What do you mean by logging? I have been trying to pull together a google sheet that will make it easier every update for follower stat. Basically using my master excel formula skills to tie all the different tavlbles used for a thrall.

Why would you want to do that when I already have a perfectly fine one that’s been updated every chapter so far? :man_shrugging:

And I mean that the DWLog node is not working… it’s not actually writing to the logs.

Missing the combo hierarchy, level growth (max xp for level 20).

Btw, i cant find where it ties in health and armor. Pets i found in monstertable, but npcs are giving me a headache. Plus, i need to use it for my map mod in the long term.

Weren’t really relevant up to now since every thrall that people actually used were using the same presets, this will change a bit with AoW so I did think about adding whether they have an advanced or a basic profile at least :man_shrugging: I’ll probably do that with the next update.

Likewise the level curve was largely irrelevant for the same reason… everybody knew that Teimos had the fast one (not many knew that Sully and Tarman also did and they’re slightly better now than Teimos), but anything above that is slower and all the top tier ones have the slow one :stuck_out_tongue:
Again, something that can easily be added though.


Ofc you’re still welcome to make one if you want… I just thought I’d save you the trouble in case you didn’t know this existed… since everybody and their grandmother is using it as it’s been around since last September and it’s been linked all over the place and pinned in the Conan discord and so on… so I’ve been updating it every chapter… :stuck_out_tongue:

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I knew it existed, but again i prefer to have raw data for my map mod. That way i can tweak stuff as needed.

But it may be all moot, as i am more than likely moving on from this game based on what AoW is going to be. No real pvp or raid server improvements.

Yes, Dana just made a correction to the patch-notes to indicate that Legendaries and Uniques are still not repairable, so they didn’t actually cave :stuck_out_tongue:

I’m not sure what they corrected then… maybe it’s just the durability loss being increased lol.

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AFAIK, you used to be unable to apply certain repair kits to certain tiers of items. I’m glad they removed that completely artificial restriction and replaced it with a more organic incentive.

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  1. This is illogical. We found a chest with a weapon in it. I can use it, why can’t my follower? Well, yes, we have a few items from Klael’s dungeon that thralls cannot use, but they are exclusive, made for special creatures, full of magic, everything is fine here. And what about the usual legendary weapons, which are disassembled into metal bars in a workbench - why on earth?
  2. And given that the followers have been nerfed once again, and the threats of capturing and destroying bases are increasing many times over, the idea of ​​further preventing thralls from fighting normally looks completely absurd.

Honestly, just make it so thralls’ attacks use up durability the same as players.
No cheese :slight_smile:

Way back there were no repair kits at all and everyone carried around stacks of metal bars, shaped wood and leather for repairs. When repair kits arrived on the scene they didn’t work on legendaries so when said legendaries wore out that was it. At that time kits didn’t have a chance to reduce durability at least. Then legendary kits became craftable by purge armorers and then some time later were added to UC drops and were made craftable by non-purge armorers.

Whether it’s good or bad we’re literally going back to the way things used to be.

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