Can’t really answer that with a short answer, because the question makes no sense from this context. (it doesn’t make sense without that context either since server performance has very little to do with data transfers - that would be a third performance category called replication)
Modding for Conan is not like modding for other games. Mods are not some external ghetto-rigged things injected into the game, they load up as integral part of the game - so modding for conan is actually game development in unreal engine… and the devkit is pretty much the source code of the game without the base classes.
Bottom line, you’re looking at this from an external point of view… while I can look at it from an internal one and see what the game is actually doing without having to rely on external measurements.
Anyway, that’s about all I’m going to say on the matter. If that’s not good enough for you, then feel free to ignore everything I said, it’s not like I’m suddenly going to get paid for it if one more person is satisfied that I’m qualified enough to answer questions on the forums
But my main point still stands: The problem would still return on a fresh server after a certain time.
And if the server is wiped regularely, I don’t see people having much purpose returning after their third wipe…I wouldn’t, that is certain.
I mean that is pretty much what is happening now in Once Human. People have seen everything and are not returning.
Oh, I forgot btw, I guess you could look at Amunets data from a few years back if you want numbers. He’s also a modder and a very good one (might have heard of Amunets server transfer mod?). Anyway, he did some performance tests both aimed at the client and the server, busting some of the common myths.
It shows a similar distribution as what I mentioned above, except for some caveats for example that this has been done before living settlements, but the majority of things shouldn’t be much different.
I did plan to one day do a bunch of similar tests on the live game to see how it compares, but never got around to it. If and when I do, I’ll probably post it somewhere.
Well, sure. I was not advocating for wiping anything, I simply mentioned that if performance would be the only factor, then it would help ofc. Like I said above, Dennis already officially announced multiple times in several livestreams that they will never wipe officials, so I don’t think there should be any concern about that.
The point is periodic wipes to prevent it, in a couple ways. No player prone to excessive content retention is going to play on a periodic wipe server.
I agree, but I also wonder how many players would actually stay on official servers then. I certainly wouldn’t.
And your idea there basically boils down to: Wipe the servers before players accumulate too much that affects server performance…
I’m making a leap of faith here, but I’d say the amount of players taht would be OK with that are not enough to turn even remotely a profit for FUNCOM.
Well, that is exactly what I wanted to see…
And yes, Placeables and NPCs are the main reason for server lag, apparently.
Although it seems that a lot of “in use” workbenches kill the computer.
and neither are mentioned or restricted in the ToC…
So it seems that the actual solution to server lag problem is restricting placeables and NPCs, so contrary to the business model FUNCOM is basing ther revenue on.
I’m surprised on the data showing 2500 active furnaces have nearly no effect on server performance. Though given the nature of some glitches (minor) I’ve seen with furnaces (and similar stations) I guess I shouldn’t be.
Again i will talk it is just another useless thread made by @DeaconElie.
Funcom dennis and the others already talked they NEVER will wipe the official servers.
They are fact but of course its very hard for you understand with all your ignorance.
Again
If your “ideias” are “REALLY GOOD” why dont you open a private server with all your rules???
Your poll about rollback the servers got in a very big NO and if people dont want rollback 2 weeks of dying thralls and bugs what make you think people will want a wipe in the servers?
If you dont want trust in me it ok more aleast listen your new friend
Stop wasting our time again with your useless ideias about this game.
Now i understand why you never have leave the beach in Ark.
This is a forum (the guidelines of which you’re still unable to follow it seems, but that’s a different story).
I hate to be the one to break it to you… but you’re wasting your own time - that’s typically how forums work.
Good when thralls have 20k life and are dying easy in pve and in pvp they become useless and a joke wasting players time and resourses and making defense base no existence
You talked it
You can ask kiki and any other pvp player how a joke the human thralls become and you can kill any human thralls with 15k life in secs.
And for pve you can ask how many people are losing thralls for new bad combat stunlock or for crashs.
Anyway i never stated you are a villain or something like it and in the past i have recomended some of your mods and right now the new hecatomb mod is very good too
But yes i think since you are a modder you shall search other games and check out what work and what dont work and since you called thralls in the past “pokemons” trying to lower/dimish people using thralls you shall search out pokemon was and still a very good
and if you search now all new survivals games have pets or followers and most people love it.
As I’ve said the 7dayserver i play on does 500 game day wipes, all progression. Couple dozen players on 2 server.
Don’t break an ankle.
People might like an annul or biannual wipe. You really don’t know.
But they are.
How so? Like I said that is a just because you can doesn’t mean you should thing. Just because I have all the DLCs doesn’t mean I have to use all those DLCs, Yes, shocking isn’t it.
@Taemien Do you honestly think a hoarder would play on a server knowing their hoard will be lost?
But you don’t know that, you can speculate based on you not wanting to, but you really don’t know.
@AndersonKain Can you possibly post with out personal attacks?
So just what part of that are you not understanding?
Well… you certainly could have fooled me
Here I was thinking that I’m the evil guy, who apparently hates thralls… so nothing I say should ever be considered, by anyone, till the end of days… for such a despicable act.
For context, thralls already had like 2k health when that thread was made… and if you read the actual title of the thread… it’s asking to buff them…
So me saying that they don’t need 10k is not “asking for them to be nerfed”, it’s simply disagreeing with the suggestion to buff them to combat performance problems.
You do realize there have been several bugs not too long ago allowing to thrall bosses that could go over 100k hp, which a lot of pvp players happily abused… Did that stop PvP offline raids?.. No…
Do you know why? Because even the less smart humans tend to be smarter than basic AI… so they can climb on a little bar stool and poke them with a poisoned spear for 10 minutes
Thralls have never been proper offline defense in PvP… the only time they had “use” was when they were so out of balance that they one-shot every player - even then it was more about getting caught off-guard than actually posing a challenge to most players.
I do not think thralls are part of the solution for PvP offline raids… fixing the holes in dynamic raid protection are more plausible.
There’s this little feature called DBNO that was designed exactly to prevent that
Either way… I never asked for nerfs… but even if we pretended I did, it wouldn’t be my fault if Funcom listened to that - so how exactly is you being angry at me for thralls being nerfed justified?
Well, it came across quite a bit hostile - so I went ahead and reported your post like I said I would. I asked you to stop several times nicely.
I have no axe to grind with you, I don’t even remember you from that thrall thread you keep bringing up… however if you actually scroll to the end of that thread, you’ll see that Marcos and I stopped arguing and made up and continued being friendly - it was just a temporary heated argument.
And the result of that thread was actually my thrall guide, because he raised an interesting point that new players might not know how to optimize thralls so they would seem far more fragile to them. Meaning that the thread actually resulted in something positive - at least I’d like to think so - which happens rarely around here.
So… could you please stop haunting me all across the forums with those frowny faces and accusing me of random things like hating thralls or only posting here to advertise my mods every time I say something in any thread? Thank you.
Was about to suggest multiple tiers of servers from free with limited building pieces, thralls, storage slots, etc to paid, likely monthly, with higher limits or even servers where resources could be dynamically allocated as needed for the ebb and flow of paying customers but realized very quickly what a logistical and operational nightmare any of that would be.
All I can say is it’s been a very rough year for the gaming industry in general. Possibly solving such problems will be the key to which companies survive.
Of course it is based on personal preference and experience and the results that FC had with that experiment. There is that.
But honestly, if you are not developping you own comfort zone you play in, how many times arte you going to put a lot of effort into your builds, knowing in x days it will be gone anyway?
In my opinion you hate thralls sorry but after reading it
And all others bad things about thralls yes in my opinion you dont like people playing with thralls.
I was lider from one of the biggest clans in latam consoles pvp
you dont know about pvp
And yes in the very begin thralls are very op and was very good in defense.
In your base yes because you dont know how to build it or how to put thralls in the right position or how to choose good places like ice cave or clevice or fissure or any good defense structure.
But aleast in the past they give us time for login or reach in the base before they all get killed.
I know right now pvp is almost dead because huge number of hackers , lag and everyday new glitch sky bases but old time before funcom nerf thralls , cbefore change combat to stunlock and before make bombs easy to get it was very good.
DBNO is the worst game mechanic about followers if you are really a good modder like i know you are you shall check all others games with followers.
The best game mechanic funcom shall add is to ressuct thralls using the follower list by using the circle power it way will make people dont lose thralls for bugs and crashs will remove any chance of people killing thralls in pve and will avoid future problems like it now about thralls dying with living village settlement.
Also in DBNO stage thralls can still be hitted and killed.
Again in my opinion you wanted it
But what make me angry was the fact you asking to remove the fun from other people tell me what is the problem of a thrall having 10k+? Because if it make the game easy for you , it easy just dont use they or get a weak thralls or remove he weapon but really let me understand why a thrall with10k+ life is bad for you? .
Why i can tell with 100% reason nerfing a thrall or giving he a small health hurt the fun and the gameplay of a people using thrall build.
But what about you why a thrall cant have 10k life?
Im going to cry in a corner now
Im not accusing im giving my opinion after what you talked a time ago
Im not haunting you if you check you posted my name again so what i have done is just giving you a response.
Again i never talked nothing bad about your mods and they very good.
Why do you do that?
I never said that, why do you think it? If I did I have options for private servers, recently got another invite.
Ok so what is your native language so I can get it through to you this thread just an academic discourse, a speculative conversation if you will, a philosophical discussion on the practicality of server wipes.