POLL => Should the Modes be Balanced Seperately?

Currently it can take 4-5 good shots to kill another player, we would need to deal upto 1k damage in a shot to make it the same time to kill a player, though.

yeah but mathematically, if you boost 10x player health for example, just boost damage by 10x and its even stevens. Of course it doesn’t have to be that extreme, but if all are settable independently, they could be tweaked against each other for the “optimum” experience for the environment. At least that way, the community affected is the only one and they can focus the discussion among themselves what is “optimum” for them. If I had the independent control for my server, it would take me a couple minutes to set it how I wanted it and if i didn’t like it after a month, I could tweak it under the hood.

OPINION SO YOU DONT FREAK OUT-

Im sure most know already.

Make this game too easy and ill simply walk away. No muss no fuss.

Do as you wish Funcom- you wont please everyone.

pve need some spec developes, ex Buildings. when stuff that are developed to pvp and not work at all in pve!

I would add thought that most traditional games do not undergo gameplay changes post official launch. If you buy call of duty, you aren’t going to suddenly login to find that you slide between cover suddenly differently. Making changes post release carries a large risk of player base alienation. do it enough and you alienate everyone. That’s why doing it through server settings, imo is the way to go. The base game is the same and if you buy it and like the settings as you have them in single player or on your own server that you pay for, you don’t have to worry. If you play on official servers that are free to use though, you are subject to changes to best suit the environment to the players. Most of the issues we are talking about at environment specific problems that are not issues with how the game actually functions. That to me should mean, fix the environment, and leave the game alone.

Regarding singleplayer. There is no need to balance that seperately. Just balancing PvP and PvE in their own way is enough. Single Player should get the PvE balancing patches and the rest is adjustable with the sliders that are already there anyway.

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I voted for Yes, because the past has shown that the most nerfs are implemented because of PvP.
Right now there is a thread to nerf horses because of PvP.
Every time there is a group of PvP player demanding the one or the other nerf.

I have stopped playing and have shut down my server because for the moment I’m not in the mood to play the game if I don’t know whats coming up and if the number on testlive will be the numbers for live.

And maybe I will be able to kill a boss after the patch comes live if I have to invest 10 minutes instead of 5 minutes and I have to use 10 healing arrows.

  • Is this then more fun or just more invest of time?
  • Do I now feel as a hero?
  • Are there still some player demanding to nerf the thralls even more?
  • If the new nerfed thralls close equal to the previous legacy thralls, then why the change to the new levelable thralls? Only a time sink?

In my opinion the thralls in PvE are the personal switch between easy, normal and hard mode.
If FC removes this “switch” for me only because of PvP and of some PvE player which are not willing to find their personal way to enjoy the game (use a weaker thrall, etc.) I will think about if CE is still the game I will spent my time with.

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I know Jens Stated, Along with Sweds and Alex, that they can’t
 its just not how game is set up.

I wanna vote Yes
 cause ya, SP should always have its own set up. From what they said in past
 its very unlikely. Specially with smaller population in SP.

I would assume redoing how it all works
 is major over-haul. And very low on board of things to do
if even on the board, not that pile on floor next to trash can.

Still waiting on hair styles, barber
 other small things that’ll never happen. XD

I’d love to see a game, really handle weapons with 2 stats, PVE damage and PVP damage.
I’ve played to many games, were Skill/Weapon is nerfed in PVP, PVE gets the double middle finger.

Alot of changes I want to see, this one is kinda low on list for me
 it be Great! But ya
 they already stated its very unlikely.

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Unsure.

I voted yes as I think that unless they address all the bugs with thralls that make them broken in so many ways this is just going to add more harm then good. I kind of find it like this. Why would you try and change a whole system 3 years after the game came out it makes no sense.

They buff the thralls so we will give up the ones they want gone, everyone does that, and then spends weeks re-getting thralls, many they will never be able to get as are gone from game now, Funcom bring in a system that some thralls are tough as heck with the promice we will learn to care about our thralls now along with bugs and strange traits for thralls that make fighters get archer perks and other way around, now as that is broke they try to nuff the thralls as they are to over powered for some.

Then we have the very broken purge that spawns on top of bases , in the walls and floors. How many thralls will people lose to that before there is a fix, or the thralls that just are gone never to be seen again. Instead of trying to add new things they need to fix the bugs, then try for something new when the things that new things depends on works not when its so broken. You can not fix a system that is broken in one spot by adding or removing old parts. First you need to fix then add but all we get is add and break, sorry but really if anyone spends any time in this game at all you have to see the bugs.

Funcom maybe needs to do a survey other then on this forum, on reddit and on steam to see how all its players feels but just bowing down and saying PVP is more important is wrong in my eyes. Feels kind of like this below to me but that is JUST my opinion and I do not think those who play PVE moan and groan and whine and complain any more then the PVP crowd.

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So bugs should be done separately by server type???
This thread is about separating the the balancing between server types, not what you think should be fixed first.
Actually, your entire post is exactly like all the post I see of yours on other threads
no matter the subject of the thread. Bugs this, bugs that.

Good question, but only Funcom can answer that and they aren’t going to. This whole farce started with the follower limit, which was “for performance reasons” and yet it still isn’t active, despite having mounts in the game.

Funny, it turns out that the follower limit did cause a whole lot of problems after all. Who could have predicted that? :stuck_out_tongue:

Yeah, the Purge has been a never-ending dumpster fire that got put out for a brief period, when it actually worked quite fine before they broke it again.

And let’s not forget all the thrall deaths while they’re following you. “Your follower died. Why? Who knows, who cares, eff you.” Before the follower cap and the leveling system, when that happened we would shrug, maybe cuss a little bit and go get another one from a chest. Now it’s hours of re-leveling.

Oh, it’s not more important. PVP players just need the balance more than we do, but that doesn’t make them more important. I just happen to think that Funcom can’t do a good job balancing both, whether it’s separately or together. I also believe that it would be best if they would sit down and decide which mode is more important and then stick with that.

They could decide to balance for PVP, but that’s not the only way to go. They might just as well decide that PVE is the way to go and if you want good PVP, use a bunch of mods on a private server. Look at Minecraft: it’s most definitely not a PVP game, but there are countless PVP servers with mods and rules for PVP play. When my son plays Minecraft, that’s where he hangs out. When I play Minecraft, the only mod I need is OptiFine. :man_shrugging:

I didn’t say we did moan and groan and whine and complain more than the PVP crowd. And notice that, again, I said “we”, because I’m part of the PVE crowd and I did plenty of my own moan-groan-whine-complain posts and comments on the forums. If you need evidence, look me up in the Follower Limit Feedback Thread :stuck_out_tongue_winking_eye:

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Yup hate bugs, report them as often that I find them and wish for them to get fixed but they do not. I am not sorry at all that I hate bugs and say it, I am sorry that it bothers you that I complain about the bugs but bugs make every change different. They ruin the experience of the new additions. If less bugs would be much easier to deal with many other changes. If the bugs do not bother you which have to say I am sorry I am not aware of your views on them but I can only tell you if you do not like that I do complain about the bugs all I can suggest if you block my comments but I have to be honest talking about the bugs in important as they break many people games and enjoyment of their play time. Plus thrall bugs compromise thrall changes.

Reply incoming :soon:.

I personally want server settings for minion health, damage, and rate of gaining xp. They should also be separate for thralls and pets. I think these are needed from a private server standpoint beyond the current Funcom proposed adjustments. This would allow private server owners the ability to provide servers that are more difficult or easier. With how the current server settings to adjust monster power is tied to thrall power, there is really no way to make the game truly more difficult on a private server.

I play both PvP and PvE and agree the “official” settings of the thralls needs adjusted down. They are simply too powerful currently.

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As a soloplayer, if that were to ever happen, I would be extremely upset. Every game or game series that has given their players extra mobility then later removed it ended up with a frustrated user base.

T4 Spawn rates have been reduced time and again

Off topic to this thread, but did they do this again for update 40? I usually farm Set City for most of my first tradesmen, but I had to go to the mounds to get my T4 taskmaster this time. Just wondering if they changed the spawn tables or if RNG hates me.

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RNG rates for Tier 4 thralls hasn’t changed for a significant time (not counting the Thralls that are no longer Thrall-able, I’m talking percentage RNG rates).

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Ok, thanks. It was bugging me.

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Since December, many things got worse, in the entire world. It may be worth putting Funcom’s limited capacity to do better in context. In this case, “context” being a global pandemic that basically paralyzed the entire world. Sulking because your favorite game company won’t talk to you feels a bit petty - although if you can afford to be upset about something as minor, I guess you’re lucky. Many others have more serious issues to deal with right now.

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Just why? Its looks like pvE has bigger player base = no nerf, cya