Public Beta Client- Age of War Chapter 1 Update Discussion Megathread

Is it safe to say changes to thrall/pet health were blanket changes? I saw a topic about how a pet croc can be two hit fresh from the pen by a wild croc now.

I think ideally things need a bump in base health/damage values, possibly tuning down their gains from stats to level it out. Thats is along with a case-by-case look at things so nothing is absolutely useless.

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Pets are pretty well ornamental now.

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WHY DOES FUNCOM HATE THE 1H SWORD???
Everything got a little nerfed, but daggers and 1h swords got grounded. It makes sense for daggers since those have been a cheese problem for a long time but swords?
Swords were one of the few this a skilled person could use to beat spears. It makes no sense that spears now do so much more damage when they also have reach, and now cripple!
Are they trying to get the few remaining pvpers winning without spears to switch to spear? I honestly want to know.
Wtf is this new ā€œbalancingā€???

Please, someone smarter than me tell me what Iā€™m missing.

Hi, @Ignasi. Either the patch notes are incorrectly phrased, or the patch didnā€™t implement everything in the notes:

The repair kits donā€™t work on legendary items. The game says ā€œthis item cannot be repairedā€.

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Lower tier repair kit should not be able to fix higher tier weapon&armor.
Why did they do that? Lower repair kit just lower durability more then higher tier repair kit.

Why? If youā€™re going to assert that the game design decision is wrong, you should probably explain your reasoning.

I didnā€™t think that through. I thought it was perfectly fine the way it is now. Until I remembered the new age is also about managing durability.

HA ! Thatā€™s something I definitely want to see.
Iā€™m dying to see lv.60 sorcerers with 40 HPs that go exhausted after 1 swing of their sword :rofl:

LOL corrupted stats suck already, even more so nowā€¦

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I ask myself that same question every update.

Different tiered repair kits are unlock like different tiered weapons.
Repair kits; in my opinion, should only repair equal or lower level weapons/tools.

The mats that go it to making the repair kits is equivalent materials as the weapons/tools they repair.

Have they changed armor repair kits? I hope they donā€™t, same reasoning.

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The idea of updating the purge and adding the siege looks good, but why are they changing the game from a action rpg to a souls-like? That not the game i bought!

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If the game was going to be a souls-like it would be cool. Problem is: itā€™s not.
Itā€™s just the same game, just with nerfed characters.

You wanna know why ?
Cause itā€™s plenty of smart a**es here that:

ā€œhey, gameā€™s too easy, make it difficult. See how cool I am ?ā€
ā€œNo matter what they do, Iā€™ll survive, Iā€™ll adapt, Iā€™ll overcome. Look at me, Iā€™m strong !ā€

Thatā€™s why Thralls get nerfed with every update.
Thatā€™s why Characters are getting nerfed now.

I just hope thralls and characters wonā€™t get nerfed too much, or the whole game system is going to break.
If thralls have low HPs, youā€™re gonna lose 2-3 high level thralls with every purge, cause they are going to get hit before they draw their weapons.

if they draw the weapons at all, fist fights against swords have multiplied since 3.0

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Thank you for pointing this out. Just modified the patch notes to include a disclaimer as the repair kits cannot be used for Legendary and Unique items.

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I think itā€™s been brought up in another topic, but will weapon rebalancing apply to currently owned weapons?
I noticed in the beta that my previously crafted perfected hardened steel weapons still have their higher damage stats, so does this mean that any legendary farming would be pointless? Or that certain currently overtuned crafted weapons will remain high powered?

Is there any way we can effectively communicate our concerns to the developers regarding these changes? I personally donā€™t know anyone who wants the game to take the current direction. I purchased this game with the intention of playing as a sorcerer, but the risks and sacrifices involved are already discouraging, and it seems like it will become unplayable. Additionally, I have reservations about the new stamina mechanics and the nerfs to both thralls and characters. During the Age of War, the focus was on empowering the main character to make them the true protagonist, but now it feels like both the player and their thralls will be rendered ineffective.

Honestly, from what i tested, thralls hit harded, as do npcs and players. the hp of npcs and thralls were reduced, so basically it is faster fights. Three skull vs a level 11 Dalinsia, @15 hits with a momentum. Thrall lost 10% of her HP.

Try go to the dungeons and fight the arena champion for exemple. Or go to sepermeru with your thralls and fight the npcs there and see if with only lv 20 thralls with epic armor and no legendary weapons can do. Try your self to fight a village of canibals alone

Yep. And just like different tiers of weapons, repair kits should have progressively better capabilities. That doesnā€™t necessarily mean those capabilities have to be ā€œcan only repair tier X itemsā€. Instead, the progression of the repair kitsā€™ capabilities can be tied to the effectiveness of their repairs.

Indeed, they already have that progression. Now that the repair system is being changed so that repairs also reduce maximum durability, that can be part of the progression, too.

Thereā€™s no need to artificially restrict the tier you can apply them to, these other limitations are already sever enough. Or at least, I donā€™t see the need for that. I donā€™t see what benefit it has.

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It strongly depends on WHO the 3-skull was. Not all the bosses are the same.

Big Spider and Giant Croc are stupidly easy.
Red Mother is ā€¦ medium ? I guess you could test against her to have more accurate data.

But mind that there are bosses and NPCs that literally MELT your thralls.

  • Sand Reaper Queen with Acid Spit ā€¦
  • Sobek Guys, really curious to see how new thralls fare against a horde of those ā€¦

Also I think a purge of Cimmerians will prove quite deadly if new thralls have lower HPs.

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Iā€™m not in the beta as Iā€™m PS5. I have a couple of questions.

  1. Are Obolus coins still in use or do I need to spend what I have before the 22nd?
  2. Do weapons and armor decay on thralls now?
  3. Are there any new threats to PVE servers? The purge is high on impossible to get for a clan of two level 60ā€™s and it makes the game unchallenging and large land-sprawling bases to go unchallenged.

Thanks in advance!