So, after a long time I just got back to AO, this time as a froob, as I don’t know how that urge to play AO lasts. If it carries on to next month, I think I’m going to reactivate my 4 paid accouts.
As I walk through the early levels I have to say, well done. The starting area and the dungeon progression got a lot more streamlined. It feels quite good. But as I write this, there’s also a major flaw coming to mind:
Froobs still can’t use GMS. They still have to ask someone to buy items. That’s not just inconvenient for froobs, it’s plainly annoying. But why is it like that? I can’t think of a good reason. But there are good reasons for opening GMS up to all players. Reasons which can even earn you money, Funcom.
At the moment, froobs need to make a paid account to use GMS, even if they just want so sell a GRACE for a quick and heavy credits injection. I guess there are many froob players who would have bought a GRACE or two if it wouldn’t have been like that.
Also, if froobs are able to buy the not-shop-buyable nanos in GMS, there’s a higher chance they stay in the game longer, possibly buying more things from the ingame store, getting another GRACE or two, possibly decide to go paid after seeing everything the game has to offer for free.
Last but not least it can possibly cool down the ingame economy a little bit, if the number of froob player is at least somewhere near the number of paid players. If that’s the case, there’s at least a chance that credits get into significantly more hands, effectively dropping the amount of credits per gms-enabled-account which will, hopefully, drop prices.
So, why not, Funcom? Make it happen.
It’s not as I (and from what I’ve seen, many others) want paid content for free or something special for free players, just something every online game has and should have available for all players in the game.