A little while ago I was thinking about the micro-stutter and hitches that seem to stem from streaming assets in, and it occurred to me, what if we just got rid of all the small rocks and sticks that can be picked up and in turn have Wood Sources/Standard Boulders supply single stick/stones when punched a few times?
Figure you guys are doing something similar in Sepermeru with asset optimization, so why not the rest of the game
Nah itâs actually a larger part of a performance problem cross-platform that theyâre currently working on, on a smaller scale. This is why The City of Sepermeru and various camps are having their destructibles turned into permanent structures (which in turn means camp assets are permanent and canât be destroyed to build over).
Lemme ask you this, how often do you run around picking up sticks and rocks in-game. Immersion or not itâs something you spend a very miniscule amount of time doing because once you get your first stone pick/axe, youâre drowning in sticks, wood, and stones.
Personally, I value the possible performance implications over a very small part of the game youâll spend maybe 1% of your time doing.
Hey, I never said you couldnât kick or judo chop them. Also didnât know about the protection zones, havenât tried to build near one since alpha and iâve for the most part been pro-camp preservation.
Used to drive me nuts when people broke the spawns with a building.
Not gonna lie, I still make use of those rocks and various branches even with my Star metal pickaxes. Great way to get JUST branches if you donât need wood, or extra stone when you run out of big rocks and donât want to trek a few miles.
How often do I run around picking up individual sticks and stones:
Iâm at level 60 and have been since mid-July ⊠same character ⊠nearly every session I play I pick up sticks, stones and handpick plants as I run though/past them ⊠I run with the âeâ key held down so that as my character passes something they can gather it.
I disagree with removing these and only allowing gathering by punching the items ⊠surely punching a rock or tree should damage the player and yield no resourcesâŠ
It would also impact the ability of new characters to gather sufficient materials to make their first stone weapons as there are sticks on the ground close to where you start but no trees.