Upkeep is something that sounds decent on paper, but won’t really work in reality.
Tuning that would be a nightmare. Make it easy enough so its not an issue for most players and there is no change. Tune it enough to make a dent, and many players who are just trying to play as they usually do will consider quitting over it.
And let’s say it works perfectly. People don’t mind, and keep their building sizes down (a fantasy, but lets use that outcome for the sake of argument). You didn’t tackle the largest contributions to server issues. Your 2-3 FPS (server) went to 3-4… maybe, during primetime with 20+ players online.
Back to the subject of wipes, I do want to alter my opinion slightly on them not exactly working or working long term. So I said that people would easily be able to rebuild, would easily just cause the same issues within days or weeks. And I still stand by that. But after a few periodic wipes, things would actually improve. The reason being, is that people would get bored of them and get turned off with them. Playing on a server that wipes on occasion take a certain type of player. One that doesn’t usually gravitate towards such servers. Its one of the main points people have against playing on a private server since about 90% of them -do- wipe periodically. People who handle wipes already do, and those that don’t, play on the public servers.
Some of those who play on the public severs may not be bothered by wipes. Some will. Many I suspect will enjoy the first wipe. That feeling of starting over, seeing everything new again, and the fresh performance a new server has. But six months to a year later when it happens again, they might enjoy it again. But not as much. And then eventually they’ll move on, having very little to keep them around knowing their progress will zero out yet again and they don’t have it in them to do it again.
So the population will dwindle and that of course will help with performance. But you’ll also have to contend with server merges again, and even more reduced player counts on a subsection of the servers.
And the other issue with wipes is when they scheduled. Lets say every year on January. Well… populations in the last quarter will suffer because who is going to commit to serious gameplay knowing full well their server is going to wipe in the next month or two? You’ll see seasonable population numbers rise and fall because of it. Great bursts of population in Jan, that peters out in the spring and stabilizes in summer, then dies off in fall.
Its for this reason that many servers I’ve played on didn’t even schedule their wipes. They’d simply monitor the server performance, and if the server got too bloated, they’d announce at that point a wipe was happening in a week or so. This kept the population stable until nearly the very end of the cycle.
I don’t see that going over well if FC did the same. Just picking a random date 6-9 months from opening to just wipe the servers with very little (5-7 days) notice. I don’t think the community would like it, even though for the sake of population stability, it would be the best thing for them to do.
“I just started building this epic recreation of x, and now its going to be gone in a few days. I wouldn’t have even logged in to try if I had known…”
Yeah that’s the point of not telling you. To keep people logging in as if nothing is happening.
There’s somewhat dark side to wiping that makes it work, and work well that many aren’t really aware of. But I don’t believe many players will be readily accepting of it.