Is it safe to say changes to thrall/pet health were blanket changes? I saw a topic about how a pet croc can be two hit fresh from the pen by a wild croc now.
I think ideally things need a bump in base health/damage values, possibly tuning down their gains from stats to level it out. Thats is along with a case-by-case look at things so nothing is absolutely useless.
WHY DOES FUNCOM HATE THE 1H SWORD???
Everything got a little nerfed, but daggers and 1h swords got grounded. It makes sense for daggers since those have been a cheese problem for a long time but swords?
Swords were one of the few this a skilled person could use to beat spears. It makes no sense that spears now do so much more damage when they also have reach, and now cripple!
Are they trying to get the few remaining pvpers winning without spears to switch to spear? I honestly want to know.
Wtf is this new ābalancingā???
Please, someone smarter than me tell me what Iām missing.
Lower tier repair kit should not be able to fix higher tier weapon&armor.
Why did they do that? Lower repair kit just lower durability more then higher tier repair kit.
Different tiered repair kits are unlock like different tiered weapons.
Repair kits; in my opinion, should only repair equal or lower level weapons/tools.
The mats that go it to making the repair kits is equivalent materials as the weapons/tools they repair.
Have they changed armor repair kits? I hope they donāt, same reasoning.
The idea of updating the purge and adding the siege looks good, but why are they changing the game from a action rpg to a souls-like? That not the game i bought!
If the game was going to be a souls-like it would be cool. Problem is: itās not.
Itās just the same game, just with nerfed characters.
You wanna know why ?
Cause itās plenty of smart a**es here that:
āhey, gameās too easy, make it difficult. See how cool I am ?ā
āNo matter what they do, Iāll survive, Iāll adapt, Iāll overcome. Look at me, Iām strong !ā
Thatās why Thralls get nerfed with every update.
Thatās why Characters are getting nerfed now.
I just hope thralls and characters wonāt get nerfed too much, or the whole game system is going to break.
If thralls have low HPs, youāre gonna lose 2-3 high level thralls with every purge, cause they are going to get hit before they draw their weapons.
Thank you for pointing this out. Just modified the patch notes to include a disclaimer as the repair kits cannot be used for Legendary and Unique items.
I think itās been brought up in another topic, but will weapon rebalancing apply to currently owned weapons?
I noticed in the beta that my previously crafted perfected hardened steel weapons still have their higher damage stats, so does this mean that any legendary farming would be pointless? Or that certain currently overtuned crafted weapons will remain high powered?
Is there any way we can effectively communicate our concerns to the developers regarding these changes? I personally donāt know anyone who wants the game to take the current direction. I purchased this game with the intention of playing as a sorcerer, but the risks and sacrifices involved are already discouraging, and it seems like it will become unplayable. Additionally, I have reservations about the new stamina mechanics and the nerfs to both thralls and characters. During the Age of War, the focus was on empowering the main character to make them the true protagonist, but now it feels like both the player and their thralls will be rendered ineffective.
Honestly, from what i tested, thralls hit harded, as do npcs and players. the hp of npcs and thralls were reduced, so basically it is faster fights. Three skull vs a level 11 Dalinsia, @15 hits with a momentum. Thrall lost 10% of her HP.
Try go to the dungeons and fight the arena champion for exemple. Or go to sepermeru with your thralls and fight the npcs there and see if with only lv 20 thralls with epic armor and no legendary weapons can do. Try your self to fight a village of canibals alone
Yep. And just like different tiers of weapons, repair kits should have progressively better capabilities. That doesnāt necessarily mean those capabilities have to be ācan only repair tier X itemsā. Instead, the progression of the repair kitsā capabilities can be tied to the effectiveness of their repairs.
Indeed, they already have that progression. Now that the repair system is being changed so that repairs also reduce maximum durability, that can be part of the progression, too.
Thereās no need to artificially restrict the tier you can apply them to, these other limitations are already sever enough. Or at least, I donāt see the need for that. I donāt see what benefit it has.
Iām not in the beta as Iām PS5. I have a couple of questions.
Are Obolus coins still in use or do I need to spend what I have before the 22nd?
Do weapons and armor decay on thralls now?
Are there any new threats to PVE servers? The purge is high on impossible to get for a clan of two level 60ās and it makes the game unchallenging and large land-sprawling bases to go unchallenged.