We have rolled out another quick Testlive hotfix to take of some additional crashes. We’ve also changed the game settings for so called garbage collection, which should help with the game stuttering in places. Thank you to our players for inspiring this particular fix.
Fixed two crashes related to buildings
Changed garbage collection settings, which should help with stuttering
The update did not fix my giant lag spikes. No change at all. I go to the same places where I recorded video before and exactly the same, as far as I can tell.
But when I change this temporary fix back on (gc.BlueprintClusteringEnabled=False) it works great. Lag is virtually eliminated.
I’m new to this game, and my friend set up a dedicated server just last week. We were wondering, do we need to restart/wipe the server to receive all the new updates?
I use the Dedicated Server Launcher and it automatically updates the server code, every time you restart the server. You do not need to lose your characters or game progress.
Just wondering if anyone else is getting corrupted .pak files after each testlive update? Running the verify integrity fixes it, but seems odd that it should keep happening. It is odd because after yesterdays update i was able to login OK and played for a bit, but then today it tells me a file is corrupted.
Been playing on Testlive_US3_PVE a bunch today and working on upgrading my base a bit from sandstone to stonebrick and some black ice. Came back after dinner and it appears the game didn’t like what I was doing and decided to move some stuff around, and it also made one wall invisible.
I had my clan mate login and he was also seeing the same thing.
Hopefully the delay in the patch in regards to building issues fixes this stuff. Or maybe it is just because testlive_us3_pve has not been restarted in over 3 days.
Also forgot to mention I was out exploring a bit to get away from my base for while to see if it would reset if no one was around, but no such luck. I did find a bunch of floating thralls, so guess that issue is back or never fully got fixed.