So whats the point in the food for “boosting” growth chance if they have like 82% growth chance in lets say vitality then with food 14% more so total 96% and yet some how they will get as many or more points into useless attributes that only have 40% like that makes no sense. Like spend the time leveling trying to get specific attributes up such a waste of time when the attributes seem to be completey random.
I don’t know if I’m right, but it does seem like every attribute has a set number of chances to grow with each level. These chances are not equally distributed among the attributes.
This happens FAR too often to be random bad luck. I feel your pain and personally agree that it is not working as intended. Sadly, it has been this way for many years though and I have unfortunately succumb to reluctant acceptance. It would be absolutely fantastic if 3.0 included a mild reworking of the thrall leveling and perks system, but I won’t hold my breath.
At this point I feed my thralls cooked pork if available or gruel give trying to massage the stats to what I would like I get lucky occasionally if not go for a armor to compensate.
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