This is a tricky one as it could impact unknown future funcom contents …so limitation would have to applied. The limits I pick are just for examples.
People have been disappointed with the end game, removal of bracelet. Now I’m sure funcom will add more uses for the artifacts, or at least mods will (but I like my official servers).
Right now, removing the bracelet seems pointless (almost like more was planned, but didn’t make the deadline, and he we are)
So, to give it a basic meaning, we could have a rebirth system. Nothing over powered, but rewarding over time.
Imagine that, if you did the endgame quest, you then get a rebirth point for any new character you make with a limit of 10 (to protect future level cap rises, serve local points).
This is not game changing on a large scale, but a reward of a point each time would start to have a nice effect at the 3/4 run. Starting a new player and having 3 points to spend from level one. And once you have done this 10 time (if you’re willing), that’s 10 extra attribute points… that’s a build changing amount, but not to over powered (get you that extra low level perk or two).
Rebirth is where you reset your player at and end game to start from new, with a bonuses.