Gotta say that I love the Tower in SWL, despite it being too easy, but that is not the point right now. I liked how the story finally felt as immersive and coherently spun as it was in TSW. I was slightly disappointed in the old game’s solution. I mean, I stand in front of that huge freaking tower, I get ready for the longest end-fight and then I skip soo many floors. That didn’t feel alright. Three floors and I’m through? Meh feeling.
If they would have done the climb all floors back in TSW, I would understand people saying it is a grind. It was hard and the corridors were full of AEGIS enemies. It would have simply taken a single, not overgeared character too long and it would have been frustrating maybe.
And yes, while I hated the endless grind with the AEGIS, I really miss it. Kaidan is a walk in the park now and feels even less threatening than CF. I liked the fact, that we had to further lose our humanity by implanting chips so we could keep up with the Orochi and filth bomb created monters as well as the supernatural things we had to face there. Stone me if you want, I want AEGIS back and I never thought I’d say that. But I know if it will be implemented in SWL, it won’t be much of a bother. Everything else got streamlined and so will AEGIS. *shrugs