Question about the Warmaker dungeon

Have the rusted keys (that get you into the little side rooms at the end for a few extra armor scraps) always had spoil timers or is that a new thing? I thought I’d lost a couple before, but I just had four go poof on me because I didn’t have time to finish the dungeon today, so I spawned one in to check and it’s got 1 hour. I could have sworn I’ve previously got away with dumping spares in chests for next time I go back.

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A spoil timer may have been added. Maybe because of server transfer?

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Yeah, server transfer might make sense as a reason. They’ve definitely got spoil timers now (at least on my singleplayer game).

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That is really lame, hope there is a setting to turn that off for servers with transfers turned off.

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It was always a thing as far as I remember.
I stopped playing on Exiled Lands (and in the Warmaker’s) when Savage Wilds mod came out, so a good couple of moths, and then I found a rusted key there (second/third day) it has already a timer. So if even I am wrong, the keys have expiration at least for a half year.

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I guess maybe I just never noticed it then :slight_smile:

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Hi,

The rusted keys have always had a timer. However, they can be stored in a preservation box.

Good luck!

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Yeah, and that!
There are 5 keys, but 4 doors, so if you collect extra statuettes, and keys, every fifth run is a one kill run!

@DanQuixote I think at first nobody expects a key to go bad. But hence the name, they can erode while in your pocket while you do your conany stuff. (You know…fighting) :laughing:

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Well now it finally makes sense. Also Hero hearts now spoil and I don’t think they used to.

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Keys having spoil timers on them is just…weird. Don’t like it. I suppose you could think of them as being enchanted?

Hero’s heart having a spoil timer makes more sense to me.

That being said, does the timer on the heart have to be so short?

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Petition Funcom for a black ice lunch bucket? LOL.

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