I’m personally really stuggling with the new roll system, and it’s definatly my fault, I’m a huge fan of speed roll and dodging in games, and this new roll has waaaay caught me out.
So far I’ve found:
- Dodge exactly when a baddie hits, you’re invincible.
I love this! Perfect! Frame perfect rolls are the pinnicle of speed roll.
Also found:
- If the baddie had more than one hit, chaining is too hard unless you spec heavily into agility.
- If there is more than one baddie, you’re going to get hit.
- If there’s AoE damagae (i think) then invincibility doesn’t work? The time to move away is too long as you’ll need to chain the rolls.
- Light armour bretheren will have to spec into vitality now? Is Vitality & Agility mutually exclusive? You need those point in Grit!
- The momentum based movement does not help any of this. Though I do personally like this. soz lol ReALiSTiC MovEmEnt!!!11
I guess the question is:
How are you using thew new dodge system?
My idea’s for the different baddies so far are:
- Large or fast: Medium+agil or light+vital armour and focus heavily on the invincibility frames and chaining. Be veeery careful.
- Multiple: Medium+agil, bring an archer thrall who will help. When you get overwhelmed; lure them to the archer who should start melee while you recover.
- AoE: Med+agil or light+vit; Chain your ■■■ out of there! You’ll need a lot of grit. I’m struggling with this one. Stamina management is difficult with fast bosses.
Litterally all help will be welcome, I’m willing to change my build but a lot of people like me will always prefer light or medium armour; lots of grit and fast paced movements.
Help!!