Steam API disabled!
[2020.06.19-07.38.52:738][537]LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
[2020.06.19-07.38.52:738][537]LogNet: Client login from 192.168.178.12, with ping 80
[2020.06.19-07.38.52:804][539]LogNet: Client netspeed is 25000
[2020.06.19-07.39.14:088][178]LogServerStats: Sending report: exiles-stats?players=0&=22.97%3A33.37%3A148.83&uptime=240&memory=2802741248%3A17126653952%3A4736708608%3A4736712704&cpu_time=0.369827%3A5.917237&npcailods=0%3A0%3A0%3A5367&buildingailods=0%3A0%3A0%3A85&placeableailods=0%3A0%3A0%3A1371&ipv4=192.168.178.12&sport=7777
[2020.06.19-07.39.58:736][516]LogNet: Join request: /Game/Maps/Startup?Password=Monkey?Ping=80?Name=Kimuriel%2305755?dw_user_id=76561197995634276?IdentityToken_Data=6f8b72ab16d0ecf35540b2e28a3c16b10927641e8f486eb0ebc12ae23b045e5a2e658c90c69a0e048e5fc1f486c833a694531a4cd585a1bc632799ffb45391472a87044271a864970bae4223623020d9e39e8bea749523b3246bdc5ecf4992ccee5be7eb7540f671957e34f651b5bd5a4351bcf5c25790f23d74eac3b9f4641f41e7a1a0aed625e7a51fc55d61?IdentityToken_IV=cc3ce1270465b0414a153b057a7b8109?FLSPlayerIds_TitleID=F461ED5A8E3BE38?FLSPlayerIds_MasterID=F1E0645B25B3B987?SplitscreenCount=1
[2020.06.19-07.39.58:769][516]LogAnsel: We reckon 0.010000 meters to 1 world unit
[2020.06.19-07.39.58:773][516]LogScriptCore:Warning: Script Msg: CacheAchievements or CacheAchievementDescriptions - Cannot map local player to unique net ID
[2020.06.19-07.39.58:789][516]Login:Display: [BaseGameMode_C_0] FindPlayerStart returns Translation: X=-50555.809 Y=321209.969 Z=-21130.000 Rotation: P=0.000000 Y=-85.786774 R=0.000000 Scale X=0.800 Y=0.700 Z=1.000
[2020.06.19-07.39.58:890][516]Login:Display: [FunCombat_PlayerController_C_0 None] User F1E0645B25B3B987 logged in.
[2020.06.19-07.39.58:890][516]Login:Display: [BaseGameMode_C_0] BaseGameMode.StartLogin PlayerID: {}
[2020.06.19-07.39.58:907][516]LogNet: Join succeeded: Kimuriel#05755
[2020.06.19-07.39.59:147][520]Network:Warning: Data: FunCombat_PlayerController_C_0 (server) sent 43065.5 bytes per second > 10240 (sample window size: 2.00 seconds)
[2020.06.19-07.39.59:147][520]Network:Warning: Data: FunCombat_PlayerController_C_0 (server) sent 162.5 parts per second > 40 (sample window size: 2.00 seconds)
[2020.06.19-07.39.59:401][522]Login:Display: [FunCombat_PlayerController_C_0 None] Telling client to start Character Creation.
[2020.06.19-07.40.14:087][962]LogServerStats: Sending report: exiles-stats?players=1&=1.58%3A33.63%3A257.73&uptime=300&memory=1927557120%3A17126653952%3A5127806976%3A5127811072&cpu_time=1.473721%3A23.579529&npcailods=0%3A0%3A0%3A6492&buildingailods=0%3A0%3A0%3A85&placeableailods=0%3A0%3A0%3A1371&ipv4=192.168.178.12&sport=7777
My server does not even recognise where I log in from lol. from the log I gather that it cannot assign me a net ID. I tried the character creation thing and then relogging, but that did nada unfortunately. I checked the database using the browser, the character ID it would need to assign me is 7 (that is the one my lvl 60 barbarian Kimuriel now has been assigned) see below image. I dont feel like editing the database myself but maybe this will help you guys somewhat. Id like to continue playing.
I like to ask how Funcom intents to counter the fact that decay timer still running on servers which are not reachable for many players? Personally I’m able to log in to the official server I’m playing on and noticed that the decay timers didn’t change. Now it’s possible others might lose stuff because off decay and you decide to do a few days roll back afterwards. In that case me and other players still able to play on official servers can put their hands down and skip playing even longer till roll back. The better solution maybe would be to immediately expand decay timer via server side update which I expected already to be happened in the last hotfix.

Interesting. Although, Tencent own 100% of Funcom, and 40% of Epic.
Nah fam for real just roll back to any day before the update, fix it and bring it out when it works. And freakin compensate. Higher rates, a cosmetical free dlc, anything. Just try to be a good company. Please.
am guessing that password listed is not the real one obviously…
Damn. Funcom, you have to realize that you can’t solve the problem. finally give us the roll back before the players finally turn away from funcom.
lol no its not 
lol - it has happened before.
"Supercalifragilisticexpialidocious " is a good option (need more coffee)
