Please, let me hide my helmet - or let me cast a potion/spell that creates an illusion of a different armor

Either let me please hide 95% of those abominable helmets, or please give me the following:

Potion of illusion: lets a user change his armor appearance until they get hit by a weapon from a player that is not on their clan. Costs: 1 water orb 5 fiber 5 coal.

Or alternatively, let me change how my armor looks for me on my screen.

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Hell no. Run what you brung.
If you want fu fu, then go to a modded server where you can be as pretty as you want to be.

90% of the helmets in this game look stupid. Change my mind. I donā€™t want to be at the whim of some server that I didnā€™t rent that could wipe or shut down any time, and I donā€™t want to have to pay a sub for my own server just to look prettier. There is no reason it canā€™t be worked into the game, and thereā€™s mods that already do it.

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Iā€™d say the reason we donā€™t have it is because it would kill pvp when you chase down a guy in light armour but turns out there in god breaker, as it is itā€™s what you see is what you get and it works well, I get your point but donā€™t see it happening.

I prefer a hide helmet option (PvE)
Give a server option to include a ā€œHide helmet checkboxā€: Allow | Disallow (somewhat like the nudity option)

PvP official: disallow
PvE official: allow
PvE-C official: disallow

Everyone happy

My honest strong opinion: most helmets look incredible ugly, and they make you go bald yukā€¦

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PvP sure is fragile, yet resilient. It gets ā€œkilledā€ by the smallest change on an almost daily basis, yet three years later itā€™s still here.

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@SirDaveWolf

A mod is not the solution here.

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I really donā€™t buy that ā€œWhat you see is what you get is quintessential to PvPā€. Because on the other hand we have tons of people claiming (perhaps correctly) that PvP is reduced to some horse and cat game, and has no room for skill or subtlety. And on the other we have claims that being able to tell the exact armor and build of someone from the appearance of their armor is paramount.

Which is it, again - A perfectly balanced game where the minutest difference makes or breaks it? Or a pointless exercise where an overriding meta determines all?

Not that I have much hope of a change of heart from Funcomā€™s side at this point - disagree with it as I might, the ā€œwysiwygā€ line is theirs. But still, I can have my say and agree with OP for all the good itā€™ll do.

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AH I didnā€™t read his 2nd post :sweat_smile:

#busyman

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Hmm if you look at the new armors they introduced with siptah, for example the Night Stalker Set (which is Zamorian (Agility) and Zingarian (Vitality)) you would expect a Vitality + Agility build, but you get a Strength + Agility build. This totally contradicts Funcomā€™s claim ā€œspecial armor for each attributeā€.

Also the War-Dancer Chest and several other legendary armor pieces.

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ā€œPotion of illusion: lets a user change his armor appearance until they get hit by a weapon from a player that is not on their clan. Costs: 1 water orb 5 fiber 5 coal.ā€

If people were reading my actual post instead of immediately throwing shade at me ala ā€œBRUHHHHHHHHHH PEEVEEPEE BALANZā€, they would have picked up this small yet crucial suggestion. If a player hurts you, your actual armor shows. And the only way this works is either spikes, orbs or pvp enabled.
But I guess with epic/normal armors having the exact same appearance and Siptah in the Mix it doesnā€™t really matter anyway.

A mod is not the solution at all, and I have used Fashionista. I donā€™t want to choose between looks + modded private and official. Itā€™s just a QoL issue, not a pvp balance issue.

I disagree. It would just add another element to the PvP situation. Surprise. It would become a tactic to bait people into vulnerable situations. Not uncommon from real fights actually. Feign a weakness, when it is actually a strength. People hate change. But even PvPerā€™s can agree they would want to look awesome while they dunked on someone else. shrug I say social option is a MUST.

Every time this gets suggested, people bring up WYSIWYG. And thatā€™s perfectly valid concern.

But it could be solved by allowing players to ā€œopt inā€ on their client: add an option in the client settings that allows the player to choose if they want to see the real armor or the ā€œsocialā€ armor.

I think the reason dev team doesnā€™t want to implement this is not solely due to WYSIWYG-for-PVP concerns. There are probably other reasons at play, such as the effort needed and the prioritization of new features, etc.

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I agree. Itā€™s a convenient, plausible ā€˜excuseā€™ though (which is not to say itā€™s false, nor to say they actually need an excuse - itā€™s their game after all).

Which would be entirely fair.

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I mean you could just transmog light armor into light armor and so on.

And I donā€™t agree with WYSIWYG being a viable concern at all but I donā€™t play any survival games outside of this.

I think this is a major cosmetic boon for a tiny bit of extra gameplay issues, but there are elegant workarounds. I donā€™t get why people are SO opposed to it.

Not all servers have horse and cat game. Those servers wouldnā€™t like this change.
Besides, patch 2.2 will probably adress the cats and horses as it will be a PvP oriented update.
Funcom did listen to wild surges and surges complaints. We might be in for a surprise as far as PvP is concerned.

Most of my mothers male teachers in school had nerve gas poisoning. Wearing them was not 100%.

If I have to wear an ugly red bucket to keep repairing my lengy weapons, so be it.

Just do what I do - use Silver circlet. +2 str, heat resistance and barely visible with most haircuts (Unless bald)

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Thatā€™s what I do too, but I still agree with OP that we need a ā€œhide helmetā€ option if for no other reason than this: it spoils the fantasy. In all of our fantasy art, you can tell who the hero is ā€“ itā€™s the character whose face you can see. ā€œFaceless villainsā€ is a clichĆ© for a reason.

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