PvP playerbase is dead

i was a pure pvp playerat over 3000 hours with a clan of 5 we was over years kinda alphas with another clan on 1100 till funcom banned and destroyed our city because we had a wall outside it… we all left pvp officials and play on private pve now…no chance go back with such build limitations im not sry for the dying pvp officials funcom wants it that way…

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Where has thos been factually tried. Privates? I always see them with it turned off and admins babysit the raiding times as they see fit.

Again, how can converting a few low pop servers to 24/7 DbD raid servers hurt? It would do 1 of 3 things,

  1. Suck, and no one ever plays them
  2. Have about the same olayer counts as now
  3. Worl and have consistantly higher pop servers.

I say, try it for a month or 2, then we can have some sort of data bs, it wont work because just because.

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i would have to rewa6ch it. I k pw he is against it, but i still maintain it was never tried, so any thoughts one ornthe other on effects is heresay (mine as well). But unlike others, i say test it out, let it play out. if ToS is reducung building sizes, then online raiding would be engaging. Again, if my pve time is greatly reduced in a pvp server, that is how it should be. Right now a cpan of 10 can have 7 players farm freely for 19 hours, no building babysitting event log checking, then pass defense on to the turtle players during windows and wait out offline oppurtunities…not pvp tbh. And that is a very real meta. When i log into a pvp (raid) server, i should expext pvp at every corner, and when i am offline i should not have to accept i will be wiped.

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Not completely sold but you make a compelling case and it’s not like pvp could get worse

Maybe I did not make myself clear enough. I also think there is a place for it but in current state dozens of recipes are just meaningless in tearms of being anyhow useful.
I mean we used to have that simple meta with exotic meat and herbal tea buffed with wraps against bleeding for healing and that was nice, in my opinion kinda logical. Then there were all that healing changes reducing everything to wraps and potions that lead everything to that broken ambrosia meta. Now you just use potions in PvP and basically all you really need is feast of Jhebbal Sag for yourself and Exotic Feast with Cooked Pork Rinds for your Thrall.
Well that and firewater for cold resistance maybe.

So we have like 200+ different types of food, with like 100+ recipes where actually useful are like 5 of them. That’s sad.

I do agree that the game would use some PvP achivements like K/D/A or rankings on servers. It would give a nice pump to the players.

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Yea… Im just gonna answer with this video once again

DBD in nutshell is great as a concept but does not work as expected. :pensive:

I might work out for some communities but not in wide open world.

good, the pvp, it is competitive? I understood well? and the goal is to win? I always good? now what are you ready to do to win? Does the question seem logical to you?
yes, funcom has a share of responsibility to a certain extent, but the big responsibility, sincerely, it lies with the players, where the annihilation of fair play, the rule of limitless and unscrupulous, pushing to its extreme and radical , the exploitation of bugs, flaws have destroyed a good part of the game, not to mention the proliferation of trolls.
But it’s true, I don’t expect people to understand, I don’t ask myself the question of what I want to do but what I can do, it doesn’t prevent going beyond limits.
after all, history has often shown me that in humans, I was wrong, but maybe, one day…
But what is certain is that for many, the cause of their abandonment and simple, fed up with the toxicity of multiplayer pvp style games…

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Since you spam the video, ill spam this…where has dbd been tested extensively to come to this conclusion? Or is this just conjecture?

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lol, hyperbole???

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Wide open, except for those 19 hours of closing down raiding during non raid windows…that is far from wide open. Being open to raiding while online is more wide open than windows dictating my play time. That is more, how did you say, oh yeah “communism”.

Thinkin that way there would be no PvP games at all. Even in real life sports there are rules and oraganizations that create the fair play environment and try to keep it clean. Otherwise people would kill each other and do everything to win. Why do you think so many ppl use drugs to boost their strenght and all that stuff? Look how brutal can be football hooligans.
People are toxic, people fought each other for years. That’s the truth.
It is developer job to provide clear set of rules and mechanics so everybody can play on even ground and keep their cool. In the end there always will be someone on the top and all the rest of people will either praise or curse him.
In conan matter we need a set of changes to balance that unfair stuff because people will ALWAYS try to obey rules to stay above others.

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Chill man, you got so worked about DBD that you cant take a joke, lol… :unamused:
Why do you think it’s not in the common use? The reason is - noone likes that mechanic.

BTW don’t spam 3 posts ony by one when you reply to single person… :face_exhaling:

Dynamic Damage hasn’t been tested, vetted or deployed in any meaningful way as far as I can tell on Official Servers. The vote is still out. Maybe they come up with something amazing, who can tell.

Early Access Player here: once upon a time we had 24/7 Raid, where nobody could come close to your well-armed base. There was respect. In this world, no one could scout you, climb all over and recon you while you were away. I can’t tell you what an enormous change this made to the game.

It invited all the snoopy, gormless and lazy players who were ever passively squeezed into the world, and said “here’s 19 hours, please climb all over my stuff.” This was a cultural shift that hurt the game.

I still don’t know why they implemented Raid, pretty much without our asking, pretty much by fiat – and literally overnight.

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Good points.

Also, DbD combined woth moving explosive Jar making to smething that shows on mapwould create conflict zones. I see the bomb icon, i know a clan is prepping jars. This would mean arrow raiding is the only “sneaky” way. And bubbles stop those.

We need to list the negatives (mechanics, not exploits/hacks) for DbD. Ones that arent alreayd a thing for current window.

Jars usually last only a few seconds in my inventory, because I only carry the materials to craft jars to the raid. And I craft them, when I want to place a jar.

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What about just having a decay function in dragon powder that can’t be delayed via ice? That way you can’t build up large stockpiles of dragon powder and can only store it as explosive jars (which has it’s own issues with logistics).

Or sporadic ignitions :slight_smile: Could be fun.

But decay sounds more reasonable. 8 hours I would suggest.

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The decay would cut out the solo players, whom need to stock up. I know you want to get the multi-man clan to stock up by one member and maybe task the same to another member. I don’t see a way to balance it.

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It would change solo dynamics for sure. But with DbD andnToS, if you need more than 100 bombs, you are try8ng to wipe. The idea of pvp should be get in, loot, get out, not current offline…stockpile, offlinenfor 6 hours and wipe.

Solos should then migrate to arrows, as they are better for maneuvering during a solo raid.

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