I suspect you correct that the devs did not intend this method of item protection.
Charcter transfer is another matter . One hurdle at a time. There are many threads on the power of character tranferring, so it would stand to reason that Funcom is aware there is concern. I agree though it is all a system of balance. As I agreed with before with @Barnes, I don’t believe body vaulting was intended to be part of this system.
True, but there’s a specific reason why I’m asking. It has been argued that “an exploit is an exploit” and that it doesn’t matter whether you use it for non-competitive purposes or what actual impact it has on others. As long as it’s an exploit, the argument goes, the ability to use it should be removed, period.
And Funcom’s definition of exploit is:
Long story short: body vaulting is an exploit and should be removed.
It doesn’t matter that it helps PVE players go on a longer vacation while their clanmates keep their stuff refreshed, or that it helps PVE players who go on a hiatus let their stuff decay and then later come back and have an easier time starting over. It’s an exploit. Remove it by auto-killing anyone whose body is about to disappear from the world.
A few days ago I would’ve said it’s important to consider the context, the intention, and the outcomes, but screw nuance. Rules are rules, and exploits are exploits.
Excellent point, this has to be considered an exploit too. Maybe there should be a decay timer on uploaded characters?
Ha, we both know that only Funcom can call that, but if they do, they do. Players will find the next best thing to preserve their stuff they want, be it raid materials, rare weapons, thralls etc… likely by hiding them in walls or floors of odd places around the map which means…
I would argue they are formalizing body vaulting via the character transfer. As long as you stay at 99% or lower you can keep the stuff. I thought I read in one of these threads that body vaulting has ended up death and back at noob spawn so FC may have already implimented something (like hunger and thirst are still active…muhahahaha). I don’t body vault anymore because I like the idea that the stuff is at risk and it’s not too hard to find 10 minutes a week to reset the timers. Especially in remote play.
Yeah, maybe that’s the reason why character transfer is implemented in a way that nobody asked for and most people dislike.
But only Funcom can decide if body-vaulting via character transfer is an exploit or not. So it’s still a good point to bring to their attention.
I do, but they’re not exploiting anything. I’ve suggested a completely new gameplay mechanic to be added to Conan Exiles because I believe their behavior is a problem on PVE(-C) servers. That has no bearing on whether an exploit like body-vaulting should be allowed to exist in this game, right?
That’s a tough question. If one of these Sleepers ticked my Captain off enough I suspect we’d hunt them down and pinch their booty. Doing this, you’re a soft-shell crab lootbox just hanging off a mountain. I would call it a fallback position, and not really an advantage.
I don’t think it gives users an advantage exactly, especially given that we can all use this strategy freely. Functionally in PVP body vaulting serves as a sort of insurance, which is IMO encouraged by offline meta and the need to totally wipe when a group does raid ( largely caused by said meta).
The reason I think this is an issue of greater concern is that now, with server transfer, body vaulting further removes the meta’s relationship with “actual” PVP. Meaning players can, and should, have body vault insurance on dead servers - pulling resources from the vaults and moving them to active servers for use.
PVP is becoming, at least in theory, a more and more complex game of optimization of the systems with obvious holes to abuse. Maybe there’s not enough of the “power players” left to reek havoc with these systems, time will tell. It is becoming increasingly difficult to maintain a position that official PVP is a core concern for FC - again IMO.
Yeah I think that’s optimistic. I think you’ll see inter server clans stake out the dead servers for a home base. Then transfer out as raiding parties to wipe a server clean and hoard the loot. When tired they funnel the loot back to their home base server. The only hope for those of us that solo or are small is that this will drive these competition in these large clans and the battle stops happening in the typical zones of play as these guys will raid and bash on each other.