Wildlife (animals, plants, trees, etc) should not respawn when slaughtered in mass in order to push the player to explore other areas more often. Some species could totally disappear from a region, and could only be reintroduced there after capturing and breeding the disappeared species in another area
I have a feeling both the Exiled Lands and Siptah would be forever reduced to a barren wasteland in less than an hour. Especially since trolls would consider it to be just another method of trolling.
Or each player should have his own ecosystem invisible for player regardless of what other players would do. Would be complicated but best
Also I feel like that would be an absolute nightmare to implement.
I usually like realism, but I feel like “everything not going extinct” is an acceptable break in the service of keeping the game actually fun. It’s not a conservation simulator.
I am pretty sure that we could add a new profession called “wildlife protector” that all these hysteric vegans would love to roleplay so as to spend their time
fighting players on hunting parties
protecting animals
and reintroducing disappeared species
…I’m not sure “hysteric vegans” complaining about not being able to protect animals in Conan Exiles is like, a thing.
Also, this game doesn’t have professions.
It sounds like you’re trying to square-peg-round-hole the Naturalist role from Red Dead Online into Conan Exiles.
I got mixed up with the thralls profession, but it s true that players don’t have profession
Some respawns are realistic and help immersion, like the rocks falling from the mountains to create new rock blocks on lower grounds, to be broken to get iron stone or anythingelse .
It would be great if the mountain could reduce in size in the process over the time. And when it would have completed disappeared, we could have a volcanic eruption that would rebuild procedurally a new mountain somewhere else. Then the player would have to continually look for new places of interest generated randomly to get new ressources.
For sure, they can’t implement such a level of complexion right now, but that would be nice
Do you think it would be that difficult. I believe No man sky works this way (online multiplayer + procedural level design) ?
No Man’s Sky also doesn’t run on the Unreal engine. What you’re proposing would require completely remaking the entire game from the ground up. Nobody’s going to do that.
Hopefully, the developers will add this fabulous feature to their agenda for Conan Exiles sequel named Conan Reconquest after Exile, that will be designed on the upcoming Unreal Engine 5
Not just complicated, it would be absolutely horrible for server performance.
Have you tried playing Minecraft or SimEarth?
Yes, it would be that difficult. NMS runs on a completely different engine, and even so, it restricts the maximum number of players in an instance to 8 on consoles and 32 on PC. And it doesn’t have to meet the latency standards of a PVP game.
I see, so maybe this conversation will turn into reality 20 years later
No sure that I will get used to Minecraft graphics, but SimEarth, I might give it a try someday
Wow, SimEarth. I vaguely remember that one. Don’t know that I ever really got into it though. Think I mostly just clicked random things. I used to play the other sim games quite a lot though. SimCity, SimFarm, SimAnt, SimTower, SimCopter…
Dang it, now I’m feeling that nostalgia urge to play some of them again.
Division 2 has an awesome system called “targeted loot” where certain items rotate to different zones daily forcing players to change their farm locations everyday. This makes farming less boring and makes you experience more of the world.
The way I would like to see this implemented in Conan Exiles would be:
- NPC spawns like T3 and T4 should have maybe 2-3 different locations set everyday, from the 50+ camps we have, with an increase spawn rate.
- Increase harverst rate for ore or skins in a certain areas of the map. The game can just check your location and boost your harverst.
The same could be for XP, chest loot.
Even the surge could have higher rates for one of the three ley shrines, for a day, then rotate with the other 2.
The Map UI could be enhanced to inform players with the daily boosted farming locations.
muy logrado este mapa! fauna y enemigos! solo le falta menos lag
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