RHTS like wow.RHTS Rules/Teimos not bad either

So if you read my other thread about teimos being in the top 5. I owe some apology on how I responded. As said in the other post never tried RHTS. started testing him the other day. With only 50% str 95% vit. I was blown away. eyes opened. The max dmg that I have seen was 540dmg. Teimos 420 dmg.

Ease of Acess in order.

  1. Teimos
  2. RHTS
  3. Beserkers
  4. Delinsia.

The best dmg/hp stats

  1. RHTS
  2. Delinsia
  3. Beserker
  4. Teimos

My goal on these tsts were to only prove Teimos is still #5 on the list. For some reason I just like playing him. (personal preference)

Maybe I could have presented my Tst requirements better. And the conditions on which these tsts would be made.

Requirments (Best HP/STR/dmg multiplier)
(Authority Build with Well Trained)

Conditions: +15vit, +15Vit, +10 Str thrall perks.

As I admitted on the other thread; have never tried RHTS. When I started with RHTS. I only needed 1 tst case to prove RHTS is a goD. My Teimos can hit for 420 dmg after a crit (obviously mob specific.) But 540 dmg for RHTS? sic. And the fact that RHTS has the best HP in the game before thrall perks. just awesome.

My RHTS stats growth percentage was 50 STR 40 Agi, 95 Vit, 70 Grit.

Because of the dmg modifier for RHTS is 1.118, Zerk 1.12 and Del 1.17, Teimos 0.79 right?

Because of just that RHTS blows them all away. With testing of Del (one of the hardest to get thralls since not a static spawn). Teimos seems to be equal to Del and Zerkers. (But let me preface this to get Teimos to that level about 90% of PC’s will never see it.

I had 2 speadsheets with 50 Dels and 50 Teimos’s.

I just moved from South Lake Tahoe to Arizona 2mnths ago. on that drive down my tailgate opened up without noticing. Lost my best gaming rig and the spreadsheets on this testing. But I am willing to eat crow on it. The only thing I wanted was to prove Teimos can be a viable tank (as early as L 25 or before). I was always told Teimos is not in the top 10 after 3.0.

Being that I can get 96% STR bonus dmg on him was fun. The real key is the damage multiplier.

The 2 RHTS spawns in the wine cellar. and putting the greater Wheal outside made him a very lucrative thrall camp. But keep in mind I’m on single player during these tsts. With the competition for land rights in PVE/PVP I bet its much harder.

So Take It For What It’s Worth

Except for the tiny detail that there’s like 200 other NPCs between RHTS and Teimos :stuck_out_tongue:

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This sounds like you started with an answer you wanted to get, and then went looking for a question that will produce it.

Ouch. Sorry to hear that :frowning:

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Let’s not forget that Teimos is no longer 100% spawn rate and RHTS is. In fact, RHTS is 100% spawn rate in at least 6 different locations with 1-4 possible spawns at each location, making them a lot easier to obtain than Teimos. The Beserker has a 100% chance to spawn, and is very close to an obelisk as well, making it far easier to obtain than Teimos.

Your “ease of access” list should probably look more like this:

  1. RHTS
  2. Beserker
  3. Teimos
  4. Dalinsia
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I have a theory that I still think teimos is top dog but only if you normalize by thrall xp and the equates to time spent leveling. If you ran all the numbers for thralls but normalized by the time leveling, what does the data show? Is 2 to 3 leveled teimos better than the 1crhts? @Xevyr …my eyes are on you.

But you have say relic hunter is better than all :nerd_face:

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Totally Agree. I did start out with the asumption Teimos was still a viable tank. What drove me through these test was because someone said he’s not even into the top 10. Never wanted to portray him in any other light. After reviewing my initial post; I understand were your all coming from. So forgive me for my stuberness . BUT RHTS crap. Awesome. but will still play teimos as the little kid down the street.

Thx

not sure I follow Erjoh. When U put together the ease of access to a thrall would say Teimos is best at low levels. The problem is Teimos is ONLY viable in an Auth Build/Well Trained. PUT RHTS into the same Build (god forgive me) he’s going to destroy.

ROFL RHTS is the total tank.

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Never was. I don’t know why people liked claiming he was, but his spawn rate is 75%, and as far as I am aware, that has been consistent from the day he was added to the game.

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75% is 100% except for 1 in 4 who never see him :rofl:

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Like I said in the other thread… if you like Teimos… just use Teimos… you don’t have to justify it to anyone :stuck_out_tongue:
It’s really that simple. No need to try and force him into any sort of ranking… are there better ones out there? Yes… do you have to use those? Not at all!

Aaaaaaaaaaaaaa… blue?
I tried thinking up some weird formula for you to somehow draw a comparison between the various stats… but the truth is… it’s all very subjective so there’s no point.
What I CAN tell you is that thralls have 3 leveling curves… Slow (0.66x of normal), Normal (1), Fast (2x of Normal) in terms of speed… but beyond that it’s really subjective how you want to equate that to other stats…
A better thrall is still a better thrall regardless of how long it takes to level and for some people that might not be an important factor, furthermore it’s also subjective how much of a sacrifice from the other stats you think this extra time is worth.

For PvP thou stagger is an important factor… and an NPC can stagger whether they’re a river exile or a RHTS so pumping out fast NPCs will be more worthwhile there since players will cheese them anyway so the more the merrier…

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Then Bearers are the best. :grin:

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" Let’s not forget that Teimos is no longer 100% spawn rate and RHTS is. In fact, RHTS is 100% spawn rate in at least 6 different locations with 1-4 possible spawns at each location, making them a lot easier to obtain than Teimos. The Beserker has a 100% chance to spawn, and is very close to an obelisk as well, making it far easier to obtain than Teimos.

Your “ease of access” list should probably look more like this:

  1. RHTS
  2. Beserker
  3. Teimos
  4. Dalinsia"

The reason of Teimos the easy to get Thrall is because you have 3 pumas’s and 3 beast tamers that go down on 2 hits. When the 2 spawn of RHTS (only 2 in the wine cellar ) have a higher HP/DMG, and have to split them to kill 1 and tame the other. but agree with your order. The zerk hanging out in the water in of the mounds is always there. So the hardest to get to spawn is Delinsia.

Without a doubt I did approach it as such. And through testing I was able to come down to the facts that no one can hold a candle to RHTS. This is the basis of R&D. You start with a premise/theory and go out to tst/prove it. When U have no Questions U will never have results.

You’re playing fast and loose with the scientific method here, and hoping that if you make your own method sound scientific enough, people will accept your conclusions.

You can either try to answer a question, or you can try to test a hypothesis, but you don’t form a conclusion and then look for an experiment to confirm it. That’s not R&D, that’s fudging the research :wink:

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Fun random fact: Sully and Tarman are better than Teimos in every perceivable way and still have the fast leveling curve while also being guaranteed spawns :stuck_out_tongue:

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I beg to differ. My current R&D project is being able to come up with premise that 2DPA-1 and Graphene will be the next miracle material in most horizontal markets. Do you think this Idea just fell out of the heavens to me? In order to make tech advances U must always first have a premise or theory. BUT always need another brain if U can prove yourself.

Less fun… less random… less fact: Teimos hates Graphene and he likes his markets vertical.

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LOL Xevyr :slight_smile: