Plenty of things that have never been improved even though players asked for it

Here comes the thing about the private servers. The feature is not getting taken care of enough. There is so many bad things going around. Let me tell you the story, I’ve actually earned real money from running a crowd-funded server. But still players left because the game was bad at it’s basics and configuration of the server is very bad even at it’s basics. I would say FC should margin my players for playing on my server (as i took money from players for playing on it) but players complained about things about that i was totally unable to change. Yes, players payed money to play on this server for months and months in a row, even tough they could play on official servers for free, and this is why i know that crowd funded servers have a bright future. (Just if funcom gives admins tools to do so!). Dark part of the truth that you players do not want to know is that we (admins) have to spend money from their own wallet to make server running, and we want it running. And funcom gives admins a crap to work with.

10: They don’t even bother to translate things properly. I’m just raising my eyeballs and say “give me the opportunities” and I will make the use of it.

My feelings in kind:

This is their design. Deal with it. Some games have 2, other have 22. Conan has 8.

Thank gawd! It’s a good balance as it is. Neither I nor my mates and thralls get singled out and trounced!

Yes you can! Drag it from the bar to the inventory.

And none is needed nor in my case wanted. It’s a forge, ever use one?

Of course you do. Why would you not? What???

Eiw! No… go play on privates with a mod. I’m even saddened that the map is uncovered without having to discover the various areas. No compasses please!

And? Seems right to me. If we hit the target we get it back, if we miss it’s gone after 15 seconds.

It’s fine… I don’t care either way. They seem worried about people building thrall-walls. This was their solution. It’s fine, and you can still get them to be right next to each other - just needs a little more effort.

I am pretty sure that is illegal. While it’s one thing chipping in together on a server among friends, it’s a whole different cake using Funcom’s intellectual property to turn a profit for yourself.

And personally I’m pretty fine with the way settings are defined. After a bit of trial and error you start understanding what was their thought process and you can more easily deduce whether the value is supposed to be reduced or increased to provide an increased effect and imo no translations should ever be needed or used, that usually complicates everything…
Programming and IT is almost exclusively 100% in English to the point that most programming languages use words from the English language as operators, you start translating that, you’re in a whole heap of trouble…

What I WOULD like to see though is them updating their default config templates regularly to include all the possible options at their officially balanced default value…

Cuz here’s an example, @TeleTesselator there was doing tests after testlive came out and using the default config his server was set to 100% thrall damage to NPCs… After a while he told us his tests weren’t entirely accurate as apparently official servers have a 50% thrall damage setting in their config file… (those were present on the official testlive servers I believe).

However… I asked the community managers in the update megathread… I asked the devs in the modding discord… I asked random people on steam… Nobody has an actual official config file that they could share :smiley:
The default configs in the client were last updated in April… the one that comes with the server was last updated in 2021 august…
The most recent one that according to one of the devs actually reflects what they have on official is bundled with their server launcher app which I personally don’t use, but I had someone send me over that config… that one IS updated, however there is no trace of the 50% nerf in it… and people on steam forums also claim the damage was untouched (I don’t have a character with leveled thralls atm on officials so I could test it) so @TeleTesselator unless you have more accurate information, I think they actually ditched that idea and left the damage untouched for thralls (the overall, not the nerf they already get from reduced stats), which would mean your Sabertooth vs. Red Mother video is indeed valid

Long story short, I just wish they’d update those config files that come shipped with the game.

I think you’re misunderstanding or misremembering. I never said such a thing. I think I read someone else saying that but I didn’t believe them because I knew better - so I ignored it. I loaded the relevant server tabs and clicked on the reset to defaults before each test. Now on official servers the results of those tests are identical. At least nothing noticeably different. They did a little something to the affect that fighting has on healing the thralls you’re fighting with if you have that perk set - but other than that…

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Nice list. What misses is ability to customize UI without mods (size, ability to place things to other position). Othervise i agree to the list.

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3: Well, it works sometimes.

4: You have a thrall that is a specialialised smelter, so forges could work like cooking tables. You give your smellter an order and he do it.

7: I’ve had compass on the dedicated server and people liked it.

12: You seem to enjoy disappearing of star metal throwing axes or dragon bone javelins, and you are actively using them on a daily basis. You do practice what you preach. Right?

14: It’s not about removing the limit but decreasing it, but anyway, why build a thrall-wall if you can build literally just a wall. Anyway, possibility to knockback your thrall with a kick should still be at hand.

I personally do not even like having a detailed map to start, much less a minimap. Its a survival game and you are brought into the exiled lands knowing fully what’s in the region? Makes no sense. Minimap radar to me is way off the mark. Its easy enough to just navigate off of terrain the way your character would do it.

The hotbar is a deliberate design choice that alex addressed directly in a devstream with siptah release (was a conversation about sating and food). You have to choose your kit when you leave home.

Thrall distance is also deliberate which is why gaming the system to crowd your thralls on officials is a suspendable offense.

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You’re right, it was TheReaperOfChess in his pvp thread, you were just chatting there too and conducting your own tests at the same time so I remembered wrong :slight_smile:
But here’s his post about how it was confirmed that officials will have 0.5 thrall damage, which does not appear to be the case now after release :stuck_out_tongue:

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Not illegal. I was not producing any sort of game based on their intelectual property and paying for the server maintenance for the players was 100% voluntary. Yes. Indeed players got literally nothing for paying to maintain the server but they still did even though they could play official servers. To be more accurate, in the overall balance it costed me more than i earned. But that’s not the point and what is was “selling” was my work in the game not the game itself - Like a professional tailor, he does not earn money for the fiber, he does not claim to produce the fiber, he earns from his work with the fiber. So anyway, my idea was never to steal intelectual property and I would personally gladly pay FC the margin. If I was actually on a positive (financial) balance with it they would just sit back with and profit from the passive income without them paying a single dime for it. But that’s not the point of the discussion anyway. The point is that if FC would build a proper infrastracture that idea would be possible. The point is that the infrastructure is being poor, while it could be earning them passive income, this is why private servers are important. This is why this is in THEIR best interest. But this is a topic for another discussion.

But, wait a second, if they actually did it, and it worked properly, would this be legal for them to use my idea for their profit? :sweat_smile:

Is it still though? :slight_smile:
Like, I get what you’re saying, but the survival elements in the game seemed to have been more and more toned down to where they can almost be ignored… heck… even the survival stat was removed now since you never needed to actually put points in it to survive.
Temperature effects were way too mild (now at least we got some of that back with the removal of the perk that reduced the effects, I actually had to take some ice to the volcano).
Overall I think the survival elements of Conan became way too weak to where I’m now using Hosav’s UI on my server and I actually don’t mind the minimap… feels rather MMO-esque

As a contrast recently the VR remake of another survival game was released and I played it for a while… Green Hell… if you’ve heard of it… now… that’s a survival game… lol… I took two steps from the spawn location… got bit by a tiny spider… died… restarted :smiley: spent the first 2-3 ingame days of my character just trying to stabilize and get rid of all the effects that were killing me :slight_smile:

It still has the survival elements and from a game design standpoint, I stand by my comments. It would make no sense for your character to have a mental radar. Again tho, I’d go further and remove the map and make it discoverable like amunets discovery and exploration.

After that i got a funny idea for the CE like “Let’s just f*** the survival, let’s get a bunch of thralls and raid NPCs’ camps and crush your enemies (…)”. :muscle: :crossed_swords: :crossed_swords: a real pve conan-like raid experience!
Real men only eat fat grubs and swallow the fear of their enemies!

well, if the map was all covered with fog of war, i mean the one like in the real-time-strategies (but permanently uncovered when uncovered once) that allowed you to reveal fog of war inch by inch, provided with having a compass and not having a map marker of your location, would make travelling a real survival thing. You would actually use the map to navigate, not the GPS. I have to try it out.

It is 0.5 on my official server. did they change it?

From the people I talked to on officials they all say it’s 1.
The default value coded into the game is also 1 (if you don’t have a config file setting for it)
The ServerSettings.ini shipped with the dedicated launcher that the devs claimed has the official config settings also has a 1…
Ever since you said that, I’ve been trying to track down any official source or even any remote hint of it being 0.5 and thus far I could not find any. So I’m guessing they left it at 1 on release.

The server difficulty settings modify these values some too. So, “Civilized” and “Barbaric” make a difference. I don’t think it ever quite sees 0.5 though - but I haven’t checked since 3.0 either, so… Anyway, once selected then hitting Restore Defaults goes to those preset values for that difficulty. I wonder if this is the source of some of the confusion?

I accidentally ate ice (NOT yellow snow! I know to avoid yellow snow!) while harvesting black ice yesterday. Believe me, the temperature element is still very valid.

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Me too - I had to quickly craft a wall my body could fall against so it wouldn’t tumble off the mountain and be unrecoverable (this was pre 3.0).

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Sure lol, ice gives you a massive temperature reduction so obviously… eating it when it’s already very cold around you is not a good idea. (And yes! yellow snow even has a tooltip warning so it’s good that you avoided that!)
It’s still very mild compared to what it used to be :slight_smile:
In 2.8 it was pretty negligible since you had the perk Impervious where you could dance around naked on top of a snowy mountain and it said you’re cold… doh… :smiley: Now in 3.0 it seems to be a bit more relevant since that perk is gone.
But basically you’re still only getting problematic temperatures way up north or the volcano…
Back when they introduced the system you were getting a heatstroke in most armor next to the sinkhole in the desert for example.
I dislike what they’ve done with the armor though trying to “balance” it from that and pretty much giving every standard armor almost equal amounts of hot and cold protection (some of which makes absolutely no sense like we discussed in another thread like a metal bikini giving you cold protection…)

I’m not opposed to having fog of war, I actually think it might help newer players learn quicker. Aside from bug fixes (LS) I would have to say my most requested feature would be more pins for the map and the option to choose it’s color. 25 pins is simply not enough. If you play on a PvP server pins are downright vital. Being able to have actual styles of pins that reflect things people would actually use them for Eg. Picture of a wheel of pain to notate a wheel base…would be incredibly useful.

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