Religion Overhaul

I feel like religion in the game is not super useful. Some are more useful than others, but some are pretty much worthless.

And the Shield/Avatar is only useful in PVP, so, if you are on a PVE server then its just another decoration. You walk around the map and what do you see?? Massive bases with all the shrines because no one has any dedication to their gods anymore >.>

My suggestion:

When you create your character, you select your deity. You can ONLY have 1 at a time. So once you reach (lets say 30 just for an example) you can get a quest/journy to turn your back on your god and then you can go find a trainer to learn the new one. But doing this would include destroying any existing temples to the old got that you have currently.

For the structure itself.

T1 temple: Gives you the basic tool and feedback like the current one does, not much change here.

T2 temple: Gives holy armor sets. Themed to the deity, light, med and heavy. Look wise
picture something for Zath with webbing and carapace all over it. Set would look reptilian, Mitra might have a heavier bronzed look etc. Also a themed weapon that is iron or steel quality.

T3 temple: Bring back the damn light beam >.> With the reduced temples it shouldnt cause much lag or visual issues.

Also, this would grand the epic versions of the stuff from T2 temple so that they would be viable end game options. Also, maybe a new useable buff item, similar to the seals in the Siptah vaults?? Falls off you if you die. as well as the Avatar and Sheild stuff the game currently has.

I feel like that would make it a little more relevant than just collecting the temples for the sake of collecting them.

Fear not, in the Ages of Reworking Everything as “content” I’m sure they will get to religion eventually
 if not the next Age. Now will it be as interesting as you’d like, no.

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lol.

Honestly it just needs something done to it. I don’t even bother anymore.

Logical.
One more thing. Religion in ancient times (in the pre-antique era) played primarily the role of a marker of ‘friend or foe’. The tribe had its own tribal god. The city was built around the sanctuary.
Therefore, it would be quite logical to allow the formation of a clan only from those who believe in one god. At the clan base there must be an altar of the highest level of this god. Then religion would be an important factor in the existence of the clan, as it was in history.

Maybe they remove the passive state off sepermeru and volcano thralls and if you’re a certain religion that religions faction won’t aggro you?

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No, if anything they should try to kill you harder. The greatest danger to a Settite is always another Settite.

But what if religion gave you access to more than just items? Certain dungeons could require certain faiths to access. I also like the idea of godly dedication.

If you have too many shrines of different faiths, that should definitely incur the wrath of jealous gods. Set and Derketo sort of get along lore-wise, but Mitra and Set? That’d be a smite.

When I first started playing and knew almost nothing, that’s what I thought! It was completely logical. The first thing I did was come across Nunu, learned the religion of Yog and, joyful, rode to the Darfari. I was sure that they would welcome me with open arms as a fellow believer. :rofl:

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My first time was in an RP server with heavy lag so I took the Nords in Asagarth not initially aggroing as their acceptance. I was mid-village when they bodied me.

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I don’t wear my faith on a T-shirt. How would passers-by recognize me as a member of the same religion?

On the other hand, I could whack a Setite on the head and steal their T-shirt if that’s what gets me into all the interesting places in their city.

Anyway, factions such as Relic Hunters and the Black Hand are probably not monotheistic, and they’re probably more interested in wealth than which god one worships.

That said, I’d like to see religions have a little more use in the game. Some of them have interesting concepts, but considering the trouble of upgrading altars, the final tier equipment is not attractive. If, like Conan says, the gods of the Exiled Lands are weapons, then let them be good weapons. (By which I mean, I’d like my altar-crafted sword to be equal to, or even a little better than my blacksmith-crafted sword, considering the amount of human sacrifice required to craft one.)

It would be nice if Religion was a thing in this game.
I really can’t remember the last time I built one of those altars since they are huge and offer nothing of value.

Give the religion weapons the Legendary treatment.
If you throw some armour and other goodies in the mix, nobody will complain either.

Hard no every time this suggestion of limited worship comes up. However, while I would be opposed to enforced monotheism, I think choosing a primary god could be workable.

I have drawn up a like/hate circle to represent a possible way gods could tolerate polytheism. First, Crom in the middle is pure neutral, none of the other gods care about him. You can stay there to ignore religion. However, to get involved, select the god you want as your primary god. You get all the benefits of your primary god and special godly powers. The two gods on either side are acceptable gods to your primary god and you can get most of their benefits. The next two gods are indifferent to your primary god, and you can only get basic benefits from these. The final two gods are your gods direct enemies and you cannot deal with them for as long as you serve your current primary god.
tmp

Mitra favors humans and hates Set and Ymir as enemies of humanity. He likes Zath for his purity and Jhebbal Sag because Jhebbal Sag is the god of all beasts, including humans.
Jhebbal Sag likes Derketo because she gives life to creatures and hates Yog and Ymir for cannibalism and because frost giants are alien interlopers and not his beasts.
Derketo is liked by Set because she represents death, while she hates Zath for his teachings of chastity and Yog for defiling life and fertility.
Set likes Ymir because he eats people, while he hates Zath and Mitra for being benevolent to humans.
Ymir likes Yog because people are delicious, while his hatred for Mitra and Jhebbal Sag is mutual.
Yog likes Zath because
 I don’t know, this circle isn’t perfect.

I think that there should be a favor system where certain actions increase your favor with your chosen god. Increasing your favor would give you access to new powers. You could only gain favor with your chosen god and half favor with the two it finds tolerable. If you switch your chosen god, you lose favor you had collected, though if your new chosen god is adjacent to your former chosen god, you keep any favor you had already collected for your new god and only lose half of your former god’s favor, but switching to a god farther around the circle will result in a loss of all favor and you will have to start again from scratch.

As if yes. But, on the other hand, even African cannibals never immediately kill strangers. They tie them up and drag them away. Darfari when attacked shout: ‘Who is it?’ and ‘What’s your name?’. They clearly want to get to know us. The game could take this into account.

Such systems of relations would be logical if only these gods existed and there were no others. Then it would be possible to assign the roles and functions of the world to them, think about the logic of relationships, imagine them as colors in a rainbow, etc. But, if we take the real description of these gods in the literature about Conan and related sources, then such a system cannot be imagined, because this is only a small part of all the gods of the Hyborian world. There are dozens of them. And even in the game there are mentions of Dagon, Tsatthoggua, Haon-Dor, Atlah-Nacha etc. They are no less powerful than the gods presented in the game. So we are dealing only with individual cults, from which it is impossible to construct a universal system.

Yes, I know there are many other gods, such a circle would be gamification.

Also, Atlach-Nacha is Zath.

No. The cult of Zath developed in a single Zamorian city (Jezuth) around a real-life monstrous spider. It was a typical local cult, and in vain the creators of the game introduced it into the circle of more or less international gods. But Atlah-nacha is a mystical creature related to Nergal and other creatures of the abyss.

The monstrous spider in Zamora is likely just an avatar of Atlach-Nacha.

Atlach-Nacha is a Great Old One living under Hyperborea, spinning a web that connects to the caverns of the underworld and bridges to the Dreamlands.

As far as I know, he has no association with Nergal, but does live under Mount Voormithadreth with Tsathoggua and Haon-Dor (who is a sorcerer, not a god).

Where is that written?
Why artificially reduce many spider cults of different nations to one character?

Atlach-Nacha is the regent of all spiders.

Zath and Atlah-nacha are different deities and different cults.

If we assume that the spider in Zamora is truly Zath, and is independent from Atlach-Nacha, then Zath would be an exceptionally weak god, certainly no more powerful than the legendary boss spiders of the Exiled Lands, if even that.

How would such an inferior creature create base-destroying avatars when summoned?

It could not. The Zath worshiped in the Exiled Lands is far more powerful than the Zath Conan kills with torches.

That is because Atlach-Nacha is the real Zath and the Zath of Zamora is merely one of Atlach-Nacha’s lesser avatars.