Public Beta Client- Age of War Chapter 1 Update Discussion Megathread

Pardon the selective editing, but nope. That is pretty much all you need for any thrall. Just the iron truncheon is enough most thralls in game; that can’t immediately put you in your place.

I personally don’t think low levels should be able to take T4 thralls and that is why you killed them rather then took them.

I’ll take what ever thrall I can for the bench and upgrade latter. I got better things to do at low level then go thrall shopping.

Why?
I’m more in favor of a game where if you can do it, you can capture him.
not an artificial border - sorry, mate, but level up and then grind like a madman so you have the gear to capture a complete loser at a level where you’re already somewhere else and can capture a stronger thrall.
T 4 from the river is more of a liability than a help from mid game and only good for starters, so why not give them to newbies - like we could use them in the beginning (2021 for me) once we learned basic truncheon

This is only logical. It was clearly an unintended broken mechanic.

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A tip for those more daring. Probably you already go to Sepermeru when you leave the desert because of the chests.
Well, unequip everything and try to farm Szeth the drunk in the Wine Cellar dungeon. Use daggers to stunlock him and, if things go sour, respawn inside the dungeon. With some luck he gets stuck towards a wall, making your job easier. The moment he starts turning, watch out. He will one shot you if you are at a low level, but you’ll loose nothing important. Bleed the drunk. It might take a few attempts, but you’ll get one of the best truncheons in game early. Be careful not to fight near the passage for the other room. You might aggro the two RHTS and they will come for you. If that happens, run outside the dungeon. Then go back in. There’s not much to it. I did it a lot of times. Just be persistent and you’ll get the trucheon.

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Or at least difficult (IE authority builds early game should but you are focused on thrall collection and use and therefore reap benefits that others shouldn’t get)

Yeah I agree with deacon. By allowing no physical damage for truncheon, you are lessening the specialization and advantages of authority builds especially early game.

Am I reading right that the encumbrance of the character no longer affects the stamina regen and it’s solely based on armor type?

Can confirm:
Master Weapon fitting bug - fixed
Repairing thrall made items not restoring max durability - fixed
Last step of master armorer journey - fixed

Not addressed and not fixed:
Balanced weapon fitting only reducing LA by 1 stam and HA by 2 stam
Black ice arrows worse than hardened steel arrows

RIP perfected hardened steel weapons, here’s how the tiers work for making a sword, all numbers are without a thrall crafting.

Stone - 6 dam - level 1
Iron - 14 dam - level 10
Longsword - 26 dam - level 30
Ancient Khopesh (steel) - 33 dam - level 45 (uses steel)
Hardened Steel - 33 dam - level 50 (41 dam with bladesmith)
Black ice Longsword - 42/14 armor pen BUT not thrall craftable - level 60
Dragonbone - 34 dam - level 60
Perf Hardened Steel - 35 dam - Level 0, but the journey requires holding a hardened steel tool/weapon which require level 50 (but can be looted from enemies)
Obsidian - 36 dam - level 60
Star Metal - 41 dam - level 60
Serpent man - 41 dam - level 60
Telith’s - 41 dam - level 60
Any Siptah sword - 43 damage - level 60
Lemurian sword - 46 damage - level 60 (bladesmith makes it 57 dam and takes hardened steel)
Legendary sword - 60 dam BUT not thrall craftable - level 0
Best non-predatory legendary sword (Balias) - 67 dam - level 0

As for other weapon classes mileage may vary. Just for those who are curious on what the theme for weapons tiers will be AoW in a very very general sense.

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Looks like the planned change to the crafting queue and craft and craft 10 buttons are messed up.


Hitting F now only adds 1 to the crafting queue instead of 10 more.
Is that supposed to be SHIFT+F or something for a difference?

What’s the exquisite silks’ armor value in AoW? I always thought these should be higher and give heavy armor coverage with light weight.

So now all the Dragonbone stuff, that used to be end-game weapons, are trash ?
Thanks funcom, now I have to build 40 new bows and 20 new greatswords :man_facepalming:

Hey look, fixed exploit.

“All repair kits now work on all tiers of weapons and armor, but lower the max durability of the item by 2.5% to 20% (of original max durability) depending on the tier of the repair kit”

I just want to make sure I understand correctly (non-native English speaker here, and my English is rustier each passing day), but does that “to 20%” means there is actually hard cap (beyond which max durability can’t go any further, that 20%) or that each repair causes between 2.5% to 20% max durability reduction? Sorry, I know I should know that, but as I said, my English is rusty, and it’s never too late to learn. And how better to learn then by asking questions…

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I am assuming that the least repair kit (simple) can repair up an item, but it can lose 20% of the max durability. Masterwork repair kits probably only lose 2.5%.

And legendary weapons wear out legendarily fast and can never, ever, never be repaired without a mod.

Which will probably appear instantly on the Workshop when AOW goes live.

Oh, ok, thank you.

As long as repairing via benches or in inventory (spending same materials as the item was crafted from) does not cause max durability reduction, I won’t complain too much.

I mean, I still do not like the change with non-repairability of legendary items (if devs would do it opposite way, making legendaries repairable but lower their max durability, therefore legendaries would require maintanance much more often, I’d be content), but at least craftable stuff can last to us.

nothing was done in relation of corrupted builds not being playeble anymore

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I spawned them in and they are lower, chest 84 on test vs 117 on wiki; legs 52 on test vs 84 on wiki. I didn’t think legendary armor was touched during this, but it is now turbo trash.

Can anyone explain or confirm what these changes mean for the meta?

Adjustments to endurance costs and regeneration:
Server defaults have been modified and will be forced during the update (attention server administrators!):
StaminaRegenerationTime = 1.75 (anciennement 3.75)
Multiplicateur de régénération de StaminaLightArmorNoLoad = 1.0
StaminaLightArmorLightLoadRegenMultiplier = 1.0
StaminaLightArmorMediumLoadRegenMultiplier = 1.0
StaminaLightArmorHeavyLoadRegenMultiplier = 1.0
StaminaLightArmorOverLoadRegenMultiplier = 1.0
StaminaMediumArmorNoLoadRegenMultiplier = 0.9
StaminaMediumArmorLightLoadRegenMultiplier = 0.9
StaminaMediumArmorMediumLoadRegenMultiplier = 0.9
StaminaMediumArmorHeavyLoadRegenMultiplier = 0.9
StaminaMediumArmorOverLoadRegenMultiplier = 0.9
StaminaHeavyArmorNoLoadRegenMultiplier = 0.85
StaminaHeavyArmorLightLoadRegenMultiplier = 0.85
StaminaHeavyArmorMediumLoadRegenMultiplier = 0.85
StaminaHeavyArmorHeavyLoadRegenMultiplier = 0.85
StaminaHeavyArmorOverLoadRegenMultiplier = 0.85

If I understand correctly, this means that encumbrance will no longer have an impact on stamina regeneration. In medium armor we have -10% regeneration, and -15% in heavy armor.

Have I understood these changes correctly? It’s going to make heavy armor absolutely better!

Thank you for pointing this out :bowing_woman: Passed it over to the rest of the team.

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I still wish we had some basic use for some of the treasure. Still though, I am excited to see what items are on the battlepass.

Could we request that we get the team’s thoughts on feedback once in a while? It would be nice to hear their thoughts.

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