For consideration: Having Siptah as a separate game limits the amount of play that Siptah gets. People don’t want to abandon their characters, buildings etc.
Proposal: Add a teleport portal that can be used by people who have Siptah purchased to allow exile characters to jump to Siptah and vice versa.
Needs: Add unique Siptah weapons and armor to exiles.
If you think having access to this additional content for your exiles characters and vice versa, please comment in support.
Knowing how many issues they had with server transfers, they have to figure this part out first before they can implement a way to link 2 or more servers via a portal. Furthermore, there are other things to be considered e.g what happens to followers, decay, etc.
There isn’t anyway to have a seamless travel between maps. They are two separate running servers. For them to make it seamless (and to solve the issues with character transfer) they’d need to run the maps as a single server.
If this game was a four player coop game, the servers might be able to handle that.
This is achievable with mods, admin controls, and custom maps. Two of those require the PC version.
I’m sorry to say but those of you who bought Isle of Siptah (myself included) bought it for the DLC items (armors and building pieces) and for a little ‘side’ adventure to your main character in Exiled Lands.
Siptah’s biggest contribution is the content given to modders and server admins.
I once had a similar suggestion, but with a more technical approach.
Basically I was suggesting that Funcom add the possibility of a 2-server cluster directly into their dedicated server software, allowing people and server hosts to configure it as such (ofc at the cost of twice the resources) or just keep the single-server configuration they currently have if they don’t want to (so make it optional)
Essentially to get something that is similar to Amunet’s server transfer… but something that could be configured to host the 2 servers and provide seamless travel between them without any extra setup required. (If it’s the same server software doing it, then the ease of data transfer becomes slightly easier so things like handling the ownership of thralls etc could be made more seamless and have players have a presence on both maps)
Then they could’ve maybe downsized the number of officials but make some of these dual servers instead
At the time I suggested this though I wasn’t aware just how limited their development resources seem to be (especially when it comes to c++ stuff and server software) and I also wasn’t aware of all the nuances of the engine etc.
Now I know better that this will probably never be a thing
As for this, the reason they went with a separate map for Siptah is because the original EL map is already pushing the limits of the engine. After a certain magnitude in coordinate values, floating point errors start to become more significant and physics etc break down, so the map can’t really be too much larger than it is currently is (in a single player game you could dynamically move the center point, but you can’t do that in multiplayer ofc, the coordinate system needs to be absolute)
So basically it’s a mix of the engine version and the foundations they set back when they started making this game not allowing for significant map expansions. They could still do some ofc and also better utilize vertical space, just not quite enough to throw a full map in
I’m playing on a private server that has this set up, when you leave EL your character is copied to Siptah.
The EL copy is deleted, then the opposite happens when you port back to EL.
I’ve gone back and forth a few times, and it’s awesome.
All it would require is two linked servers and a device to activate the transfer.
The server I’m on uses the model of the activation stone like on the Map Room.