[PC] Update #33: Combat Revamp, Fast Travel, Farming, and Purge


The next big update has arrived, fresh from the oven. There’s a lot to unpack and learn in this update, and we’re excited to show you what it’s all about. Besides the brutal combat revamp, you’ll experience the purge, journey across the map with fast travel, learn the ways of farming, and discover the many changes and adjustments made to better your experience in the harsh world.

Some players had an issue with the ESC key not working. A workaround for this was resetting keybindings, which we have forced with this update. If you’ve been using custom keybindings previously they will have been reset.


Yes! It’s here! Welcome to the new combat in Conan Exiles. Many of you already know what this is all about from playing on the TestLive servers, but we’re finally able to push these live. Here are some basics and things you may want/need to know:

  • Each weapon type has their own specific attacks and properties.
  • You will have light and heavy attacks. Heavy attacks, for example, use more stamina than light and are slower, but deal more damage.
  • Chain attacks of 4 can be made using any variation of heavy and light attacks but watch your stamina!
  • Dodging can be done in any direction now as well as be done in the middle of your attack to cancel it. This will still take stamina to do.
  • Once your stamina completely drains, you won’t be able to attack or dodge until full again.
  • Certain weapons, like the dual daggers, allow you flip backwards when pushing the block button (CTRL button by default). Throwing weapons, like the javelin, will let you hurl it towards them.
  • Kicks have also been implemented and work when you’re equipped with a two-handed weapon or one-handed weapon with no shield. Use these to your advantage, as they can interrupt enemies! This is done with the default CTRL button as well.
  • You can sprint with weapons/shields/tools again! Depending on your weapon, they will have different sprint animations.
  • Enemies have their health displayed to allow you to adapt and think about your attacks.
  • Target lock has been added! It can be toggled using the Q keybinding by default. When using this, you will face your opponent and can be switched between different enemies. This works at 20 meters max range. We have also added server settings to turn off target lock on the server so server admins can decide the type of experience they want to offer.
  • Weapons can deal status effects that can stack up to five times. A yellow trail, for example, will inflict a cripple debuff. We have also added a GUI option to turn off weapon trails completely.

The Purge

If you thought you were prepared before, you better check again! You’ll notice in your inventory under your character a purge meter. The more you and/or your clan builds, kill other players/NPCs, and plays the more this meter will fill. You won’t automatically get a purge when you go over the threshold, but as long as your purge activity score is above it, you have a chance for it to happen. For example, if you are on a dedicated server or local game, and you are the only one playing, the purge will only pick you. But on a server with, for example, 10 clans, 4 of which are above the threshold, you have a 25% chance to get it if you are among the 4. During the purge monsters, animals, humans, and others depending on the area, will appear and attack your home. Make sure your walls are well protected from the waves of enemies. On official servers purges will only trigger during “Purge Time” which is a subset of prime time, “Purge Time” is between 6 PM and 10 PM local time, all days. Admins of private servers will be able to adjust this time either through server setting GUI or modifying the serversettings.ini files.

In general purges become more difficult the further north your base is on the map. Higher difficulty purges will contain special bosses with unique loot, or special crafter NPCs that have unique recipes on them. You will need a combination of smart base design, thrall defenders, higher tier buildings and good teamplay to withstand the most difficult purges.

With this update we are launching purge version 1. This version is missing a balancing pass and also a couple of key features. With iteration 2 we will make the purges more difficult, and we may also add new purge types with other combinations of NPCs. We’re doing this in order to get as much feedback and testing on the Purge as possible.

If you find the purge to be too easy or difficult, you can change the difficulty as well as many other parameters in the options-menu. Later on private server admins will be able to modify the purges and customize them to be easier or harder as well as add new purge types.


By obtaining seeds from plants and making compost through the compost heap, it is now possible to plant and harvest your own crops. In order to craft fertilizer in the compost heap, you will need plant-fiber, rotten meat and bonemeal, which can be obtained by grinding (amongst other things) bone, claws, fangs or ivory in the grinder. For certain plants, you may need potent fertilizer, for which you will need to add ash and blood to the mix. By planting seeds and fertilizer in the planters, your crops will grow over time. In addition to this, should you want to decorate your land, a selection of potted plants have been added to the game, which are much less costly than the planters.

Updated HUD

The first thing you may notice when first logging in is the display. Health and stamina are now shown as bars as they’re essential to manage especially in combat. Stamina will replenish over time when not attacking or dodging, but you’ll see that health does not! This is where your kicks and dodges will come in handy to avoid incoming attacks. There are multiple ways to gain back health which include eating cooked food, using bandages, using potions, or unlocking certain perks.

You will see the newly added perks in your attribute window. Spending enough points in certain attributes will unlock advantages that will benefit you in the brutal lands; for example, the first perk unlocked in the Vitality doubles your breath timer when underwater.

Your feats window is also newly updated! Objects are now sorted and organized for easier navigation.

A new tab called “Stats” has been added. Here, you can get down to the numbers and see how effective you are against the environment both offensively and defensively. It will also display any buffs/debuffs your character has.

The Journey GUI has been extended from 4 to 10 chapters and can be disabled from showing on your screen through settings. This goes as well for gameplay hints, that shows various keys or gamepad inputs for climbing, fighting, building, etc.

Fast Travel

You’ll notice a nifty new placeable called the Maproom. Place this in a safe spot within your base and you can travel around the map! You will first have to discover the monoliths scattered across the lands and attune your bracelet to them before you can travel there. Don’t stay too long by one though, or you’ll gain corruption and end your journey there. It’s important to note that this is a one way ticket. You can travel from the maproom to an obelisk, but not the other way around.

Build Abandonment System Update

We’ve done several big changes to how the building abandonment system works. Firstly, anything placed on or near a building will become a part of said building’s decay score and decay at the same rate. This means you can now build smaller buildings in close proximity as well as standalone placeables like wheel of pain, altar etc and these will all be treated as big structure for purposes of decay. Secondly, the system will now check for and remove floating placeables left behind in the world after the buildings they were standing on got removed. Thirdly placeables stacked on top of placeables are now checked and correctly removed. Lasty, the updated decay system fixes a problem with players joining a clan and sometimes not being able to continue building on their existing buildings.

Additionally on all official servers we are changing the decay settings such that max decay value is 6 days after which the structure will be abandoned (any player can interact with and remove the structure), and after 1 day of being abandoned, the structure gets removed automatically by the system.

Patch Notes

We want to highlight that we’ve completely redone population of the world as well as added world bosses that grant access to legendary weapons. These world bosses drop keys that be used on chests you find and can open at level 60. The chests aren’t always near where a key is found, so keep an eye out! These chests will provide some legendary items with custom effects on them.


  • Quick Loot allows you hover your pointer over a body, a loot bag or a machine and quickly loot individual or all items.
  • The keybinding for opening the admin panel is now SHIFT + INSERT.
  • You no longer sheath your weapon when sprinting. You can run with weapons again!
  • Buildings and placeables now take damage from any tier of weapon.
  • Warpaints are now available!
  • You now automatically bind to beds and bedrolls when placing them.
  • You can now adjust the tethering range in cooperative play to let players move further away from the host. Depending on settings you may need more memory or a more powerful CPU
  • Arrows should no longer get stuck in your hand!
  • The game will now default you to 3rd person when first logging in.
  • Epic armorsmithing stations for epic armors have been implemented.
  • A number of new weapons and armors and placeables have been added to the game
  • Merchants can be found in the neutral city of Sepermeru, where you can now buy a selection of consumables (booze and food) and some hides
  • New (rare) resources - Gold / Gold Coins / Silver / Silver Coins
  • Respawning at a bed or bedroll will cut your health down to 50%. This is intended, not a bug. Respawning at the desert will give you 100% health. This is to prevent players from just letting themselves die rather than healing up.


  • Changed movement speed of avatars. All move the same speed except for Set.
  • We’ve made other changes to avatars so they no longer instantly kill everything. They will no longer have their movements blocked by buildings and resources/foliage.
  • Yog’s attack has been reimplemented. It will do damage over time and will be blocked by avatar domes.
  • Ymir’s axe slam now respects damage settings and increased additional interaction radius, so that foliage far away can take damage on the axe slam attack.
  • Avatar of Set’s strafing is smoother and feels better.

Quality of Life and Gameplay Adjustments

  • The Silent Legion armor no longer requires the heart from the Kinscourge to be crafted (although the weapons still do).
  • A number of new weapons and armors and placeables have been added to the game.
  • Creature heads can now be used in the tannery and the grinder to obtain resources from them
  • New (rare) resources - Gold / Gold Coins / Silver / Silver Coins
  • Hunting prey animals is now more rewarding - all the good meats come from prey animals. In addition, hitting a prey animal in the HEAD will do much more damage now, encouraging actual hunting
  • You no longer sheath your weapon when sprinting. You can run with weapons again!
  • New Tool: Skinning Knife. Use this to gather hide from animals.
  • Clan GUI has been improved. It’s easier to leave a clan using a controller now.
  • Realigned some UI elements that were not centered.
  • You now need to be well protected against certain fumes like gas. Make sure to equip something like a sandstorm mask before entering dangerous areas!
  • Hyper armor has been implemented which allows both players and NPCs to complete their attacks if they take damage
  • The game will now default you to 3rd person when first logging in.
  • While in combat, you are forced into 3rd person. You can disable this in settings though.
  • Added some new emote categories.
  • Humanoid NPCs now have a pitching attack so they can attack up and down.
  • New loading screens!
  • Loading screens now have helpful hints!
  • Updated navigation in character creation.
  • Journey steps have been moved on the HUD to allow notifications underneath it.
  • Feats can now be trained by double clicking them.
  • Quick Loot allows you hover your pointer over a body, a loot bag or a machine and quickly loot individual or all items.
  • You can now mute other players.
  • While using a controller, pressing the Y button will place it to your inventory.
  • Clan Chat is no longer called Guild Chat and other adjustments to chat.
  • Merchants can be found in the neutral city of Sepermeru, where you can now buy a selection of consumables (booze and food) and some hides
  • Javelins, orbs, and throwing axes show the normal dot now instead of the bow crosshair.
  • When swimming, you will stay at the surface. Pressing default “C” will make you dive.
  • Sitting in a chair no longer removes the UI.
  • Updated a lot of graphics with water and wetness.
  • New obsidian material has been added.
  • Warpaints are now available!
  • Ramps and ramp corners have been added.
  • Heads can now only be gathered from dead beasts using a cleaver or a hatchet.
  • Buildings and placeables now take damage from any tier of weapon.
  • You now automatically bind to beds and bedrolls when placing them.
  • Made adjustments during NPC dialogue to make it look prettier.
  • You’ll notice the sky gets darker with rain clouds before it rains, and get lighter as it stops.
  • Gas Orbs have been disabled for the time being. You can still pick them up and equip them, but you can’t throw them.
  • Respawning at a bed or bedroll will cut your health down to 50%. This is intended, not a bug. Respawning at the desert will give you 100% health.

Optimizations and balancing

  • Water wells now require a minimum distance between them.
  • Reduced fall damage.
  • Adjusted AI so NPCs won’t pick other random targets while attacking.
  • Reduced the amount of XP received from civilized difficulty.
  • Weapons and tools have been rebalanced.
  • Fixed sliding and shaking NPCs.
  • Cleansing brews no longer raise stamina and health beyond natural maximum.
  • The repair cost for the Pickaxe should no longer defy the laws of conversation of energy and require more materials to repair than to build.
  • Slowed down archers backing away when shooting/reloading.

Server settings & Admin panel

  • Server settings panel has been redesigned and now has vertical tabs (including one for the Purge!)
  • You can now adjust the tethering range in cooperative play to let players move further away from the host. Depending on settings you may need more memory or a more powerful CPU
  • A new server setting has been added that allows admins to choose how long before a player can regenerate stamina again.
  • Updated the graphics in the admin panel.
  • Moved the admin panel keybind from CTRL+SHIFT+C to SHIFT+INSERT.
  • Maximum decay time changed from 14 days to 6 days (Official servers only)
  • Maximum abandonment time changed from 7 days to 1 day (Official servers only)
  • Added server setting to disable target lock

Bug Fixes

  • Fixed most cases of arrows getting stuck in the hand!
  • Fixed an issue with NPCs not spawning or taking a long time to spawn in singleplayer.
  • Firing the trebuchet now triggers the correct journey event.
  • NPCs should no longer stack on top of one another.
  • Changes to your character’s temperature to reduce inconsistency between temperature status and your location.
  • Fixed some cases where some text was in a different language than what your client is set to.
  • Fixed an issue that would prevent your corpse from glowing.
  • Fixed an issue with dungeon entry triggering between coop players.
  • Movements of the Rhino and Direwolf have been smoothened.
  • NPCs should no longer get stuck in doors when opening/closing one.
  • There were a couple of crafting stations not translated into other languages.
  • Fixed a bug where you could have new items be spawned in both your shortcut bar and inventory.
  • Adjusted fiber bedroll so less clipping occurs.
  • The Barrow King can attack you again.
  • Fixed an issue that would cause a crash when suiciding.
  • Entertainer Thralls properly buff your character again.
  • Fixed an issue that would cause your character to spawn in the north instead of at your bed.
  • Adjusted spawn rates of meteors so they are more frequent.
  • Fixed an issue where summoning an avatar killed the player due to encumbrance.
  • Fixed sated duration to last longer.
  • Torches should no longer lose durability when in the extinguished state.
  • Trapdoors can no longer be placed mid-air.
  • Fixed an issue where crouched players that sat down on stairs would float.
  • Fixed a crash that occurred from dismantling foundations.
  • Fixed a crash that would occur with using voice chat with a tether in coop.
  • Pillars properly increase stair stability.
  • Elevators no longer push your character underground.
  • Destroying corpses now spawns a lootbag containing their items.
  • Death Markers should no longer leave the corpse and update once looted.
  • Beehives show buzzing bees when they have honey in them.
  • Fish and shellfish traps no longer gather recourses while held. Now it needs to be placed.
  • Adding map markers should work correctly again.
  • Killing human NPCs while cloaked as an admin no longer leaves their weapons in the air.
  • Fixed a case where climbing would bring you into first person after finishing even if you weren’t using it.


  • Changed and adjusted some sounds in the GUI, such as opening the map or journal events updating.
  • Added lots of new foliage sounds across the game
  • Added all the new soundtracks which were composed for Conan Exiles
  • New music! Different music depending on the enemy you’re fighting will play.

Known Issues

  • Some two-handed weapons on dedicated servers might not do the correct damage. We’re investigating further.
  • Religious items won’t harvest corpses.
  • Doors, gates and other placeables might get randomly removed
  • PvE servers are working correctly as PvE servers, but won’t show up when you use the PvE filter.

Is this a further development from what we have at the testlive, or is the latest testlive still the one we need to give feedback on?


Considering I was on TestLive, and when I opted out of it back to live it didn’t need to patch, I’m assuming same version. :stuck_out_tongue:

Good job and keep them coming !

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That means the Live version, is buggy as hell now…


Oh gosh lets hope nooooot!

I’m expecting there will be additional hotfixes the next two weeks. I’m assuming that the Devs decided if they didn’t do it now, it wasn’t going to be worth moving it to live before launch. As it is, there’s barely enough time for live testing.

be nice man just try.


So religious items don’t gather in Live now? RIP

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RagePlug is just living up to their name. If they were chill, they would be named CalmPlug, not RagePlug. I’d be upset if they broke character.

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Nice thats amazing!

So, is religion working in the live version?

Just tested all on Single Player Live build, and all religions can gather from corpses. Ymir no longer gathers shards from trees, but corpses instead, same as others. :grin:

This was a surprise, since there was no patch to go from Testlive to Live!

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Religion worked fine in Single player testlive. It was multiplayer where it was broken

Correct, we need to also deploy to Live to get mass testing on server stability etc. We will continue to update Testlive and Live going forward.


Jens, is there an ETA on the Offical Servers yet? I’m kinda eager to get back to 403 and play with the new stuff.

So you’re saying there’s not a difference between testlive and what was deployed to live today?

Ok, now i’m raging. Where have you seen me raging before? Thinking like a bread now?

Correct. I was on testlive last night working on possible base locations for when my stream group gets it’s own server next month. When I switched back t live this morning after discovering there was a new live patch, I did not need to patch. Ergo, yesterday’s testlive version is today’s live version.

Religious Items DO NOT gather in servers. Just tested a quick Mitra shrine and Ankh on a private server. Apparently this is the exact build as test live…

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