I looked online and it seems most people on reddit (which I can’t use anymore due to a suspended account) is that Vitality is better than grit, but my new thrall has such good Vitality growth chance already, that I’m unsure if I should feed him grilled steak to boost his vitality growth chance to 100%, or take the risk that 88% is enough, and feed him shredded roast, to boost his grit growth chance to 70%.
Obviously with such huge agility at level 0, with a 100% chance of growth, it makes no sense to level his strength, so the question is only on if I take the 100% vitality chance, when 88% might be enough to be almost a sure thing, or boost grit to give it more than almost a 50/50 chance
Is this a stupid question?
(and just to add, up until now this was my best thrall, with the + & - being due to perks:
But I didn’t know about food increasing stat growth chance till now, so she was only fed gruel, which now I feel like was such a waste when she only needed +5%, especially when Agility is somehow still her bigger stat, but could of been much higher if I’d given her a +15% to get her growth rate to a perfect 100% with no wasted points)
How much armor/Grit does he get? (You can see by dividing his naked armor bonus by the initial Grit stat, ie. 2.) If it’s a meaningful number, and you can expect to get ~20 Grit from leveling him up to 20, it can accumulate to a good armor bonus.
But if the total expected armor bonus from Grit would be insignificant, I’d stack my odds of getting more hitpoints.
This isn’t exactly true. Thralls will get the full benefit of the attribute matching their weapon type, but they will also get 10% of the other attribute.
10% isn’t a lot, especially when considering you are only talking about a 14% growth increase with food, but grit on thralls is pretty negligible assuming you give them decent armor.
Alternatively, you could go for +7% vitality / +7% strength with either Exquisite Stew or Exotic Feast to avoid wasting any growth.
However, all that being said, I’d still probably take the wasted 2% on vitality. The actual benefit of +14% growth should not be overestimated. Uncontrollable RNG is going to be the far larger factor than a measly +14% chance. +14% growth over 20 levels is only going to average out to a difference of 2.8 additional attribute points than you would have gotten using no food at all.
Simply because eggs are unnecessary difficult again! @Xevyr had made a magnificent suggestion on enchanted gruel. It was the best boredom food you could give to your thrall, because it heals extremely fast and it doesn’t get consumed as much as the low grade foods. It stacks on 50, but it’s a guarantee food that your thrall will continue following without much attention.
Just allow us to buy eggs either from Sepermeru, either from our barkeeper .
To the op now…
Just lvl them up with any possible way, no matter the way you lvl them up it will always be rng that you cannot do anything about it. @CodeMage is calling this system slot machine years now for a really good reason.
I took way better stats from instant purge golems leveling, than normal leveling.
Look this thrall…
She purged up!
The rest is history, just fix decent meals to keep your thralls alive and when they actually give 100% focus then start dealing with these details because so far all this conversation stands only on luck and not your actions.
Vitality. Always vitality. The gain is much better overall.
For very specific reasons, there may be a case to level strength or agility instead. It increases damage output a teeny tiny bit, and when you have some use case where the thrall isn’t supposed to receive much damage, that teeny tiny increase in damage is better than health he doesn’t use.
Thralls being stupid, stunlock being a thing and all things considered, I’d always go for health.
Never Grit, though. It’s just not worth it. Give the thrall better armor if you want to increase their armor stat.
And since I have at least a basic understanding of maths, I’m a little confused. Last time I checked, 30+14=44, not 53.
Did I misunderstand how growth chance works? Cause I thought the percentage chance was just the chance of your stat going up, and the max they’d go up by at max level, was 20+perk points?
I mean, I’m not complaining his agility and vitality are more than I expected, while his strength and grit aren’t as low as I expected
There is an additional chance for an extra attribute point to be awarded.
The exact mechanics of it are unknown as the code for it is not visible in the devkit.
We do know that it is intentional though, as the devs did allude to it during a livestream around the time of the follower update that added leveling. They also said they would not tell us how it worked, and so we still do not know how it works until this very day.
Theoretically, the max points for an attribute would be initial points + 20 from perfect leveling + 20 from all possible bonus points + however many from perks.