PvP balancing burst 1h abit

Something that can be improved

  1. Leave spear as it is now

  2. Increase swing speed for light attacks of 1h weapons. I mean make it LIGHT attacks start faster, with out such big delay (preperation)

  3. Let use FIRST LIGHT attack’s from 1h on move, not 100% moving speed ofc, but not in a “freez” ~20-30% of moving speed and only for first light attack

  4. Reduce roll in light armor for 10% OR reduce ARMOR for light armor.
    Epic Light Armor provide almost 50% of damage reduction + big roll, when Heavy armor provide 75% of damage reduction and no roll at all. As you can see Heavy have almost use due ultra big roll of light, you can not run\catch target in heavy. Make heavy more viable with armor than it can become more popular selection. 40-50% damage reduction for light armor + big roll is too much

  5. Make it possible to poison Darts 1 potion for full stack of darts (10) 1 throw = -1 use of potion

I agree with yours suggestions but I want to be cautious about game balance.

For example, I’d like to have more faster 1h light attacks, but than how op could become Predatory Blade for PvE and PvE-Conflict ?

At the end just a question:

You seem to be sure epic flawless light armor (around 300 armor points) offers 50% dmg reduction when heavy armor (around 1000 armor points) offers 75%, can you provides a math formula to convert armor values in dmg reduction ?

How can you have 1k armor points? Silent legion + heavy armor = 800 armor points.
You can find Damage Reduction numbers in your stats, at tab Parametrs, where all buffs\debuff\modificators is shown. THere is a section:Armor, and there is showed Damage Reduction %
Flawless light =~300 points = 48% damage redcution
pure Silent Legion = ~740 points = ~74% damage reduction.
As i tested on local server with my friend this damage reduction is a real numbers. I mean if i hit naked for 100 hp, than i will hit for 50 damage target with 50% damage reduction

Last time I used an heavy armor was few months ago, so probably they changed it, but a Silent Legion was ever 800 armors pts, but all flawless epic heavy armors was better than this

With old silent legion + 50 stat exploit I had exactly 1015 armor points. I am not sure if I had armor plating on it, so a max of 1030 would’ve been the maximum.

Some of that was from agility i believe. 2 points of armor per tick, so there was another 100 right there. And iron hard muscles may have played into the equation (level 3 grit)

maces need a total revamp, the first shield bashing need a bigger hitbox and i need hyper armor on heavy combo sword+throwing axes.

Becide that, i totaly agree with op, tho i would like to see a gap between the wielder and the actual spear as i saw suggest on other thread

i’m bad at math, but shouldn’t the light be around 30% damage reduction then ?

u r good in math, but the game? and as u know all run in light armor+mid helmet, so they still can roll like in light but +120 armor

Does this also work with Medium armor and an heavy helmet?

From my knowledge, 1 piece of heavy jumps you to heavy penalties and the such.

Ah ok I will test.

Tank you!

Thank not Tank! lol

If I apply an Amour flexibility kit to an heavy piece of armour, will it decrease the penalty for movement or it’s just to use less stamina while climbing ? If it’s the 2nd, this kit is pretty useless, imo.

I t doesn’t add a roll to heavy if that is what you are asking. It effects climbing and overall speed of movement if i recall correctly.

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