Seriously good job snapping this out so fast guys. How was it missed in testing? Oh yeah I recall programmers are not god capable of visiting every area of the may “In Case” somethign untoward occured…
C’mon folks I am not greatly impressed by FunCom but lets be reasonable here… (you know whome I am referring to above…)
thanks for the update @Hugo.
Sadly, I once again have to verify my files as each patch seems to break something in my pak files. anyone else encounter this?
patch—> launch —> crash —> verify files—> sometime later launch —> no crash
edit: in this case 3 files failed to validate. wonder if it the sane three each time?
Would it be possible to fix the sunday settings for raid hours. Every new update I test this and there doesn’t seem to be a solution. It prevents us from setting the starting time for raiding hours on sunday.
Is not a visual bug. I know you guys gotta fix a lot issues ingame but “texture issue” should not be a priority over bugs like this one or many other potential game breaking bugs that need your attention.
hello, can someone help me ? yesterday my game was normal and all, today when i turn on my pc and go to steam my game is uninstalled but still in the game files of steam, them i go and reinstall the game and after i open this error mensagem pops up h t t p://prntscr .com/xdjsyj
With the Aggro Range and “following range” changes, you should reconsidering rework the Tight Dungeons aggro system. Admin modified Dungeons Mobs, aggro trough the walls and coming for you. No need to run at them. Also the Mobs do love to push my Thrall into the Walls and it get stuck there and not moving anymore.
This aggro range thing has it down points as you can see.
Keep that in Mind, if Funcom plan to design Dungeons content on Exiles or Siptah Map
clipping check for not NPC push other NPC into Walls or floors more often
check if Mobs can see trough walls or not. the solution right now has its downsides in tight places