Can we agree that roll canceling is garbage, and has made the game look ridiculous. Not to mention made all combinations obsolete. If weapon swap animation canceling was removed because it was unnatural, and not intended. Even though it was a far more skilled why to play. Why are we year into roll canceling, and nothing has been changed. Maybe its just me, but the idea that i couldn’t remove a weapon mid swing was too much for all the rollis. Yet you can do the very same thing if you roll first. Is 100% the most ridiculous decision that the developers has made. Its right up there with not being able to drink a magic healing potion while running, and the entire sorcery combat. Whomever is responsible for this has to go. Just rework all of the combat again.
Yes, it’s crappy. But it’s crappy for everyone. If they change it, it will be for everyone… and you’ll still get your ass handed to you.
That’s the thing about combat in this game. It was never good. It was better, tho. But people kept complaining because they thought that was the cause for their poor performance, oblivious to the fact that we all share it.
So, changes upon changes were introduced and we ended up where we are. Congrats.
I write this because I fear we end up with an even worse iteration if they keep changing it. Work with what you got. At least it’s still kind of playable.
I never have had a problem with fighting on conan. Really i miss the heavy armor hop tbh. I rolled with all the punches. Quit and com back so many times. That i own this game also most dlcs on psn, xbox, and pc. I love it. Especially the mods now. I really only post this because i was watching videos. The guy making the video said not to worry about combo finishes. That you will never get one off. Not only is that not true, but it just further sets the tone. That if we are going to keep playing this game. If just like always you nurf all the metas to make everyone happy. Then it is a requirement to nurf roll canceling. If nothing else solely off of the reasons swapping was removed. So if you are not willing to do that. Then bring back Sawpping, bring back the old lock on system that didn’t track players so easy, reduce healing animations, and personally i think that you will see everything changes for the better.
Really man, DON’T ask for changes beyond game fixes! You will repent it if they do it. I would never write this a few years back. Now, I tremble at each update, never knowing when I’m playing CE for the last time.
Here’s the stuff I’ve seen people complain about when it comes to PVP:
“Bring back animation cancelling!”
“Remove animation cancelling!”
“Roll and poke is boring!”
“Bring back roll and poke!”
“Daggers are OP!”
“Bows are OP!”
“Spears are OP!”
After 7 years of these discussions, it should be clear to everyone that Conan Exiles is not a game where combat will ever be top-notch. The underlying tech just isn’t good enough to support what people want, and the game design approach leaves a lot to desire.
To put it more bluntly, to take the game in the direction you want, you would need to replace both the engine and the game designer. It ain’t gonna happen.
But even if you could somehow wave a magic wand and replace everything and get the combat to a point where it’s really well designed, skill-oriented, and fun, that still wouldn’t solve the biggest problem with Conan Exiles PVP, because the biggest problem with PVP isn’t related to combat at all.
The biggest problem with PVP in Conan Exiles is that the goal is to make the other player stop playing. That’s not a sustainable approach.
None of what I wrote above would, in and of itself, be an argument against trying to fix or improve combat. After all, the perfect is the enemy of the good, so why not work on combat, even though it’s not the biggest problem?
Because the game is in shambles, and the team is hobbled, that’s why. Look around: the game is full of serious bugs, and the communication with the community is nearly non-existent. It’s pretty clear that the game is nearing its sunset and is about to be Funcom-abandoned, i.e. they’ll keep it running but without bothering to do much about it.
At this point, the highest – and perhaps the only – priority should be to work on fixing the bugs, instead of trying to cater to opposing camps of combat enthusiasts. Even the most hard-core PVP players I know would most likely agree that fixing bugs and dealing with hacks would be much better than trying to revamp the combat one more time.
100% agree. (btw I’m not knocking PvP players. To each their own),
In PvP you build a mighty fortress. You wipe out all the opposing clans. You are the ‘King’.
Unfortunately there is no one left for you to rule, so you are the King of ‘nothing’.
Just seems counter productive and totally pointless to me.
I agree it’s not a sustainable approach but If the combat was fun AND skillful to play then the goal would be to win team fights and just win the actual combat part of PvP in general.
As it is right now it’s not skillful to PvP so for most people myself included it’s not fun to PvP so they turn to the next best thing and end up hard raiding and wiping people which in turn kills servers.
This isn’t much of a problem on private servers where there are periodic wipes anyways so it’s not such a bad thing for people to go on wiping sprees but the point still stands that if there was more of an incentive to go to brimlake or sinkhole for example at raidtimes to engage in teamfights/open PvP then it would prolong the server life overall as it keeps people fighting and not constantly wiping each other
I completely agree with everything else you said btw this was just a point I felt like I could go into the most detail with
I would love to believe that, but I don’t have that much faith in humanity. Look at the rampant hacking and cheating on official servers. It only takes one cheater to make the game miserable for everyone else, and the only options you have are to: 1) stop playing on that server (either permanently or until the cheater gets bored and moves on), 2) keep fighting a losing fight without caring, or 3) resort to “defensive cheating”.
I think having a good combat system would turn out the same: the whole idea of enjoying combat in raids wouldn’t last because it would take only one clan to decide it’s better to wipe their enemies at all costs.
Basically, what I’m trying to say is that I believe that if you give players the option of winning by being dіcks, you’ll end up with majority choosing to be dіcks.
Yeah the cheater thing I gotta be honest I don’t think there will ever truly be a fix to that problem and has been the single biggest killer of the games PvP population for years now
When it comes to the whole player winning by being dicks etc I genuinely think if the combat was skillful again and not just spam sprint attack over and over then the players who avoid PvP and go straight for bombing / wiping would get demolished over and over again each time they attempted to press the attack unless they actually took some fights and won to give themselves time to open up a section of the base they are raiding.
You’re right, but you also missed my point, or maybe I didn’t explain it clearly enough.
The problem with the game design of the PVP mode in Conan Exiles is that getting on par with your enemies takes a lot of time, effort, and drudgery, and all of that can be done in a raid. If you get wiped, you gotta start from scratch, and your enemy has no in-game incentive to let you.
Yes, if the combat were engaging and fun and skill-oriented, only skilled players would win raids. But skill is not a guarantee of character. If the alpha clan wants to, they can wipe you and never let you recover. And if you’re the alpha and you don’t do that, you risk someone else supplanting you as alpha and doing that to you.
That’s why I said I don’t have that faith in humanity, because the current game design is a prisoner’s dilemma, and we humans almost never pick the right way out of it.
So what I’m talking about is not just hacking and exploiting and cheating. It’s the game design itself: the way to “win” PVP is to make your opponent stop playing on the server. Even if the game didn’t have any vulnerabilities or exploits, it would still have the same problem. The incentives are aligned that way.
This could be mitigated with a temporary immunity to damage/impossibility to harm other players/player structures. After a successful raid, the losing party would declare defeat and enter that phase. This would allow them to recover while not being able to cause harm to others.
Once that phase ended, things would go back to normal.
Also, thralls guarding should be much better at their job. Otherwise, you basically have to live in the game so you don’t end up in the desert each time you take a small break. A white flag system could also help. If the players need to stay away, from the game, they could raise a white flag. It would have a timer and they couldn’t be harmed during that phase. Those flags would, obviously, have a cooldown.
It’s not bad combat that breaks pvp. It’s people being arseholes. If you want to rescue pvp, you need to rescue people from themselves.
I get what you are saying now and tbh it sounds like periodic wipes for the servers are the answer here if I’m being honest, it would keep the servers fresh and constantly switching things up obviously the combat system being more engaging and skilful to use would drastically help too but as you’ve said then the rest of the server is at the mercy of the top tier players and might not have a chance to improve.
The thing is though people don’t like losing prized pixels and starting fresh so the majority would prefer to stash all their loot in rat holes around the map and leave server.
Put a 3 second cooldown on dodge-rolls, there - fixed it for you. Animation-based games seem to always have issues with animation cancelling to the point of embracing it (cough ESO cough).
Already without server transfers, I have to relearn same things over and over when switching servers and its boring to do it so many times.
Especially something like bestial regalia.
What will server wipe exactly do?
Players who have more time to play and like to play conan will still dominate.
Single, duo, trio clan servers also wouldn’t do any difference.
Where does it say now, we cant bring more then 10 friends to a server. Just make two different clans. Work together…
Do you think that this is difficult, or overly time consuming? If anything, if gives you goals to accomplish, which is more than you currently have.
That has been explained ad nauseam. If you do not understand that by now that is either due to being willfully ignorant or you are simply just falsely claiming not to understand to attempt to “make a point”, which is fairly weak when the reason has been explained repeatedly in a number of threads and there is even a video explaining it on one of them.
And in the end we see here the classic example of the toxicity official pvp servers.
Classic example of the mentality on display.
Now, before you get upset @Bambere, I am not accusing YOU personally. I am saying that you are pointing out the examples. So please do not take this as an attack against you, that is not my intention. I have no idea how you personally play, nor do I care.
But how it will make it better?
I heard many times. Lots of players dont want to try private servers. Because they worry owner of server will stop server and they will lose their progress.
Arent lots of players on official only still refreshing and occasionally playing, because they have things they spent lots of time making and getting?
But if official server is empty. Then almost no one wants to play there.
Does players really feel like to put time into building nice base, if it will be wiped on server wipe?
Would there be any difference in pvp official?
Its like when joining new servers.
Starts with nothing and everything is set to gather quick and easy.
Its all good. You say what you think and I what I think.
I play on private servers that wipe every three months. You would be amazed at the quality of buildings that people create each cycle. They would blow your mind! So yeah, there absolutely would be people who would do that.
There are other people who put minimal effort in as well, but then again they would likely put minimal effort in regardless of the fact that the server was going to wipe or not. So there will always be people who approach things differently.
Well, take your example there for instance. When you join a new server do you have hundreds of chests filled with dragon powder and bombs and legendary weapons? Obviously no. So that right there is the difference. Removing all of those back logged massed chests filled with things (some likely filled with stuff from the days of dupping still cluttering the servers). Hell, just the removal of all that junk from the servers would improve the overall performance of the server vastly, at least for a little while. So yes, there would be a very obvious difference. It really isn’t very hard to figure that out.
Well that is something that also should be addressed. Gather rates and drop tables are…ridiculous. But that was addressed already in @Kikigirl’s post about whether or not this game ever was a survival game any longer or not so I’ll not bother going into that here.