Public Beta Client - Age of War Chapter 2 Update Discission Megathread

I built a 7x7 square platform with 3 doorways and a treasurer in the middle. Placed a stair case to allow for easy acces. Enemy would go up stairs and knocked 2 doors through the entirety of the purge. They seem to find a pathway to the door, similar to a random npc chasing you.

Try to lure a random enemy to your treasurer. If they find a pathway, the purge will too.

Got so many feasts from New asagarth. Finally made it worth raiding that big camp. Love it.

1 Like

Stamina need to be reworked was perfect before, different stamina usage on what kind of armour you wearing (light/medium/heavy) plus on your current carry weight.
People need be punished for running out of stamina.
PvP community really needs this back.
As now you can roll forever makes no sense.

Please bring old stamina back or something similar.

2 Likes

return old stamina and make this game slower. Hire someone who has played your pvp mode at least once.

Please revert the stamina changes :slight_smile:

Stamina need to be reworked was perfect before, different stamina usage on what kind of armour you wearing (light/medium/heavy) plus on your current carry weight.
People need be punished for running out of stamina.
PvP community really needs this back.
As now you can roll forever makes no sense.

Please bring old stamina back or something similar.

Fix stamina! And infinit rolls!

Stamina feels great as it is. I’d rather have it not changed back. I can focus more on the fight than having to track a yellow bar.

3 Likes

At this point they can remove stamina entirely. Because for what do we need it if people can“t be bothered. And while we are at it, you also might remove health, stealth and fighting. People can“t be bothered with it.

Building, farming, taming? Remove it. People canĀ“t be bothered. Best remove the whole game … so people donĀ“t have to be bothered playing anything which require a little bit of brain activity.

4 Likes

They are reporting a lot of lag with the official servers in the new update in test live chapter 2 era of war

Think some one woke up the NPC. They now react and will aggro some distance.

How will purge act on crowded base areas? I can see people doing a main base and purge base now, bases will be multiplied by two i bet, or people will claim spam around to guarantee space for the purge camp spawn. How those purge camp works, it spawn only on unclaimed area? Can they target other players base if they are soo close? Will be people able to use it as a weapon againts other bases?

Edit: Will other players be able to loot my purge camp?

I’m wondering about that build over there blocking then one clear path to my keep. That is generally the area I would expect a raider camp to set up; around trebuchet range.

TL;DR: FIX STAMINA OR KILL THE PVP COMMUNITY

When updates come, there usually isn’t a lot everyone can agree on. However, the stamina changes in Age of War have destroyed the PvP community and nearly everyone agrees it needs to be changed. PvP is a joke right now, players are spam-rolling/attacking until someone gives up in frustration. Fights and raiding have completely lost what makes it fun. Top PvP servers are shutting down because players are leaving in droves. After 6 years of playing Conan, the stamina changes were the final nail in the coffin for many PvP players. This next update is basically make or break for many of us, If there isn’t some change to stamina to combat this silly dodge-roll meta, then unfortunately it’s time to uninstall.

There have been a lot of changes players don’t agree with that we adapted to over the years, but Funcom please hear us out this time. FIX STAMINA

6 Likes

I must say, I am not excited for this new chapter :thinkup:
• I did not watch the dev stream (sorry, some people work and have other hobbies than this broken game)
• I haven’t bothered installing the beta client again :thisisfine: So no, haven’t played the new version.
• I have read the patchnotes, and I’ll talk about my first thoughts on this whole mess:

→ Main highlight was at the very end for me: ā€œUsers can no longer duplicate items by exploiting slow connectionsā€. It’s good to read that this kind of exploit has been taken care of (but afaik it was an exploit enabled by lagswitch, much like skybases are, so why aren’t those also fixed???)
↳ I am not a PvP player, and the best thing I noticed was a change that mostly affects PvP… Concerning

→ Purge Rework… So now purges are entirely optional? Then uhhhh, I hope Gulzan, the dialog NPC that explained the purge, got changed accordingly; because the purge is no longer looking to steal whichever artifacts you have to escape the Exiled Lands or whatever the justification was :eyes:
↳ I think the new purge system with treasures could be optional yes, but that in more brutal areas in the North of the map or the Jungle, some purges should still come periodically whether you like it or not. Personal opinion.

→ Purges are triggered through the coffer interface? Okay I read the patch notes so I know about it, but think about it from a new player’s perspective… How will they figure it out? Have you made this information genuinely accessible in-game in some way? I hope so, but I think not :slight_smile:

→ The coffer can let you sell treasures for Gold Coins… Ok but Gold Coins are basically useless, they aren’t rare, you can farm gold in the Volcano or near Vaults on Siptah, and you can cast gold bars into coins for free… So you basically introduced treasures, didn’t make them particularly interesting or useful, and then made them into a new source of gold instead of making them unique… Design failure as far as I’m concerned.

→ Assigning Thralls to doors/gates sounds good, will have to check if it actually is, but it sounds like a fine idea.

→ You lose some treasure, the purge stops… Hope the coffer is going to be a locked container (like sorcery rituals) through the purge so that you cannot manually take the stuff out and end the purge whenever you want :doge: You probably overlooked that didn’t you?

→ New Battering Ram weapon? Is it Purge exclusive? Can we players use it, to finally add a new mechanic to raiding??? Would need minimum 3 people using it, or thralls → Forcing solo players to use the War Party attribute to use the Ram!

→ Mercenaries? Will have to look further into it, but I hope they’re more useful than thralls, and if they’re just disposable, I hope they’re more useful than Zombies :eyes:

→ The rest of the Purge Rework doesn’t mean much, there is a ā€œboss campā€ to end the purge and claim rewards that seem to be underwhelming, except you can buy bombs which is pretty stupid for PvP, but it’s not like anyone is expecting any sort of PvP balance any longer at this point, sadly.


→ Loot Rework!!! NPCs now have a chance of dropping their actually worn equipment and weapon/s. This makes sense, and on one hand I’m glad it’s not a 100% chance because looting high-end gear instead of crafting it makes the early game trivial (look at Legendary Weapons lmao), but on the other hand I dislike that it’s once again randomness deciding stuff for you all the damn time :thisisfine:

→ Loot chest grant more interesting loot? Sounds okay thus far.
Loot is more contextual? Yes, that’s how it should be, we’re on the same page here.

→ Interactables in-camps sound interesting, I hope their design is challenging, but I’m not sure you’d be the best at making a puzzle game; I hope these are balanced between how difficult it is to use them and the reward granted; because if there is one half-naked idiot guarding a lever that gives you a legendary weapon, that’s not balanced :rofl:

→ Dungeons’ loot is more interesting? Sorry but I’m very doubtful, and you cannot blame me for that!
→ Optional bosses? Cool idea, I hope they fit well in the dungeons, and I hope they aren’t all just a dumb armored human with high damage :roll_eyes:
→ Loot from bosses is adjusted? I am again doubtful, but will have to see if there is anything actually interesting in there :slight_smile:
→ Traps, and so forth :eyes: Now the thing is, it’s all going to be a one-time change. The first time you venture in a newly changed dungeon you walk carefully and identify the traps, then you know the locations by heart and they aren’t interesting or challenging anymore, much like the rest of PvE content :thisisfine:


→ The Archives and Voidforge grant new recipes instead of being fully random! Now that’s a good change for once, finally removing some dumb RNG :aaaaaa:

→ Black Ice Weapons’ recipes adjusted… So instead of balancing the damn weapons for them to be better than hardened steel, since they were a direct upgrade, you simply removed the hardened steel component altogether? This sounds quite dumb, but on top of that it looks extremely lazy in my eyes.


→ Steel Thewed nerfed to ā…“ of max HP instead of ¼, why?
→ Last Stand nerfed from 6s to 3s, very good idea, that was too much for PvP really.

→ Bows do less damage the further the arrow travels… How does that interact with the Dead Shot Perk which deals 15% more damage to distant targets? Did you actually just kill the perk? Did you make bows into a blank-point weapon for optimal damage? Does the damage only start dropping-off after a certain distance?

→ Javelins and ā€œmissileā€ weapons got increased damage? For javelins, are you only talking about the projectile being buffed, or the weapon as a whole? Riptide best weapon Soonā„¢?
So you nerfed long-range for bows, but buffed other projectiles without giving them the damage falloff? I’m not sure you’re being coherent here :man_facepalming:

→ No more God Bubbles? Not sure about this one chief…
→ Ɨ10 Avatar time, ā…’ Avatar damage? Ok so you have more time to move around and attack but I’m not sure you’ll be doing enough damage when you need it? It just sounds a bit weird idk, will have to see.

→ Trebuchet are more tanky and super fast to craft. You probably had a fine base idea but pushed the button waayyyy too far (much like you did with stamina changes) 10mn to craft a full trebuchet that now has double the HP?
↳ However, the usual bombs haven’t been changed or nerfed, so all you did was make them throwable with thebuchets with the demon-fire barrage ammunition… Really need to change bombs, especially the range of placement, but also probably the crafting recipe for dragonpowder?


→ Siptah crash supposedly fixed… Took way too long, but at least you did it :roll_eyes:
ā‹®
→ Damage from Wight Minibosses in the Winecellar has been reduced… Sad to see the game once again get easier in one of the most end-game dungeon…
ā‹®
→ Warmaker Klael is no longer sitting. He wasn’t the only one, so I hope Gulzan if fixed too, caught him lacking a few times!
ā‹®
→ ā€œThe slashing visual effects of one handed swords is now properly aligned with their model during sprint attacks.ā€ Since I reported this, I’m glad to see it fixed. It shows bug-reports are not always useless :+1:
ā‹®
→ Tools no longer damage resources that they cannot harvest :thinkup:
My question is, do religious tools harvest anything that isn’t a human body?
There is a very uninteresting exploit with them, so if they only damage human bodies anymore, the exploit is fixed :+1:


More importantly, where are the stamina adjustments?

• Chapter 1 increased stamina costs, also increased stamina regen, and decreased delay before regen…
This was a fine idea, but it was taken too far, be careful how hard you push the button!
• For an actually proper experience, find a middle ground between the previous stamina system and the current one!
→ Go back to the previous system.
→ Increase stamina costs, but half of what you did.
→ Increase stamina regen, but half of what you did (decrease regen time)
→ Decrease delay before stamina regen, but less than what you did (should solve the infinite rolling issue)
→ Keep the exhaustion effect and penalty, but decrease it just a little bit.

Boom, you have a decent system again :doge:

2 Likes

I am having trouble with trigger purges as well. I created simple base on leveled ground with 4 doors and the purge would not trigger due to pathway. HOWEVER, when I removed the doors then I could trigger a purge.

Mainly playing sorcerer and from my experience the Steel Thewed perk nerf now ruined all sorcerer builds, it was already hard with old system, but now with this update it is unplayable. Half health, half stamina, now only 3 attacks before we get killed, and remember, that it’s easy to aim now. The only build for PvP is str, agi, vit all 3 stats max with spear as a weapon, not to be able use anything other than that now is quite sad. Never mind, all good things come to an end, it was fun to play and I enjoyed my time in Conan exiles

3 Likes

Yet here you are.
You can watch it any time you like.

:man_facepalming: Watch the video, you can buy mercenary help for raids. In fact there is an entire new part to the game that is part of the raid. Got to get the old purges out of your head.

NOTE: the side they are on is dependent on the gate not the frame :flushed: After I rebuilt the front of my keep. THIS has changed how I build ramparts, and how much I will be using the stable gates. :wink:

For art collectors. Was doing the serpers treasure climb, had so many paintings when I was done :rofl:

I’m liken the new loot table but it has doubled my end of walk sort time.

I haven’t done any dungeon yet, just running around my area gathering to build.

That a lot of people have complained about.

Note: NPCs woke up and agro now.

1 Like

I just realised that chapter 2 trades 47 purges for 1. Maybe we can have the old purges replace this stygian army.

Hey Spynosaur_Nicole. If at all possible, could the devs please fix the Thrall Pot and the pet Feed Box for Playstation in time for when Chapter 2 goes live. Our followers will be in a lot of strife facing the might of the Stygian army without food distribution. Furthermore, while I do not posess such sheer quantities myself. Many players who have dozens of thralls/pets will not want to manually give full stacks to each individual follower one at a time, then micro-manage their quantities and inventories in between Purge waves.

1 Like