Poison and Bleed obsolete Heavy Armor?

Is there system in place to balance this out that I am missing ? Say you have 200 hp and am wearing heavy armor now heavy armor mitigate regular physical damage but it doesn’t seem to ever slow down applications of poison and bleed.

So to sum up : Am I wrong ? Does armor mitigate DoTs or not? I can’t seem to find any information about that specifically. If I am not wrong you give up tons of mobility and even seem to run slower, but armor inherently does nothing to boost your hp and poison and bleed go straight to your hp.

Nope, bleed and poison ignore armor as a whole.
And I don’think running slower is normal, I did not notice any speed difference.

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That is weird then , how did the blade or spike get through the armor in the first place (ie. Heavy Armor) ? I guess logic =/= games.

“Get over it maybe”? Are you trying to troll me? Explain to me how you can apply something without touching what you are trying to apply it too ???

Seriously bud if this sort of arrogant comment and whining about nerfs is all you’re going to do in these forums than you need to both harden up and grow up. Ppl can request whatever they want they are neither seeking your approval nor I’m guessing value it in any way shape or form.

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Thank you . Honestly it would if the developers wanted a logical way to counter heavy armor just make maces and other clubs to more to you if you are wearing armor . Or if they would add it a shield slam would concuss you especially if it was too the face.

Take a close look at the heavy armour set visually, you’ll notice weak points. Now, imagine a weapon getting past your defences and hitting those weak points.

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I understand that there are weak points but you would not hit them every time so at the very least the application of bleed and poison should apply less often depending on the level of your armor.

So if Funcom added something to the game that didn’t make since to you broke a part no matter how tiny of your emersion of this game that up to that point you enjoyed then they changed no matter if it made logical sense to correct it in the game you would be angry? Where is your adapt speech then ?

This is already here. It is called “Feedback” it is in green and if you look you notice it at the top of this post.

Some of the heavy armour sets have a lot of exposed flesh, Frost Giant set, Primitive set, Pictish Warchief for example. Both bleed and poison are also DoT, tthe longer the fight, the worse those effects will be until treated. Bleed DoT could be from internal bleeding after the initial strike, poison DoT could be from entering your bloodstream. DoT gets higher? Your character’s adrenaline is wearing off.

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Just ignore the bloke. If there’s a thread asking for balance changes or tweaks he will be there bleating like a lost sheep.

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So if light armor you more susceptible to cripple to your legs because they are more uncovered. Medium and Light are more susceptible to concussion (knock down). I mean that would be fair as light and medium can sprint more and longer around you DoTing you and recovering quicker from dodging. Oh, yeah forgot, if the battle goes badly it is easier to run away from the battle.

Heavy gets to just stand and fight or try to run and die tired because can completely mitigate your armor advantage by not one but two debuffs that can stack! K.

Or you can apply physics to it. Fast objects versus armour- Energy / (kinetic) = Mass x Velocity ^2.

Yeah but remember mitigated by padding all armor has under it.

Blunt weapons, such as mauls, warhammers and poleaxes were quite effective against fullplate in the real world. Getting smashed over the head with the hammer-head of a poleaxe would still leave you with a concussion, even without penetrating the armour.

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Agreed. Logic is served with that. But if you have a full suit of armor and no exposed skin and 3 layers of protection( Steel or heavy iron outside with chainmail under and under it all heavy padding.or leather. Some guy comes at with a knife and stabs you anywhere except maybe slot for the eye if the blade is long enough how much touch of your body underneath is he likely to hit ?

None of the heavy sets in Conan offer full coverage visually. Heavy Silent Legion / Redeemed Legion / Champion has oodles of plate coverage and chainmail, but only leather covering the hands and feet. Leather can be pierced, there’s your entry point, chainmail whilst awesome at protection against slashing weapons, is less effective against piercing if the weapon can get past the links.

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No. Just no. Have you even seem the leather on a gauntlet ? It could turn a blade . Also there is metal along the palm and the boots are heavy leather also and are you going to duck down and expose yourself to hit the foot ? And there are no nail sized blades in the game so no they would not get through the mail. It would take multiple stabs at the perfect angle to get through the heavy leather hence the % chance of adding a stack of poison or bleed and not on every hit.

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You are basically forcing a Rochambeau here. I will say to you Silk beats Leather. It’s lighter, it’s much less likely to spoil with excessive heat, and it can stop lethal pierce every time.

Mail is dangerous. If you can get into the ringlet with enough velocity, you basically have a blunt stab wound on a person or a compound fracture if vs bone. I learned about the Battle of Towton and the horrific injuries of well-armoured men.

The Khan himself devised silk blouses for his cav archers. If penetrated, the warrior would pull the edges of the material and “pop” the head out of his body, as it had likely not made its way through the silk. You can’t say the same for leather, which requires maintenance and replacement.

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