Yes, of course, the fallback purge mecanic. All that is cool and fine. But not allways make sens.
On one hand, we’re told, that we can make and build a base everywhere we want… yes, we know all what this mean. But mostly it means “let fly your imagination”, build a castle on the mountains you see, build on a island, and so on. Ever in the game is said somewhere, you can attach foundations to cliffs, try it out. Not sure if formulated exactly that way, but that’s the idea.
And here comes the purges, and now the fallback-purge. While i agree that to make it work, people will not have a purge able to climb the mountaineer rocks.
But if i want build any effective and defendable base somewhere, bit rl related maybe, i would try to take advantage of the terrain, isn’t it ?
Yes, of course i would !
But purge make me think twice about that now.
Not only that, also mentioned in an other post, and like you know i’m testing lot purge-mecanic, i have set-up a new char, built a new base, all well accessible for purge.
Had some purges very soon, did push a bit the settings to. First purge was fine, second to, but then third, 2 waves was still fine, but last landed and spawned inside my base, ever updstair in my bedroom (not that this matter more…), but still.
We see here an example of fall-back purge when there shouldn’t be one. First base is accessible, and was used at such, but then one waves failes.
So we can’t think, that some may also experiment this. Maybe more than i did.
Purge is working for me now, and i’m happy, but it’s still not perfect, and the fallback-purge is a part of it.