First of all I want to be clear - I love this game. It’s the only game I’ve played in my life that occupies my thinking at all times of the day.
But I do have a small grievance that I’d like to air out…
Does anyone else feel that the RNG on Siptah is causing the game to become a little stagnant?
If for example, certain items are near impossible to obtain because of the RNG, you would basically need to grind dungeons like a thousand times to get a (small) chance of obtaining said item, that this can cause the game to be repetitive and ergo boring…!?
I’m currently level 60, have done all the dungeons, fought the bosses, explored the camps etc, but, I’m still trying to obtain certain recipes, some of which drop in the final chest of the Elder Vaults.
But, that pesky RNG is keeping me from moving forward (with new recipes), so now I’m just going around in circles waiting and hoping for certain drops, which don’t drop!
Sigh.
I’m afraid of getting bored. I just watched a video by Firespark81 where he literally said he’s finishing up with his Siptah game because he’s bored!
Funcom, can you make the drops a little less rare? We want recipes, we want to move forward in the game!
Well, it’s about moving forward isn’t it. I mean, I understand that Siptah is new, and further content will be added over time, but I think that obtaining items -a core mechanic of both games - needs to be managed by a numbers and percentages system that offers a higher degree of success than where it currently resides.
I am guessing solo player that already put their down root on the server might have a problem without using another person help or alt account to keep from losing ownership of thing left behind.
I still did not find the Scythe of Thag on the Exiled Lands! I found Sword of Crom, Black tusk shield (in Stargazer’s crest…).
I’m on Savage Wilds, and thanksto that I can get access to some new features that IoS brought: delving. And I still wasn’t luck enough to get the recipe for the Axe of the Adventurer!
But in my experiences, it does matter what you put into the delving bench (I found a ton of Ice cores and 90% of them delved into Sunburn, while star metal greataxes delved into ripping great axe. But there is more eldarium great axes than these two. I can’t say anything about the others, because I only delve these 2 greataxes.
Maybe every legendary chest tied to a specific world boss/vault/delveable weapon should have a (or 2) pieces of gear that has a significantly higher chance to drop/delve into.
I think Siptah has a lot to offer, but yes they could tone down the RNG. I’m probably like one of the three people who have unlocked everything(that’s not even true because Asura’s doesn’t delve). It wasn’t fun.
I agree with this . The battle should be the hard part of receiving wanted items not a slot machine after the battle is done …! I get this is a stop gab/gap solution to the lack of new content in the game, but I think just turns more away than it keeps playing.
RNG is the only extender FC has for PVE content unfortunately. Why else would you run a dungeon more than once or twice? It’s pretty standard across a lot of the game industry. That is not to say that I don’t agree that it can sting in CE to not have it go in your favor.
I would love to see higher difficulty versions of the existing dungeons with more lucrative RNG. Let’s them recycle content and creates a more complex loop than just grinding the same stuff for the gear lottery.
@Mbeat , I totally agree. Siptah is beautiful (it needs some rains), the sky and the moon are really island landscape, the loot is wealthy yet knowledge is expensive, because it’s pure luck, nothing else. I am a dedicated farmer, all these years when I decide to do something I am so damn stubborn, I don’t find peace until I get it. Not long ago @anon83039162 send me info how to get the grave digger. I opened since now over 60 flotsam, 60, in different areas to understand, that this gives colors, this gives this this gives that etc… So I focus mainly in the south east camp (photo example)
Yet all I get is BROKEN pieces, not even 1 hp so we can repair them with legendary kits, broken . Still no grave digger. After more than 60 flotsam boxes. But sometimes the rng can send a breeze of happiness, so in my next Vault (I needed to slay something I was really ) I found this
I run to my house to fix a shovel at once, next stop any camp, I don’t care I want recipes, finally and to the first one again disappointment, hardened steel sword, vanir armor piece, royal something lemurian piece… Really??? All this time for this???
Really???
Anyway it is not their fault, it is all mine, I guess I had greater expectations… My bad
Or more transfers to more maps with travel cooldowns thus spreading the content across more servers as has done before. This also allows for more landforms to explore and build on and allows FC to work on more game mechanics and maybe upgrade past maps as they find new ideas also.
Pve could become Role play, a safe environment for role play players. There are several suggestions how to have more pve daily with daily missions, quests etc to keep the interest alive. But I think these options may derail the game we play (or not). All we need is a trade system and pve will have more options. The game, maybe has small maps but the content and the possibilities are huge. All we ask is a certain, difficult way to get recipes, even the cooking ones. Yet I might have lack of knowledge to the map, maybe they exist and I still didn’t find them. But some recipes like cooking, brewing, deep fishing must exist in standard places like El. Only a pc player can answer about it, they have months of advantage gaming in IOS, but I am really sure @Wak4863 would made a video about them… Except if he already did and I miss it, I really don’t know
I’m not sure why they are so heavy into RNG, it seems like they tried to add MMO endgame components because they didn’t know how to make survival interesting in the long run, which is understandable to a degree as survival isn’t very hard when you have a giant fortress full of loot and followers.
But it can be quite frustrating for players to never get a certain item and have no way to improve their chances to get it. Or getting the same two recipes repeatedly from the archives
This play through I’ve gotten 9 weapon recipes from the archives. Five of them have been battle spatulas, three of them have been dead legs, and I got one venom infused sword recipe.
I don’t mind not getting something good, I do kind of mind getting the same joke weapon repeatedly, the joke gets old pretty fast
Of course my experience is limited, but I’ve seen posts from players who have been here for years and have never been able to get specific drops.
It could be improved in several ways, split up the RNG list for legendary weapons for example. So fighting a crocodile world boss can give you legendary items from group A, spider world bosses can give you an item from group B and so on.
It would still be random, but it would allow the player to more actively try for an item they want
A similar situation is already in the game game with specific bosses having the chance to drop specific items.
It’s not the only extender, but it’s certainly cheaper (in terms of development cost) than the alternatives.
I can think of at least two reasons why anyone would run a dungeon more than once or twice:
Instead of hoping that the item X or the recipe X drops, it could be easy to find recipe X but you need material Y to craft it, and the material Y only drops in the dungeon. Example: collecting scraps from the Warmarker’s Sanctuary.
There’s something you need to use or spend on a regular basis and it drops in that dungeon. Example: collecting repair kits and fragments from Unnamed City.
There are probably other incentives that an experienced, professional game designer could come up with.
I agree with @Mbeat wholeheartedly: I think Funcom went overboard with RNG. It’s precisely the reason I stopped playing Siptah months ago. Now that the character transfer has finally been implemented, I’m contemplating a move from EL to Siptah, but I’m not sure I want to go through the hassle of what @BrutusWhitefang described. Sure, I could ask my kid to help me – he’s got his own copy of Conan Exiles that he doesn’t play – but I really wish I didn’t have to jump through hoops like that.
And no, I don’t think the solo transfer is going to be solved. Call me a pessimist, but I don’t think Funcom is going to spend the development time to come up with a solution for such a small portion of us.
I have to agree with you on the last part especially about the solo transfer if I understand what they were saying that is. This game and it mechanics beyond a point is inherently pointed towards grouping up. This is in my opinion in line with the survival concept after all. In survival many tasks are more manageable and much easier with more people involved.
I also like you idea about in a way mirroring the Warmaster dungeon from the CELs on Siptah. I would very like the idea more of farming materials instant of a slot machine at the end. Aleast you would be guaranteed a reward for your risk and more importantly time and effort as opposed to getting to the end to get nothing you need and feel like you wasted your time on the trip.
I agree, the players are what keep a game fun after the content is completed. FC should give players the tools to keep PVE enjoyable - trade, world building, etc. An ounce of this is better than a pound of content IMO. A robust trade system could help significantly with the RNG problem.
Very fair, I should say rather - the only one FC has heavily invested in. Most likely due to cost as you mention.
Eldarium is a good IoS example of a need to rerun dungeons for materials. I think this, and the examples from EL you gave are the right direction.
I’d like to see more of this, make RNG feel good FC. What if thralls had higher chances for good perks if you completed at dungeon with them? ( just an example)
@stelagel It turns out broken gravedigger works fine for the ‘need a shovel’ stuff (I made the same mistake, thinking it had to be fixed - I even threw a couple of them away because i couldn’t see a point in fixing them since I didn’t yet know about the digging stuff up thing…). Apparently you don’t even need to equip it - just have the broken gravedigger in your inventory and it should work (too late now for you, but I figure the info might still be useful to somebody…)
@DanQuixote, thank you very much for your advice, but the YouTube video guide @anon83039162 sent me had this info too . Yet in the broken pieces of flotsam you find broken glass too (more than 60 flotsam ), it would be really cool if I could repair this bottle axe, especially when I fresh start in a new server.
In exile lands if I won’t take a legendary weapon from the funny guys outside Den, my first legendary is the broken glass, at least it was before they decide to remove the lvl 60 from legendary chests . I love changes, but I can say that some bitters me too .
I always believed that dragon bone weapons should be able to be used before lvl 60, since after lvl 60 they were almost useless, at least on pve. Now I don’t think anyone is using them at all and it’s pity, but their game their rules.
However I didn’t find yet a recipe for them in Siptah , it would be really awesome if someone can guide me for this, I like their looks and I decor them always, plus I love dragon fights, or at least I use too before they instarotate. Yet if this is fixed on 2.5 it would be awesome to know this too, thank you all in advance
Oh yeah, I forgot I got the broken broken glass as well. Never one I’ve actually used (because any time I’ve had them, I’ve had better options). I didn’t realise they had removed level 60 from legendary chests - I guess I should check these things more often lol.
I think dragonbone weapons may have had a buff recently (or I may be thinking about obsidian stuff) - I would certainly want them to have a buff so that they could become more useful - either be more powerful or, like you say, be available earlier. I’m sorry I can’t help with where the recipes are on Siptah - I think I got the armor recipes from the tower (eventually - yet more RNG yay!..), but I don’t think I ever got the weapons. If you’re still looking for dragons to fight on Siptah, I can let you know where (dm me - I can’t remember how to hide spoilers properly right now), but I think they’ll still be doing the instarotate - don’t know if that’s fixed for 2.5 (not got much time for testing this week), but I didn’t see any mention in the patchnotes (though that doesn’t always mean it hasn’t been fixed).
The dragonbone recipes you get in the Tower aren’t RNG based. You spend 1 fragment of power and you get the recipe you paid for. It’s one of the rare recipes from EL that aren’t submitted to a crazy RNG.
Frankly the RNG on Siptah is too much. I’ve cleared all the vaults, some half dozen time, in single player and never had a single recipe in the boss chest. Before reading it on this forum I didn’t know you could get any recipe their.