Either let me please hide 95% of those abominable helmets, or please give me the following:
Potion of illusion: lets a user change his armor appearance until they get hit by a weapon from a player that is not on their clan. Costs: 1 water orb 5 fiber 5 coal.
Or alternatively, let me change how my armor looks for me on my screen.
90% of the helmets in this game look stupid. Change my mind. I donāt want to be at the whim of some server that I didnāt rent that could wipe or shut down any time, and I donāt want to have to pay a sub for my own server just to look prettier. There is no reason it canāt be worked into the game, and thereās mods that already do it.
Iād say the reason we donāt have it is because it would kill pvp when you chase down a guy in light armour but turns out there in god breaker, as it is itās what you see is what you get and it works well, I get your point but donāt see it happening.
I really donāt buy that āWhat you see is what you get is quintessential to PvPā. Because on the other hand we have tons of people claiming (perhaps correctly) that PvP is reduced to some horse and cat game, and has no room for skill or subtlety. And on the other we have claims that being able to tell the exact armor and build of someone from the appearance of their armor is paramount.
Which is it, again - A perfectly balanced game where the minutest difference makes or breaks it? Or a pointless exercise where an overriding meta determines all?
Not that I have much hope of a change of heart from Funcomās side at this point - disagree with it as I might, the āwysiwygā line is theirs. But still, I can have my say and agree with OP for all the good itāll do.
Hmm if you look at the new armors they introduced with siptah, for example the Night Stalker Set (which is Zamorian (Agility) and Zingarian (Vitality)) you would expect a Vitality + Agility build, but you get a Strength + Agility build. This totally contradicts Funcomās claim āspecial armor for each attributeā.
Also the War-Dancer Chest and several other legendary armor pieces.
āPotion of illusion: lets a user change his armor appearance until they get hit by a weapon from a player that is not on their clan. Costs: 1 water orb 5 fiber 5 coal.ā
If people were reading my actual post instead of immediately throwing shade at me ala āBRUHHHHHHHHHH PEEVEEPEE BALANZā, they would have picked up this small yet crucial suggestion. If a player hurts you, your actual armor shows. And the only way this works is either spikes, orbs or pvp enabled.
But I guess with epic/normal armors having the exact same appearance and Siptah in the Mix it doesnāt really matter anyway.
A mod is not the solution at all, and I have used Fashionista. I donāt want to choose between looks + modded private and official. Itās just a QoL issue, not a pvp balance issue.
I disagree. It would just add another element to the PvP situation. Surprise. It would become a tactic to bait people into vulnerable situations. Not uncommon from real fights actually. Feign a weakness, when it is actually a strength. People hate change. But even PvPerās can agree they would want to look awesome while they dunked on someone else. shrug I say social option is a MUST.
Every time this gets suggested, people bring up WYSIWYG. And thatās perfectly valid concern.
But it could be solved by allowing players to āopt inā on their client: add an option in the client settings that allows the player to choose if they want to see the real armor or the āsocialā armor.
I think the reason dev team doesnāt want to implement this is not solely due to WYSIWYG-for-PVP concerns. There are probably other reasons at play, such as the effort needed and the prioritization of new features, etc.
I agree. Itās a convenient, plausible āexcuseā though (which is not to say itās false, nor to say they actually need an excuse - itās their game after all).
I mean you could just transmog light armor into light armor and so on.
And I donāt agree with WYSIWYG being a viable concern at all but I donāt play any survival games outside of this.
I think this is a major cosmetic boon for a tiny bit of extra gameplay issues, but there are elegant workarounds. I donāt get why people are SO opposed to it.
Not all servers have horse and cat game. Those servers wouldnāt like this change.
Besides, patch 2.2 will probably adress the cats and horses as it will be a PvP oriented update.
Funcom did listen to wild surges and surges complaints. We might be in for a surprise as far as PvP is concerned.