The terrible customer experience has already occurred in the exploits still existing and body vaulting is still an exploit with all the others out there. The defenses are still not here to help against an offlining foe. Solos even in a base can be easily destroyed by 3 players outside the walls without ever using a treb and in a fraction of the time it took to build the defenders base.
Players don’t like to be offlined agreed, however here is a shock for you, body vaulting players can still offline people with their stuff they hide in the void between the realms of fair and cheating the system.
It really seems to me that this is the problem Funcom should focus on finding a solution for. Either the defenses or the concept of offlining itself.
I’ll never agree with you that body vaulting is an exploit as long as a single player can’t mule multiple characters and the bodies stick around and are vulnerable for the configured amount of time (7 days).
And I don’t need you too as you are not Funcom and have no power one way or another and neither do I.
The discussion and issue being brought up is what is important. Nowhere in the server settings (the rules the server is supposed to be run by mechanically) does it tell players that their bodies disappear and are untouchable after 7 days of being logged out. It does again have a checkbox that is checked beside a setting that says “Logged out characters remain in world”. This currently atfter 7 days is a lie.
Thank you! This is the greatest truth of official pvp. Nothing but cowards waiting in obelisk, or outside dungeons to attack, 3 or 4 against one who cannot react because he is on loading screen.
Cherry on the cake? Of line raids.
Pve trollers? Decay looters and surge chasers.
Some mechanics must change, so the game will be fair, until then, pve official helping others and have fun. I miss the thrill my dear @Frillen too, but I just don’t want to farm for others before I deliver to my clan, put fighting attributes and defend my base.
Now I cannot escape fights when I have to, so no more pvp for me, my greatest love in this game is farming and organizing, but for people I care, not for others, not for cowards.
Thanks again @biggcane55.
Or the descriptive text is an approximation of what the behavior of the code behind the check box actually does and you made an assumption about that behavior that turned out to be incorrect.
Do I think that characters are intentionally removed from the map after a configured period of time so as to reduce visual clutter and prevent mounds of bodies at the southern spawn point? Yes.
Are you trying to argue that this behavior is a bug?
You’ll probably be shocked to discover that there’s a config in the settings.ini file called “OfflinePlayersUnconsciousBodiesHours“. I haven’t personally played with this config on my dedicated server so I can’t definitively confirm that it works, but presumably it is functional and the value on official servers is 168.
Are assuming that material protection for players was the purpose of this function or do you think it was there just to keep body clutter to a minimum ? Do you think that Funcom actually wanted to contradict not only the server setting discriptions in their own official servers, but the spirit of the developer streams when the devs actually described their views on pvp and risk in their game ?
Also, do you expect players to need to go into the settings .ini files to find out what to expect about how a game server will function over the provided Server Settings outlined and organized for clarity in the games options ? Are you serious? Not all players run, own, or even want to run a server of their own so they would not be familiar with the internal code of the server .
These players simple look at the description on the right side of their screen when they are choosing their server to see what to expect from the server and the rules set for that server . Imagine how they feel when they find something the affects them negatively on that server that directly contradicts the rules that were listed for that server and this server is one the official servers of the game ??
I can tell you from experience that players are not happy with this and they are not silent they just haven’t posted about it till now. Would you prefer the whole forum to be plastered it to make a point ??
Holy heck…why is this controversial. Body vaulting is the one thing solos can do to ensure they have a leg up from a 10 clan alpha that jerk plays. It doesn’t need to be nerfed anymore than offline raiding needs to be adjusted. Also with character transfer… I don’t think you are going to remove the large player from entering into the server with tons of stuff…they will just pick a dead server and build up again and then go at it on your server…there are ways to get all of the stuff transfered via multiple trips
This could slow them down and feel free to add to the list of suggestions to help curb this and protect against this.
Again, more defenses are needed against offline raiding or have you need read the tons of threads about that issue alone ?? Many would like this issue corrected post haste.
I don’t believe offlining is an issue. And in fact is part of the game. PvP is player vs player yes…but that doesn’t mean we all go Mortal combat on each other. Sorry that isn’t the game I am playing…im playing PvP strategy. If you are offline…yep I will go after you. If you are online, probably not. Why? Because it’s easier to raid you, duh. Why should my play be hampered because your building can’t defend itself from me? Why should you get your way with building crap while I spend more time scoping, researching and finding the very best location to avoid being offlined or even noticed? Heck I still got fully decked bases full of thralls that have yet to be discovered in active servers…I mean we are talking about the big crafting stations and everything. I see this call to end offlining as intellectually being lazy and not thinking…yes that means you have to think beyond the black ice cube with miles of land claim…that’s a win in my book if we all think beyond that outdated model.
I think that body vaulting is a side effect of how the game works for performance and balance reasons and that, at some point, the game designers weighed the pros and cons of the behaviors that could be implemented and chose what we have now as the most reasonable option. When they became aware of ways that this behavior was being exploited that went against their vision for the game, they took steps to mitigate that behavior.
Yes. If there are truly that many players that are teeth-grindingly upset about body vaulting then they should absolutely come here and make their strongly held views known. Funcom will notice and, if convinced, eventually make the necessary change. How do you think all the other nerfs that peeps in here grouse about happened? Do you think Funcom rolls dice to determine what should be nerfed before each patch?
I didn’t say you shouldn’t be offlining ( I don’t prefer it mind you) , I have hit bases that are just refresh bases and used them for target practice actually with my treb. I said we need more defenses against it. You know defenses beyond outnumbering, questionable A.I. on thralls for defense , Pets that can be easly gassed to extinction, etc.
I would like a castle to need to be sieged or the very least not have the walls come down in an hour with hours to spare and all the troops inside be useless.
Deep assumptions here, lets wait for Funcom to confirm this before we pass judgement hmm ?
Remember you asked for this and hopefully Funcom forgives you .
Yes, for pve 3 days for Pvp 7 days and many will tell this is not near enough time because of server locusting.
well, even on pvp and pve-c servers are casual players and I think that mechanic is perfectly ok. If you wouldn’t have that, casuals would go and not return
I believe that to be the case, but we can all make our own assumptions and opinions I guess. It would be nice to have that information available from Funcom though.