Clan Management is one thing that must have more options because players that are not clan leaders are susceptible to lose everything if kicked out or choose to leave the clan without knowing the consequence. This is incredible frustating for those who spend so much time building, gathering resources, “playing the game”, and somehow because of a discussion or fight inside the clan, get kicked and potentially leaves the game. (I’ve seen it happen).
So, Im here to ask you FC to consider this matter, some suggestions;
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Clan Leader
If the clan leader doesn’t log for 30 days (or the decay time whatever it suits better), the member with most played time gets the leader;
Or an iten can be crafted, the " Leader Flag ", crafting it and planting in any base the clan owns will make the crafter becomes the clan leader in 24h. Only one flag can be crafted at a time in the current leader’s absence period, while planted, if the leader log in, he/she must get to the flag, and remove it, to remove it takes some seconds, the crafter player can opt to do not let the leader remove if he/she chooses to be the new leader, in PvP servers they can fight for the flag to become/maintain leadership.
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Owned buildings
A player that craft, and build everything from its personal player crafting panel, it is his/her own, even being part of a clan, before or after, he/she controls it, having the option to block doors, chests and vaults for clan members if he/she desires to. If he/she gets kicked from the clan, or chooses to leave, the buildings he/she crafted will continue in his control.
Now, I know this requires some work, but this is a great game changer for those who used to play with friends, and the friends abandoned the game leaving you trapped in a ghost clan, or those who joined a clan with random players and become trapped aswell. I would gladly pay for this as being part of an expansion or DLC, because I believe and Im sure most of the community, this is a great importance QoL improvement for the game.