I would like to suggest that you change the location of the “warning” that the character is overloaded. I often wish to continue tinkering with the inventory with the “overloaded” character and this warning is “blinking” on the screen just in the area where I am manipulating the items. This repetitive warning hinders me from “seeing” the items in the first “queue” of the inventory.
It is important that the game provides “alerts” in “discrete” locations on the screen to warn that your armor / clothing (including backpack) is in a stage of delicate durability. For example, yellow icons might suggest that the item is weak and red icons suggest that it is close to being destroyed (as in the Diablo game). Currently the player is required to “check” the state of his armor when opening the inventory and this is counterproductive (and unfeasible in times of danger). The character should be able to “know” if his or her clothing and / or backpack is in a critical state discreetly.