Please consider moving some three star bosses Funcom

Thatvexplains the Rhino, but then why is building all over gods claw considered a vilaruon of ToS, iron there is no different than iron along stargazers area of mountains? Brimstone in Brim lake is not unique to ther, there are 3 caves that almost as much combined. Again the subjective nature of the ToS is what is really at question.

Very true statement, and could be said to everyone in this thread arguing against JJ.

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What? Of course you two would try to make it as personal as you possibly could…

But I would ask that you do not confuse me with Funcom - thank you very much!

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What I do not understand is why some relegion teachers are so close to bosses. And this bosses too close to camps and cities and other poi“s. It makes no sense lore wise and it is not player friendly. Mitra oasis was always a spot where you could go to rest, get water and a quick heal before entering the werwolf camp, learn the religion and recipes and listen to the story of mitra. I never liked it that Funcom put that rhino in the middle of that oasis.

Its out of place and simply too much on one spot. Around that oasis you have now 2 religion teachers what is a no go lore wise (most religions hate each other), a boss, a hugh camp with traders and recipes. You have the 2 chests in front of the ā€œmini gameā€ (pull the levers) where a legendary weapon can spawn in and you have the named city close by too. You also have coal, iron, big snakes, skorpions and normal rhinos. In my opionion way to much content and ressources for just one spot on a map that is very hugh. The place feels overcrowed to me. The oasis is the only place with water in that area, so every new player will stop there. To put a 3 skull boss there and big snakes and normal rhinos you can trigger very fast for me is just a no go.

Its the same with the zath religion teacher. I get the connection but putting him directly next to a boss in a spider dungeon, I don“t know who came up with that idea. The goal should not be to make it hard to learn the religions, because they are a big part of the game and its lore. They tell you which faction belongs to which gods, what each god does, likes, hates and why certain tribes live in a specific region and do what they do. I think this is important for new players to understand. If people can“t get a connection to the lore they won“t most likely do not get a connection to the game itself.

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Wow. Those were certainly words.

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how much controversy a suggestion has created :stuck_out_tongue_closed_eyes:

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That is why they should be repositioned to a spot 99.99% of the people do not want to build at.
If I took lag into consideration and where the Queen Rhino ended up ( It is a she by the way. I looked ) Then I would need to just destroy everything around the pond areas period, and leave my base wide open.

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Thank you everyone for the feedback and your various opinions on my request to Funcom.
I honestly did not mean to spark any controversy and thought that moving a few three star mobs would not be as controversial as nerfing weapons, turning the Random Object Generator up to 2000%, adding a thrall cap that did nothing to help server FPS, or destroying bases on Officials because they are too big. Maybe my perspective is off a bit. . .

I am also almost positive my server will be a destination server, and if any of you end up on PVE-C western US 1823, and need mats or help, let me know.

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